Author Topic: TI84+C Bundle  (Read 20460 times)

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Offline Hayleia

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Re: TI84+C Bundle
« Reply #30 on: August 30, 2013, 05:37:33 am »
Well I don't know how hard/easy it is but CrabCake has yet to be ported to the CSE. Also, size is not much of an issue on the CSE so a 2-pages app is not a problem.
« Last Edit: August 30, 2013, 10:12:36 am by Hayleia »
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Offline tr1p1ea

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Re: TI84+C Bundle
« Reply #31 on: August 30, 2013, 09:31:55 am »
Everything is big on the 84C.
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Offline DJ Omnimaga

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Re: TI84+C Bundle
« Reply #32 on: August 30, 2013, 05:50:49 pm »
Yeah true, that's the price to pay when you have color graphics at such resolution. Even 8x8 sprites are larger. It's a good thing that TI made the calc so it has 3.5 MB of Flash rather than 480 KB or something, else it would fill up pretty fast.

Graphics on the HP Prime are even worse, since in BASIC, unicode is used and each pixel use 4 characters (hex).

What would be cool in long terms on the 84+CSE is a sprite format where you can assign multiple sprites to a palette of 16 colors, then  another set to another palette, so that a 16x16 sprite only takes 128 bytes instead of 512. Someone could always just use 16 colors for the entire tile map, but then it would look crappier.

Anyway at least the good thing is that we're seeing quality games coming out for this calc and I can't wait to see Frogger, the Tunnel clone and the other game finished. :)
« Last Edit: August 30, 2013, 05:54:34 pm by DJ Omnimaga »
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Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #33 on: September 02, 2013, 07:20:39 am »
Thanks DJ!

Frogger is complete!  :w00t: Just waiting for it to get approved! Got it to fit into a single page, it's a full page, the next version will probably take two pages.




Graphics on the HP Prime are even worse, since in BASIC, unicode is used and each pixel use 4 characters (hex).
Ouch!

with asm things like crapcake
XD
« Last Edit: September 02, 2013, 07:25:32 am by AssemblyBandit »

Offline Sorunome

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Re: TI84+C Bundle
« Reply #34 on: September 02, 2013, 07:37:43 am »
That is looking pretty awesome! Also, nice speed! :D

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Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #35 on: September 02, 2013, 08:03:24 am »
Thanks Sorunome! It took a little time to get it how I want it, I thought I would have it done Friday, now I have to finish Tunnel sometime today ;)

Offline Sorunome

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Re: TI84+C Bundle
« Reply #36 on: September 02, 2013, 08:09:07 am »
So, how did you do it now?
Did you, before redrawing, check if the pixel changed or how?

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Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #37 on: September 02, 2013, 08:33:45 am »
Yeah, before drawing the frog, the background pixels are looked over. Going over the water, only the four center pixels of the frog are checked, if at least one of them is not water, the frog landed on something. That allows you to hang off logs a little bit. The only time you can cross horizontally between turtles is when they are all the way on the surface, or you die in between them.

Offline DJ Omnimaga

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Re: TI84+C Bundle
« Reply #38 on: September 02, 2013, 04:57:06 pm »
Wow this looks great! :D For the Omni archives you might have to poke one of the staff or something so he approves the files. Ticalc shouldn't take too long, though.

As for HP Prime graphics, although they are much larger, the good thing is that sprite scaling is supported by the basic language and it runs pretty fast, so if someone knows both Z80 ASM and HP Basic, he could port games without any problem.
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Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #39 on: September 03, 2013, 03:51:39 am »
Here's Tunnel v1.0!  :w00t:


Offline Sorunome

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Re: TI84+C Bundle
« Reply #40 on: September 03, 2013, 03:53:36 am »
:w00t: It is looking awesome!
And yay, the tunnel is getting more and more narrow :D

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Offline chickendude

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Re: TI84+C Bundle
« Reply #41 on: September 03, 2013, 06:24:18 am »
Great job AssemblyBandit, i especially love the Frogger clone. Super Mario might still be a little ways away, but you've shown that despite the crappy hardware we can still make fun (and really pretty!) games! Do you have plans for other games?

Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #42 on: September 03, 2013, 06:38:09 am »
Thanks chickendude! I had a request for a snake game that I will probably work on next. I think that a Super Mario game *might* actually be possible after seeing what was accomplished with Frogger. Maybe I'll make a mario demo and see how it comes out. I would love to have a smooth scrolling RPG engine, but I have some doubts on that one.

Offline DrDnar

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Re: TI84+C Bundle
« Reply #43 on: September 03, 2013, 06:50:17 am »
I figure that some compromises will be necessary for Mario and platformers in general, but I suspect you can make a game with fast enough performance to be quite enjoyable.
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Offline Sorunome

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Re: TI84+C Bundle
« Reply #44 on: September 03, 2013, 06:56:40 am »
I would love to have a smooth scrolling RPG engine, but I have some doubts on that one.
Well, RPGs in 'pages' are still fun :) Like the very first zelda ^^

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