Author Topic: TinyCraft II (name subject to change)  (Read 46205 times)

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Offline Sorunome

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Re: TinyCraft II (name subject to change)
« Reply #150 on: August 02, 2012, 11:41:07 am »
And talking about this creator, it needs Jacobly's map generator.
Oh, that is why you are talking with jacobly so often recently on omnomirc :P

And maybe you could compile to a program and use crabcake -> total of 23k bytes available :D

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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #151 on: August 02, 2012, 12:23:24 pm »
And maybe you could compile to a program and use crabcake -> total of 23k bytes available :D
And total of RAM available, 0 :-\
This is why I decided to compile as an app.
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Offline leafy

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Re: TinyCraft II (name subject to change)
« Reply #152 on: August 02, 2012, 12:47:26 pm »
If you really need the extra space, there are ways to create two-page apps. I know this has been done before, but the process is exceedingly tricky and complicated.
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #153 on: August 02, 2012, 12:52:58 pm »
If you really need the extra space, there are ways to create two-page apps. I know this has been done before, but the process is exceedingly tricky and complicated.
Well if it is not easy, it is not interesting :P
Also, I don't think I'll need that much space. Two pages would be a waste, I guess. So I'll just put the New Game part out, that should be enough :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Progammer

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Re: TinyCraft II (name subject to change)
« Reply #154 on: August 09, 2012, 08:33:59 am »
+1 Amazing screenie !
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #155 on: August 15, 2012, 04:43:52 am »
+1 Amazing screenie !
Thanks :D

Also, Jacobly, for the map generator, forget about the black margin around the map. Just put the maps in the appvars.
The appvars should be called TCSKY, TCSURFCE, TCMINES, TCDMINES, TCNETHER
To get width and height, you should look for the appvar called TCsave. And if the pointer to this appvar is V, then you have the width at V+217 and the height at V+218 (one byte).
Good luck :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline p2

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Re: TinyCraft II (name subject to change)
« Reply #156 on: August 17, 2012, 07:03:06 am »
Well, that's a nice poll!! ^^
24 guys want it to be continued, noone is against it! :D
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Offline Eiyeron

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Re: TinyCraft II (name subject to change)
« Reply #157 on: August 17, 2012, 10:16:16 am »
Faith in Internet is restored. Now go on!

Offline DJ Omnimaga

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Re: TinyCraft II (name subject to change)
« Reply #158 on: August 17, 2012, 01:03:12 pm »
Glad to see this is still alive :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline annoyingcalc

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Re: TinyCraft II (name subject to change)
« Reply #159 on: August 17, 2012, 01:19:36 pm »
[random]this project just made me lose the game
* annoyingcalc lost
[/random]

Good to see some progress!
This is awesome!
« Last Edit: August 18, 2012, 05:28:20 pm by annoyingcalc »
This used to contain a signature.

Offline hellninjas

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Re: TinyCraft II (name subject to change)
« Reply #160 on: August 30, 2012, 05:12:48 pm »
I too am happy this is still going on :D
I hope it will get finished :)

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #161 on: August 31, 2012, 02:31:49 am »
I too am happy this is still going on :D
I hope it will get finished :)
Well for the next update I made the possibility to have different size of maps (already coded it) but I now need the map generator. And this is what takes so long ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #162 on: August 31, 2012, 04:55:50 am »
Sorry to double post only 2 hours after the previous post but...

EPIC UPDATE *.*
- random map generator :D

For now, it is included in the main app but this is very likely to be changed ;)
This is not Jacobly's map generator but a temporary solution I made, while waiting for Jacobly's map generator.
I based my work on a modified version of this noise generation by BuilderBoy (and it seems he coded it a while ageo, even I was able to optimize it :P). I say I modified it because for some reasons this noise generation had problems with the left and bottom edges ???
However, I broke the saving system :P

(x.x I forgot to add Builderboy in the credits, it will be done)

edit: additionnal notes.
- your previous savegame will completely not work with this one (but there would not be any advantage of upgrading to this version that only adds a map generator if it is to keep your old savegame ;))
- map generation happens in Full mode for capable models
« Last Edit: August 31, 2012, 05:06:21 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Hot_Dog

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Re: TinyCraft II (name subject to change)
« Reply #163 on: August 31, 2012, 12:21:05 pm »
Quote
EPIC UPDATE *.*

Ditto!

Offline leafy

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Re: TinyCraft II (name subject to change)
« Reply #164 on: August 31, 2012, 12:42:17 pm »
Well done! This is really shaping up quite excellently, and I can't wait for the map generation to finally work :D
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