Author Topic: War of Mmruda: Discussion  (Read 8352 times)

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Offline Radical Pi

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War of Mmruda: Discussion
« on: October 14, 2006, 03:37:00 pm »
~History~
Years ago I was a fan of that 'great' game Runescape. But being a dialup user it would constantly not work. So one day I decided to make my own version, a tabletop RPG game that I hoped would be fun for more than just me. That one afternoon I came up with nothing except the name for the planet, Mmruda. Then came the names of the continents, then it slowly got a backstory of Knights vs Wizards, but nothing too fancy. After a month or two I had the rulebook, the starter items, the battle system. It was basically a very unorganized two player game where both players had around 7 sheets of paper with their items/weapons and kept track of everything else whatever way they decided to. I had like 6 other people make characters, and the farthest any of us got was Level 4.
Then came summer. The lonely time where all I had was thinking time. Seeing the obvious failure of WoM so far, I decided to redo it into a card game, following in the footsteps of the Yugioh craze. Lets just say it had Failure Attack on every card...
So back to tabletop. still nothing new came to me. I guess this was the real first time the idea died.

Next would come the greatest thing to happen yet: I got an 84+SE for high school. I learned to program over the summer, slowly but steadily. I've never been quick with self-teaching, which is probably why I'm still at this point, but back to the story for now. I started joining calculator forums, mainly UTI and Omnimaga, in October. I started getting respected and immediately wtf'd at it. I was nowhere near good, yet I was being accepted into the 'elite' programming groups with ease. I assumed I just gave off the impression that I knew what I was doing, or at least wanted to try. Finally I made the connection I should have before. Why not make Mmruda a calc RPG?
Happy New Year 2006! After a very successful spam topic here (you know, and we're doing it again, right? :Dbiggrin.gif) I revealed I had this big RPG project as my thing to do here at Omnimaga. January saw huge motivation, I've probably not done as much as then. And then came the 27th. At 7:48 GMT-5 WoM became a Featured Omnimaga RPG. As I wrote in my WoM ideas notebook, "Oh my Goshin' God!" This is where I started to slow down. I had Government Ailment. I did a little, said I was doing a lot, and you all believed me.
But I did go through a lot of big changes in this. It was originally full screen ASCII, then became splitscreen ASCII on Horiz mode. But if you walked on the bottom line, it erased the border. So it was made into full graphscreen with overlapping ASCII and a line at -.2 on ZStandard I think it was. That's as big as production went, besides what I released in demos.
Then came the recent summer. I left for a little vacation, but found it hard to come back. Yet I did, last month I returned for another year. I found Omnimaga suffering from the damage of summer and inactivity, but decided it would quickly grow back. I posted some more that WoM was alive and going, but you doubted me, and you were right. WoM was inactive, but nowhere near dead. Just rotting in the form of a half-year old demo in my half-year old sig.

Now the story turns... fishy. I made a topic titled "So long" but it was really about how I made a Realsound version of http://www.google.com/url?sa=t&ct=res&cd=2&url=http%3A%2F%2Fwww.jengajam.com%2Fr%2Fdolphins-so-long-thank&ei=lJsxRZK0Jo7QwQKAj7ioAQ&sig=__a9lBWkEIq8NdVCmurp0biltAR7s=&sig2=d1ui3zS4HRuaVpzwrZaN3Q song. It got the attention I expected it to, given the current state of things here. But one thing xlibman mentioned got to me, and now I have to thank you for saying "and you are one of the 3-4 inactive staff." It got me thinking, and got me to program a little. It was only an unfinished Tic Tac Toe, to see if I really did have what it takes to do this stuff.
So, today I was doing a little on the AI. I opened the catalog to get sum(. Instead I decided to see the syntax of Tangent( with Catalog Help, a preloaded 84+SE App. Blank screen. My first Ram clear of the year. Then I realized I had everything unarchived for Realsound. ^^ So long WoM, SMASCII, and thanks for all the fish. Luckily like I said I haven't done anything to them in months and the archived group files will be good, but Tic Tac Toe on the other hand...

In short, its a new year and I'm ready to go.
One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

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War of Mmruda: Discussion
« Reply #1 on: October 14, 2006, 03:53:00 pm »
nice post I didnt knew how it all started o.oblink.gif... WAIT MMRUDA IS RUNESCAPE CLONE???????????? *KILLS* errr. j/k... I really cant wait to see next updates :)smile.gif it was one of the project i looked forward the most.

for some reasons that post reminded me the new form of artificial inteligence post in the ASM WFRNG1.000069 news article, just missing the caps lock :Dbiggrin.gif
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Offline Halifax

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War of Mmruda: Discussion
« Reply #2 on: October 14, 2006, 03:57:00 pm »
runescape is cool I loved that game
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Offline Radical Pi

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War of Mmruda: Discussion
« Reply #3 on: October 15, 2006, 03:03:00 am »
At first, it was more like a D&D clone. Now its more like an Illusiat 12 clone (still the only calc RPG I've played, I didn't exactly connent with RoL3). WFRNG had AI? :Dbiggrin.gif

@Killplayer I'm glad you used 'love' in past tense.

Mmrudan Mythology coming soon, as soon as I have a free hour to write it.
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Offline DJ Omnimaga

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War of Mmruda: Discussion
« Reply #4 on: October 15, 2006, 03:14:00 am »
coool, did u liked illusiat 12? I know its friggin long to beat (about 35-50 hours) x.x
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Offline Radical Pi

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War of Mmruda: Discussion
« Reply #5 on: October 15, 2006, 03:33:00 am »
Yeah, I didn't realize I was lv255 at the end and kept training two or three hours. It was just the ERR: MEMORY that kept it down, but you notified that in the readme (which I didn't read at the time)
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Offline DJ Omnimaga

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War of Mmruda: Discussion
« Reply #6 on: October 15, 2006, 05:01:00 am »
ROFL yeah thats one of the only calc game that goes that high in levels i think, altough it require special items such as Level limit, hp limit, mp limit, etc, which you may be familiar with if you ever played FInal Fantasy 10
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Offline Radical Pi

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War of Mmruda: Discussion
« Reply #7 on: October 15, 2006, 05:04:00 am »
No I'm not much of a gamer outside recent Mario titles :Ptongue.gif
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Offline Radical Pi

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War of Mmruda: Discussion
« Reply #8 on: October 15, 2006, 09:43:00 am »
I have sadly misplaced my handdrawn map of Mmruda. Thus my first task shall be recreating it in Paint and renaming all the towns.
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Offline DJ Omnimaga

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War of Mmruda: Discussion
« Reply #9 on: October 15, 2006, 10:30:00 am »
:'( sry to hear x.x
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Offline DJ Omnimaga

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War of Mmruda: Discussion
« Reply #10 on: November 25, 2006, 08:12:00 am »
It seems to have died again :Swacko.gif I hope he didnt ditched this again :(sad.gif did you got your map back?
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Offline Radical Pi

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War of Mmruda: Discussion
« Reply #11 on: November 25, 2006, 11:55:00 am »
I didn't post the map yet?!
*uploading it now* :)smile.gif
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Offline Radical Pi

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War of Mmruda: Discussion
« Reply #12 on: November 25, 2006, 12:08:00 pm »
user posted image
I know, MSPaint ftw. :Dbiggrin.gif
Top is Moridel, bottom is Zesilaire, and if Sorcelion wasn't the Atlantis equivalent here it would be way out NorthEast of the Moridel gulf islands.

Any questions?
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Offline DJ Omnimaga

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War of Mmruda: Discussion
« Reply #13 on: November 25, 2006, 12:25:00 pm »
aaaah great to see the map! that reminds me spelli's map for battlemaster (altough a lil different), i assume coliseum will be for training and getting new items right?
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War of Mmruda: Discussion
« Reply #14 on: December 31, 2006, 09:35:00 am »
how is it progressing now?
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