Author Topic: Window Maze 2.0: Taking A Maze Game To The Next Level  (Read 5124 times)

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Offline c.sprinkle

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Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 14, 2010, 04:05:33 pm »
So, I have almost everything in place for Window Maze 2.0, the next release of Window Maze.
The keypress detection has been sped up exponentially, the random maze generator is almost in place, and the graphics are set for once and for all.
Await this anxiously; it will be the best 2D maze ever created. No lies.

Offline AngelFish

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #1 on: December 14, 2010, 04:07:05 pm »
Can I haz moar screenies?  ;D
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Offline c.sprinkle

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #2 on: December 14, 2010, 04:08:42 pm »
In half an hour or so, if I can!

EDIT: Thanks for being interested. :)
« Last Edit: December 14, 2010, 04:09:15 pm by c.sprinkle »

Offline aeTIos

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #3 on: December 14, 2010, 04:10:21 pm »
is it like a dungeon w/o enemies?
I'm not a nerd but I pretend:

Offline DJ Omnimaga

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #4 on: December 14, 2010, 11:46:50 pm »
Interesting, how will be the graphics? Will it be tilemap-based or will it be just a maze pic where walls are 1x1 pixels? Also how is randomizing being done? Is it in BASIC?
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Offline c.sprinkle

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #5 on: December 15, 2010, 05:17:32 pm »
Alright, here you go.
@DJ Omnimaga:
    It's Axe and it's awesome. The walls are 1 pixel apart. I can't tell you about my secret algorithm, though. Not yet.

@aeTIos:
    Sort of.

The final copy of WM 2.0:
(This is epic! :)  )

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #6 on: December 15, 2010, 05:23:25 pm »
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(

Offline yunhua98

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #7 on: December 15, 2010, 05:24:23 pm »
wow!  I really like the flashlight concept, I just beat it, using the random, but it is very challenging!  A quick suggestion, how hard would it be to make the flashlight a circle instead of a square?  might look more realistic.

EDIT:
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
done.  ;)
« Last Edit: December 15, 2010, 05:25:09 pm by yunhua98 »

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #8 on: December 15, 2010, 05:25:46 pm »
Thanks for the screenie yunhua!  THAT IS AWESOME c.sprinkle!! nice work! :D

Offline yunhua98

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #9 on: December 15, 2010, 05:27:33 pm »
agreed, I really like the use of greyscale.  does it use the same algorithm as the one used by a member here a while ago that he found on Wikipedia? (I think)

EDIT:  I just thought, making it a circle would just require a couple of quarter circle sprites using Pt-Mask, right?
« Last Edit: December 15, 2010, 05:29:26 pm by yunhua98 »

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Offline c.sprinkle

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #10 on: December 15, 2010, 05:29:17 pm »
I created my own algorithm. I'll let you see the code in a PM. Don't post it; this is a secret algorithm. :)

Offline Builderboy

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #11 on: December 15, 2010, 05:33:48 pm »
Aww don't wanna share? :P Haha thats fine, and this is looking awesome :D Although for me its incredibly hard D: maybe have a difficulty setting where the light area is larger?

Offline yunhua98

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #12 on: December 15, 2010, 05:36:16 pm »
I just tried to go down and right.  ;)  and judging by The the Game game, I think there is more than one way to get there.  ;)
someone try to beat my highscore on Random!  (Since you can memorize the presets)
« Last Edit: December 15, 2010, 05:36:24 pm by yunhua98 »

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #13 on: December 15, 2010, 05:37:38 pm »
you should totally add in monstesr in light grey you have to avoid :D
« Last Edit: December 15, 2010, 05:37:45 pm by Ashbad »

Offline c.sprinkle

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Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« Reply #14 on: December 15, 2010, 05:52:51 pm »
In response to a few bugs and Yunhua's comment about a circle, here's the edited version.
@Yunhua: Would you mind making another screenie for me showing the bugfixes? Then I'll upload it to Ticalc.
:)
« Last Edit: December 15, 2010, 05:54:30 pm by c.sprinkle »