Author Topic: Spacky 2 - Hologram Blocks (in progress)  (Read 4092 times)

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Offline LincolnB

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #15 on: July 21, 2011, 06:18:19 pm »
Is he still the silicon creature from the original story?
Yeah (most likely), and he still melts and stuff but only when he touches spikes.

awesome :) is it okay if I make him look a bit different?  What should I be exactly aiming towers, something like a robot?


Um, not totally sure what you mean, he's just a 16*16 sprite, centered in the middle
Oh and try not to change him too much cause he looks awesome on the menu (thanks to leafiness0)
http://img.removedfromgame.com/imgs/1-spacky2menu.png
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Ashbad

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #16 on: July 21, 2011, 06:19:35 pm »
Okay, I'll try to keep him generally the same.

Offline leafy

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #17 on: July 21, 2011, 06:37:56 pm »
Okay, transfer both files to your calc and compile ASPK and run SPACKYT. It'll just display the menu, and you can use that code to build off of.
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Offline LincolnB

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #18 on: July 21, 2011, 06:43:45 pm »
Thanks.
Completed Projects:
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   >> An Exercise In Futility   >> GeoCore

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Offline ztrumpet

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #19 on: July 21, 2011, 08:28:12 pm »
That's awesome.  Nice job on both the menu and the game.  It looks great! :D

I actually would like to see the ghost on this, if he's like Boos in Mario.
Also, I agree that it would look better with physics, but I understand if you don't add them. :)

Good luck with it! ;D

Offline LincolnB

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #20 on: July 22, 2011, 11:52:53 am »
How many levels would you guys like to see on this game? I'm not sure how long to make it. The target time frame for each level is like five to ten minutes to figure out.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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Talk to me if you need help with Axe coding.


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Offline leafy

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #21 on: July 22, 2011, 12:26:59 pm »
Around 20 levels as a maximum point? That would be awesome, especially as each one will take that long to figure out ^^
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Offline ztrumpet

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #22 on: July 22, 2011, 12:27:31 pm »
Yeah, that'd be awesome! :D

Offline LincolnB

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #23 on: July 22, 2011, 12:52:06 pm »
Okay, I'm on it.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


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Offline LincolnB

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Re: Spacky 2 - Hologram Blocks (in progress)
« Reply #24 on: July 24, 2011, 12:13:32 pm »
Anyone interested in beta testing Spacky 2? I have ten working levels with hologram cubes, turning lights on/off, variable height jumping, wall jumping, and that's it so far in terms of game elements. I need beta testers to help me find bugs, design better levels (maybe) and help come up with more game elements. PM me or post here if you're interested.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)