Author Topic: worm 8x8  (Read 30104 times)

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Offline ztrumpet

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Re: worm 8x8
« Reply #45 on: October 06, 2010, 06:05:59 pm »
The spites look great!  Nice job. :)



Des fois Google translate nous sort des trucs assez intéressant ;D
It's okay; we now have ZTrumpet translater!

Let me figure out what DJ just said:
>_>
<_<
>_<
Spoiler For translation:
Because Google translate does not translate Rickrolls well. :P
« Last Edit: October 06, 2010, 06:06:55 pm by ztrumpet »

Offline DJ Omnimaga

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Re: worm 8x8
« Reply #46 on: October 06, 2010, 11:54:35 pm »
* DJ Omnimaga stabs Ztrumpet for that hidden rickroll x.x
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Offline JosJuice

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Re: worm 8x8
« Reply #47 on: October 07, 2010, 02:01:27 am »
I totally didn't expect that rickroll. D:

Offline yunhua98

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Re: worm 8x8
« Reply #48 on: October 07, 2010, 11:21:25 am »
best hidden rickroll evah!  :P
Spoiler For why:
THE GAME
* yunhua98 runs

Oops, sorry about the offtopicness.   :P
« Last Edit: October 07, 2010, 11:22:01 am by yunhua98 »

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Offline DJ Omnimaga

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Re: worm 8x8
« Reply #49 on: October 07, 2010, 05:29:12 pm »
X.x

Yeah, let's get back on-topic and keep our rickrolls for randomness :P
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Offline kindermoumoute

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Re: worm 8x8
« Reply #50 on: November 06, 2010, 08:27:51 am »
Plop, I need tile 8*8 with grayscale for tilemapping this map :
« Last Edit: November 06, 2010, 08:31:30 am by kindermoumoute »
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Offline kindermoumoute

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Re: worm 8x8
« Reply #51 on: November 06, 2010, 05:37:37 pm »
I found ;D :
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Offline yunhua98

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Re: worm 8x8
« Reply #52 on: November 06, 2010, 05:38:34 pm »
That looks nice!  can't wait to see what you come up with!
« Last Edit: November 06, 2010, 05:38:47 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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Offline Madskillz

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Re: worm 8x8
« Reply #53 on: November 07, 2010, 12:17:07 am »
Kindermoumoute looks great. Keep up the great work!

Offline DJ Omnimaga

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Re: worm 8x8
« Reply #54 on: November 07, 2010, 12:51:29 am »
That looks nice! So you are continuing to work on the Worm game?
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Offline Eiyeron

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Re: worm 8x8
« Reply #55 on: August 12, 2011, 03:32:45 pm »
Plop, I need tile 8*8 with grayscale for tilemapping this map :


ROpe Race? :p

Offline DJ Omnimaga

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Re: worm 8x8
« Reply #56 on: August 13, 2011, 11:38:09 pm »
Hmm Eiyeron you might want to look at the date of the last post before posting, because the last post in this topic is from almost one year ago. :P

I don't think he is working on this anymore either.
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Offline kindermoumoute

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Re: worm 8x8
« Reply #57 on: February 12, 2012, 05:15:09 am »
ROpe Race? :p
Here that's wxw. (rules ?) ;)

Hmm Eiyeron you might want to look at the date of the last post before posting, because the last post in this topic is from almost one year ago. :P

I don't think he is working on this anymore either.
... wrong. :D


PS : necropost..

New request... all of those wepons :
« Last Edit: February 12, 2012, 05:20:54 am by kindermoumoute »
Projects :

Worms armageddon z80 :
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- Map editor : 80%
- Game System : 0%

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Offline Eiyeron

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Re: worm 8x8
« Reply #58 on: February 12, 2012, 03:40:40 pm »
WxW: wall to wall:
If I remember, we must touch all the marked x walls before attacking, right?

By the way, hotseat is the little time we get to think before the begin of our turn.

Go for your game, I want it!

Offline kindermoumoute

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Re: worm 8x8
« Reply #59 on: February 12, 2012, 04:58:59 pm »
afr ktl cba wba !
AFR : Attack from rope.
KTL : Kill the leader.
CBA : Crate before attack.
WBA : Walls before attack.

Impossible de rentrer sur les parties sans ça. ;)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%