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Yeah Axe backup feature is still not very safe. However, CalcUtil or not, still do some PC backups. I heard someone had CalcUtil crash his calc before. Maybe CalcUtil is 99.5% reliable, but bad luck happens. What if you're in the 0.5%?
Quote from: DJ Omnimaga on November 09, 2010, 11:39:23 pmYeah Axe backup feature is still not very safe. However, CalcUtil or not, still do some PC backups. I heard someone had CalcUtil crash his calc before. Maybe CalcUtil is 99.5% reliable, but bad luck happens. What if you're in the 0.5%?The thing is, if it crashes your calc, all your stuff is archived anyway.
Returning to the map engine now and working on interactive tiles. Turns out that inData() can't look for 2 byte numbers so I think I'll just write my own routine for it. This should be the last major part of the engine. After this, I just have to add shops/inns, and the level up system and the engine is finished
Write a routine to change the number of byes allowed by Data?Is that possible?
Looks great! I recommend messing with Pt-Mask() or masking sprites. Other than that, it looks great!
It's a little flickery but is also due to wabbit (looks way better oncalc). Anyway, I have now fixed the problem with the RAM clears and so now warp tiles are pretty functional . Now I have to add inter-mapfile warp tiles (they can handle warping to any map in one appvar, but I suspect I will have two map appvars, so I have to add switching)edit: 400th post and 100th reply