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I wonder if you could maybe store the two sprite rows/columns layers in L1 or another SafeRAM area and when scrolling the two game buffers, you simply copy/conj that data in L3 and L6 instead of recalling the tilemapper every frame while scrolling? Not sure if this would be hard to achieve, though, as I didn't try.
BREAKTHROUGH: The shop is now fixed :DDDD No more crashes, no more random rectangles even. I am psyched