Author Topic: Mode 7  (Read 4401 times)

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SirCmpwn

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Mode 7
« on: September 17, 2010, 10:44:53 pm »
I was wondering if calc84maniac would care to explain/release his mode 7 engine?  :)

Offline Hot_Dog

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Re: Mode 7
« Reply #1 on: September 17, 2010, 11:45:51 pm »
I was hoping the same thing

SirCmpwn

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Re: Mode 7
« Reply #2 on: September 18, 2010, 09:10:17 am »
It is insanely cool, and I want to make Mario Kart :)

Offline calc84maniac

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Re: Mode 7
« Reply #3 on: September 18, 2010, 11:08:43 am »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

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Re: Mode 7
« Reply #4 on: September 18, 2010, 11:17:01 am »
But if I recall correctly, you were talking about halting F-Zero X.  I hope that if you decide to forget Mode 7 entirely, you won't keep the code for yourself and let no one use the engine simply because you're not using it  :D

Offline calc84maniac

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Re: Mode 7
« Reply #5 on: September 18, 2010, 11:25:23 am »
But if I recall correctly, you were talking about halting F-Zero X.  I hope that if you decide to forget Mode 7 entirely, you won't keep the code for yourself and let no one use the engine simply because you're not using it  :D
Actually, I was going to change it into a Kirby racing game. But I'm not sure anymore, idk
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Offline DJ Omnimaga

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Re: Mode 7
« Reply #6 on: September 18, 2010, 12:14:15 pm »
I hope you don't kill the project Calc84maniac, regardless of if it remains F-Zero or not :/
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SirCmpwn

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Re: Mode 7
« Reply #7 on: September 18, 2010, 01:31:02 pm »
^++, it looks awesome, a 3D racing game would be the shit.

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Re: Mode 7
« Reply #8 on: September 18, 2010, 02:02:11 pm »
Not to mention I've been waiting for F-Zero for almost 2 years now (since this incarnation of Omni started) :P
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Re: Mode 7
« Reply #9 on: September 18, 2010, 09:35:00 pm »
I don't want it to die! D=  I can't wait for you to work on it again calc84! :)

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Re: Mode 7
« Reply #10 on: September 18, 2010, 10:06:44 pm »
Also, I'm in the process of creating a mode7 axiom for Axe Parser which is certainly fast enough for a simple 3D racing game.  It's based off of JimE's code, but I've made it much more optimized.  I've done about half of it so far, but I'll finish it around the time I finish implementing the Axioms.
« Last Edit: September 18, 2010, 10:07:59 pm by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

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Re: Mode 7
« Reply #11 on: September 19, 2010, 12:29:38 am »
It would be cool! WIll it be easy to use in our Axe programs (like using a bunch of arguments and calling the routine, such as we do with other Axe commands)? It would be cool to mess around with :)

Would it be monochrome, though?
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SirCmpwn

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Re: Mode 7
« Reply #12 on: September 19, 2010, 11:52:04 am »
Sweet!

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Re: Mode 7
« Reply #13 on: September 19, 2010, 03:34:46 pm »
Also, I'm in the process of creating a mode7 axiom for Axe Parser which is certainly fast enough for a simple 3D racing game.  It's based off of JimE's code, but I've made it much more optimized.  I've done about half of it so far, but I'll finish it around the time I finish implementing the Axioms.

Right on!  That sounds so awesome :D