Author Topic: CaDan: CD  (Read 70575 times)

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Offline Geekboy1011

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Re: CaDan: CD
« Reply #135 on: March 11, 2011, 08:16:23 pm »
Players:    7 players total
iambian
zeta
nanami
merth
kitteh
Kerm
Black Mage

Boss:                      5 bosses 
coding knight
a cyclops
a swatistika
Xeda's Monster
Ashbad: The Witch Doctor
Ztrumpets new sprite
Borkbork (shmibs new thing)


this is the roster now ztrumpet

Offline ztrumpet

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Re: CaDan: CD
« Reply #136 on: March 11, 2011, 09:54:27 pm »
Okay.  I'm a little confused though.  You gave me 7 bosses and put a 5 next to it. ;)

Offline Geekboy1011

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Re: CaDan: CD
« Reply #137 on: March 11, 2011, 10:09:13 pm »
Eh? forgot to update the numbers whooops

*7 ;)

now just to convert them all and fix this dam graphics bug T.T

Offline DJ Omnimaga

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Re: CaDan: CD
« Reply #138 on: March 11, 2011, 11:41:07 pm »
Who's nanami? Also I hope the game won't get banned from ticalc.org due to the swastika-looking sprite lol

EDIT: 25000th post \o/ (outside intro/randomness)
« Last Edit: March 11, 2011, 11:42:00 pm by DJ_O »
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Offline Geekboy1011

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Re: CaDan: CD
« Reply #139 on: March 11, 2011, 11:43:08 pm »
Nanami: The Dream Walker (Sprites by: SubaruZX/TsukasaZX/Su-chan)



She is a character From Tsukasa's Yumé ^_^

Offline DJ Omnimaga

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Re: CaDan: CD
« Reply #140 on: March 11, 2011, 11:47:07 pm »
Ooh ok thanks for the info :D
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Re: CaDan: CD
« Reply #141 on: March 12, 2011, 12:12:04 pm »
Would you like something to replace the swastika?  I'll change it if you like, to something completely different. ;)

Offline Geekboy1011

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Re: CaDan: CD
« Reply #142 on: March 12, 2011, 12:14:53 pm »
i actually like the new one and ill come up for something with it ;)

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Re: CaDan: CD
« Reply #143 on: March 22, 2011, 11:30:29 pm »
Still grounded workingon a portable dev enviroment...its interesting to see what nesseity makes innovate xD
dev side only the compilers busted.

if any one kowsa good ti83 emu for the psp  please let me know ty ^_^

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Re: CaDan: CD
« Reply #144 on: March 26, 2011, 10:21:22 pm »
Sadly I don,t think there is any. :( Sorry
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Re: CaDan: CD
« Reply #145 on: March 29, 2011, 08:32:05 pm »
and i think i squashed the bug that was hindering me

does this mean progress and updates ... idk still grounded but its good to know its solved wahoo

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Re: CaDan: CD
« Reply #146 on: April 03, 2011, 11:24:10 am »
Ok so good news and bad news

Bad news:

The script systems cd.movepath (allows me to define a table that makes the enemy move in that path with out crazy maths)
is so busted that i might have screwed up my source files

Good News:

I think i have found A way to make my own just have to test it and in all honesty it will be a bit more configurable so no complaints when all is said and done T.T

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Re: CaDan: CD
« Reply #147 on: April 04, 2011, 03:57:53 pm »
This sucks, does it means you'll have to restart from scratch? :( I hope you had backups...
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Re: CaDan: CD
« Reply #148 on: April 04, 2011, 04:04:49 pm »
na i found out what i changed and no i dont need to start over from scratch it just makes it so i have to manually move my characters which just makes it a bit harder than i would have liked ^_^

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Re: CaDan: CD
« Reply #149 on: April 08, 2011, 12:48:07 pm »
Much to my Sadness and dismay this project is being put on : HOLD

Reasons: there are just to many bugs with the current build of CaDan more than Iambian and I originally thought and thew few that really need to be fixed are so deep rooted that even we have no idea whats wrong and it will take hours if not weeks to figure them out.


Whats going to happen to every thing you all contributed to this project

Well they might under go some revisions to support the new version of CaDan But they will be used as CaDan is getting a reboot which Iambian hopes to make it better than this version and make the scripting system have a wee bit nicer flow to it ^_^


    Till we see more bullets fly in unrelenting streams we put this on the back burner




PS: if i get bored and make some really cool single bullet patterns I might release then as a app with them or something individually just for the hell of it idk yet ^_^

PPS: If any one wants to try to tackle the bugs i'll clean my source files up and send them to you and you can nag me on irc and try to fix it be warned though its not a cake walk of a program to debug any thing in T.T
« Last Edit: April 08, 2011, 01:01:25 pm by Geekboy1011 »