Author Topic: Nightmare  (Read 89819 times)

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Offline kalan_vod

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Re: Nightmare
« Reply #135 on: January 29, 2011, 03:43:31 pm »
Yeah, I played the other version (downloaded it a week or so ago) and it wasn't as hard to pick up XD

Offline Builderboy

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Re: Nightmare
« Reply #136 on: January 29, 2011, 03:44:43 pm »
heh don't worry I'll fix it :) Besides that, did you run into any bugs or issues?  I know doors are a bit tricky to open, I already fixed that.  Any comments, concerns, suggestions?

Offline kalan_vod

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Re: Nightmare
« Reply #137 on: January 29, 2011, 03:55:33 pm »
I love it, but I know you are kinda limited with too many customizations. The character sprites just aren't too impressive, Ive seen you do better in BW or GS ;) Although it reminds me of the Chips Challenge sprite from the PC.

Offline Builderboy

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Re: Nightmare
« Reply #138 on: January 29, 2011, 03:57:16 pm »
Im no spriter expert unfortunately :P Maybe I'll ask someone for some top down sprites.  What do you mean I am kinda limited with too many customizations?

Offline kalan_vod

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Re: Nightmare
« Reply #139 on: January 29, 2011, 04:00:35 pm »
Is this built with a "game-maker" etc, if not I am sorry. I know this is a top down view game, but a first person would be awesome!

Offline Builderboy

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Re: Nightmare
« Reply #140 on: January 29, 2011, 04:02:58 pm »
Its not built with a game maker, its almost 100% my own code :) The only things I use are an mp3 player and an Image loader

Offline kalan_vod

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Re: Nightmare
« Reply #141 on: January 29, 2011, 04:06:38 pm »
Ah, well in that case..Make a first person version, love the premiss of this game.

Offline Builderboy

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Re: Nightmare
« Reply #142 on: January 29, 2011, 04:08:49 pm »
Definitely not scrapping all the code I wrote just to make this 1st person ;) If you want a first person scary game, check out Nightmare House I/II by WeCreateStuff, thats what this game was inspired by

Offline nemo

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Re: Nightmare
« Reply #143 on: January 29, 2011, 04:14:19 pm »
Its not built with a game maker, its almost 100% my own code :) The only things I use are an mp3 player and an Image loader

i thought this used the Greenfoot library? loading images doesn't require its own class, really. it's just ImageIO.read(new File("filename.extension")); and returns a BufferedImage


Offline Builderboy

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Re: Nightmare
« Reply #144 on: January 29, 2011, 04:16:31 pm »
Hah yeah I use Greenfoot, but I bypass most of the features it offers, using only the sound and keyboard access.  I use its own Image class just because Its compatible with the framework, most of the code is indeed mine.

Offline ztrumpet

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Re: Nightmare
« Reply #145 on: January 29, 2011, 04:43:01 pm »
Wonderful job as always.  Excellent game.  I really like the earthquake event. ;D

Can you make the text be read out-loud?  I think that would be really cool! :)

Offline Builderboy

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Re: Nightmare
« Reply #146 on: January 29, 2011, 05:01:28 pm »
I am working with WeCreateStuff to get the voice actors from their own games to also make some dialogue for my game :] Glad you liked the 'earthquake' event :) That was really fun to script ^^

Offline DJ Omnimaga

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Re: Nightmare
« Reply #147 on: January 29, 2011, 05:49:43 pm »
Darn this was awesome and freaky! It kinda gave me the chills the first time I tried it. Nice job! I think at the beginning you should maybe add some noises or something to simulate computer keyboard typing or something. Also make the text a little bit larger. Not sure, though. Great job so far. I'm tempted to do a video of this actually.

As for a FPS version I think for now it is fine as it is, but a 3D sequel would be great. It would be even scarier since you would never know if something's coming in your back.
« Last Edit: January 29, 2011, 05:50:15 pm by DJ Omnimaga »
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Offline Builderboy

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Re: Nightmare
« Reply #148 on: January 29, 2011, 05:52:40 pm »
Glad you like it! Yeah I really need to add some more ambient noise, and the text is probably going to go away once I get voice actors :D Someone on the WeCreateStuff forums actually expressed interest in porting my game into the source engine! O.O Haha ports within ports XD And a video would we awesome :D

Offline DJ Omnimaga

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Re: Nightmare
« Reply #149 on: January 29, 2011, 05:55:50 pm »
Haha that would be epic. I would keep an option to allow the text to be turned ON, though, for people with troubles hearing or due to language barrier.
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