0 Members and 1 Guest are viewing this topic.
Not much, but as promised:Contra Pre-Alpha Demo v0.01 (4-11-11)Download
Maybe you could post something on TI-Freakware as well, as we don\'t want that it gets inactive.
tried it already. look great except for one thing: can the turret thingies die?
Great an Alpha version! Must try!EDIT: Already tried it, it looks good, but we aren\'t supposed to be able to go back?
I don\'t think you are able to go back? I just downloaded it to my calc, and the greyscale and controls are superb, although I had a lot of difficulty seeing the character and the bullets over the textured backgrounds There were times when i didn\'t even know the enemy was shooting at me because I couldn\'t see anything. I\'m not sure how to fix this, right now you are using XOR sprites so that the sprites show up on black and white textures right? The only way I can think to make this work would be to use masked sprites with a white outline or something, but I don\'t know if that would work well
I tried the original game, and yeah we can\'t go back, and I had the same experience as Builderboy, finding me and my enemies is hard, but I guess that\'s part of the fun?
Quote from: ScoutI tried the original game, and yeah we can\'t go back, and I had the same experience as Builderboy, finding me and my enemies is hard, but I guess that\'s part of the fun?Guess you could think of it like that
I was thinking more along the lines of making the character white with a black outline. It would be only a single more sprite per frame, it shouldn't slow down the game too significantly, and I think it would help with visibility tenfold. As for bullets however, drawing twice as many sprites for each bullet seems very excessive... maybe use Rectangles? For a rectangle of 3x3 with a white center, it draws faster than a single sprite would. It would have black edges no matter what, and a white center no matter what, so it would show up in all scenarios and be faster than a sprite (if a sprite is what you are using right now )
I was thinking more along the lines of making the character white with a black outline. It would be only a single more sprite per frame, it shouldn't slow down the game too significantly, and I think it would help with visibility tenfold.
As for bullets however, drawing twice as many sprites for each bullet seems very excessive... maybe use Rectangles? For a rectangle of 3x3 with a white center, it draws faster than a single sprite would. It would have black edges no matter what, and a white center no matter what, so it would show up in all scenarios and be faster than a sprite (if a sprite is what you are using right now )
It will make the game every so slightly slower (since you are drawing 1 extra sprite per frame) but as bullets are added it will lag less because bullets will be drawn faster. The main goal is visibility because so many people are having a hard time seeing anything.
Not much, but as promised:Contra Pre-Alpha Demo v0.01 (4-11-11)DownloadDISCUSS: http://ourl.ca/7770/196692#new