Author Topic: Escheron: Shadow over Ragnoth  (Read 161775 times)

0 Members and 1 Guest are viewing this topic.

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #240 on: January 18, 2010, 10:20:13 pm »
Just a few screenshots. I was testing out the quick-screenshot feature of WabbitEmu, and thought I would throw these up. Nothing you guys haven't seen already, though.


Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #241 on: January 18, 2010, 11:12:44 pm »
It appears that Maya(that was the character's name right?) is walking through water in the screen shot in the upper left. Is that actually possible in game, and does it require a special item?

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #242 on: January 18, 2010, 11:24:21 pm »
It appears that Maya(that was the character's name right?) is walking through water in the screen shot in the upper left. Is that actually possible in game, and does it require a special item?

She is; and that's a normal effect. Some dungeons will contain pools of water you can traverse.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #243 on: January 18, 2010, 11:29:23 pm »
Ah that's interesting. That opens up the possibility for chests or other items to be submerged(and not visible) in the water (if you had implemented something like that).

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #244 on: January 18, 2010, 11:31:53 pm »
Very nice, and that reminds me I must update my WabbitEmu one day. I still use WabbitEmu 2.0 or something (2007 or 2008), I think, which doesn't have a still screenshot feature (I can only do animated)

Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #245 on: January 18, 2010, 11:33:22 pm »
Wow that looks really awesome!  And yeah, i especially love the water effect. ^^ I don't know about chests underwater though, it would make them hard to find :(

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #246 on: January 18, 2010, 11:40:23 pm »
Alot of old school RPG's had invisible passages that lead to chest, or invisible items in various places (on the ground, behind a house etc) the idea is that you have a command or a button that you can press to "search" directly in front of you. In this case, you could still keep the chest as a a solid object as well (or not, and just make it more secretive), so it would still halt your movement if you bumped into it. Even the pokemon games have something like this implemented. It's kind of like a reward for exploring and being curious. =D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #247 on: January 18, 2010, 11:46:10 pm »
Oh yeah that, in FFIV, you can find items in grass and pots, even water. In later games you can also find them in bookshelves

Some of my calc games also had such similar thing sometimes
« Last Edit: January 18, 2010, 11:46:56 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #248 on: January 19, 2010, 07:50:37 am »
I still use WabbitEmu 2.0 or something (2007 or 2008), I think, which doesn't have a still screenshot feature (I can only do animated)
Me too.

Wow, those look great!

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #249 on: January 19, 2010, 11:08:25 am »
This is the version of WabbitEmu we're using. (sorry for the direct-link) I think it's technically a beta, but it has a lot more features than the stable version I had before.

For screenshots, you can just drag-and-drop the window to your desktop! It's definitely handy.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #250 on: January 19, 2010, 01:30:36 pm »
Aaah ok, I wonder if it's the exact same one as in TI-Boy SE folder... I had serious problems with this one that often rendered it unuseable. I might check again, though. I think it is updated frequently so it may be a newer version. The TI-Boy SE version often crashed on startup (going in older wabbitemu and selecting a new ROM then back in the new WabbitEmu often fixed it) and the LCD was like 100 pixels off. Keypad did not work as well
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #251 on: January 19, 2010, 03:04:10 pm »
There were some problems with the version of WabbitEmu I had before, but they seem to be fixed in the recent beta. Then again, the beta has a couple of issues of its own. Iambian and I had trouble getting the ON button to work at all. (with the 83+ Silver ROM) I think he recently found a work-around for it, though.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Shadow over Ragnoth
« Reply #252 on: January 19, 2010, 03:50:34 pm »
I generally just use the keyboard keys now, but it is hard to remember all of them by heart
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #253 on: January 19, 2010, 04:29:13 pm »
How do I turn it on? *Ztrumpet is dumb, but can't figure it out...

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Escheron: Shadow over Ragnoth
« Reply #254 on: January 19, 2010, 06:11:08 pm »
The hotkey to turn WabbitEmu's calc on is F12.

The only keys you really need to know for E:SoR are as follows:

Left Shift = 2nd (action)
Esc = MODE (menu/cancel)
Del = DEL (special function)
F1 = Y= (special function)
Arrow keys = Arrow keys (movement)

To start E:SoR, the APPS button is mapped to the PGUP (page up) key. Enter is Enter.

Of course, you'd really need the game to memorize them. For me, I have to use them over and over again before I'll remember it. The special function keys in particular because they currently map to debugging functions.
« Last Edit: January 19, 2010, 06:12:11 pm by Iambian »
A Cherry-Flavored Iambian draws near... what do you do? ...