Author Topic: Escheron: Shadow over Ragnoth  (Read 161618 times)

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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #390 on: May 06, 2010, 10:58:41 pm »
Got item-get conditions fully squared away. Now packrats no longer have to fear about losing important stuff that may make the game unwinnable, like key items.

Now, I've got to throw together enemy sprite display as part of the screen rebuild.

After that, it'll be time to throw together some sort of command queue structure and start coding the meat and potatoes of this battle engine.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #391 on: May 07, 2010, 12:11:28 am »
WOw I'm happy battle coding is starting soon! I can't wait for more progress (and screenshots)

Btw did you finish writing C tools for yourself to help project dev?
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #392 on: May 08, 2010, 11:40:10 am »
[...] Btw did you finish writing C tools for yourself to help project dev?
I'm done with that as far as I can tell. If I need to write up anything else, I should be able to do it using what I already have.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #393 on: May 08, 2010, 12:17:31 pm »
Aah good to hear, so this means more progress on E:SoR soon? :D
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #394 on: June 01, 2010, 10:12:13 pm »
Escheron misses me. I plan on getting something done this week, so...

That is all I've gotta say on that subject.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #395 on: June 01, 2010, 10:18:13 pm »
It would be awesome, I was worried it was dying or something ;.;
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #396 on: June 03, 2010, 11:43:51 pm »
This is a screenshot of what was going to be my Axe Parser entry for the contest. Couldn't keep it in any longer.


... j/k. Just made a little progress. Mostly graphical. Again. Best viewed in Opera or Firefox. Nevermind the portrait I used for the "DevTeam" special character.
« Last Edit: June 03, 2010, 11:47:43 pm by Iambian »
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #397 on: June 03, 2010, 11:46:09 pm »
Lol nice one :P

And darn that looks awesome. Nice to see this is still alive :D

Love the transitions and stuff

ALso nice anon reference in the menu :P
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Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #398 on: June 03, 2010, 11:48:30 pm »
Horray for progress! Looking good Iambian!
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Offline {AP}

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Re: Escheron: Shadow over Ragnoth
« Reply #399 on: June 03, 2010, 11:53:29 pm »
That's freakin' amazing. =O

Why is the DevTeam the V mask? o.o

And why is Escheron always getting in the way of the battles? You can fight for yourself. D<

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #400 on: June 03, 2010, 11:56:55 pm »
Because you lost the game
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #401 on: June 03, 2010, 11:58:46 pm »
Escheron isn't getting in the way. The game is helping you not lose! (Though I suspect *you* just did :P )

Really, it's because I don't have a battle engine coded in quite yet. That's what Escheron's doing at the moment. What *is* going on is the battle being started and what happens when you are victorious.
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Re: Escheron: Shadow over Ragnoth
« Reply #402 on: June 04, 2010, 12:03:48 am »
Lol I understand XD

It's fun when devs put in funny stuff when features are not added yet in their games, though :)

It could use moar mudkipz, though. I herd u liek them.
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Offline {AP}

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Re: Escheron: Shadow over Ragnoth
« Reply #403 on: June 04, 2010, 12:13:44 am »
Mudkips?


Seriously though, I knew that. Just didn't want my post to only be another 'zomg, this is amazing!' post. =)

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #404 on: June 09, 2010, 01:18:19 pm »
Wow, Iambian!  That's amazing!  I'd forgotten how much I want ESoR!  Excellent job. :D