Author Topic: Escheron: Shadow over Ragnoth  (Read 161657 times)

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Offline Hot_Dog

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Re: Escheron: Shadow over Ragnoth
« Reply #435 on: August 17, 2010, 02:48:59 pm »
Sounds great, Iambian!  Keep up the good work!

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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #436 on: August 17, 2010, 02:51:19 pm »
omnomnom.

Studying code and timings. Paper ftw.
« Last Edit: August 17, 2010, 02:52:38 pm by Iambian »
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #437 on: August 17, 2010, 06:53:14 pm »
Nice to see progress as always ^^

As for grayscale I hope it works out well. I know Quigibo had trouble with 15 MHz grayscale and finally it was removed from Axe.
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #438 on: August 18, 2010, 07:25:10 pm »
The upgrade is mostly together. Just gotta put in the most important part, which the thing currently runs fine without (options, options. Yeah)

But what I did add in is the screen effects. I liked them, so I did a little screenshot of me messing around with them in the debugger.
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Offline Hot_Dog

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Re: Escheron: Shadow over Ragnoth
« Reply #439 on: August 18, 2010, 08:01:43 pm »
Great job, Iambian!  I love the screenie!

Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #440 on: August 18, 2010, 10:26:28 pm »
Wonderful job as always.  I'm looking forward to this game.  Great work! ;D

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Re: Escheron: Shadow over Ragnoth
« Reply #441 on: August 22, 2010, 09:30:43 pm »
Wow! Looks good! I like the effects!


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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #442 on: August 23, 2010, 02:05:47 am »
I like them ^^
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #443 on: August 23, 2010, 09:07:00 pm »
Crosspost from Cemetech:

Well. I finished upgrading the grayscale routines and added a grayscale config menu that can be accessed from the title screen or the pause menu using the DEL key. The grayscale also appears cleaner in the emulator and the screenshot shows it.

Also, the value for the LCD delay isn't right (hacked save file), but it doesn't affect the emulator anyway. On the real calc, this will be initialized to $27 and can be toggled in increments of 8. Having a value of $00 seems to break the display on the real calc (TI-84 Plus SE) but you can still toggle it back to a good value even though you can't see what's going on.

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Offline Hot_Dog

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Re: Escheron: Shadow over Ragnoth
« Reply #444 on: August 23, 2010, 09:17:56 pm »
That is sweet!  And, I'm glad you included more graphics than we saw in other screenshots.  This is turning out to be one hot project, Iambian!

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Re: Escheron: Shadow over Ragnoth
« Reply #445 on: August 24, 2010, 12:46:15 am »
This is amazing. It's nice that we can choose our grayscale settings, due to the different calc hardwares around there.
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Offline TsukasaZX

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Re: Escheron: Shadow over Ragnoth
« Reply #446 on: August 24, 2010, 12:48:30 am »
I agree with DJ. Grayscale settings are a great idea! Excellent job so far, Iambian :)
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Re: Escheron: Shadow over Ragnoth
« Reply #447 on: August 24, 2010, 08:57:34 am »
Wow.  Wonderful job!  I like that menu. ;D

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Re: Escheron: Shadow over Ragnoth
« Reply #448 on: August 24, 2010, 10:09:52 am »
About how many times does the routine update the screen per second. I just ask this because the LCD itself updates at ~60 Hz. So if you do it faster than that, you are actually wasting time.
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Re: Escheron: Shadow over Ragnoth
« Reply #449 on: August 24, 2010, 10:23:02 am »
Yeah, an LCD delay value of less than $0C doesn't work (it will blank the screen, like you said).
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