Author Topic: Nintendo 3DS  (Read 34210 times)

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Offline DJ Omnimaga

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Re: Nintendo 3DS
« Reply #60 on: June 16, 2010, 02:50:15 pm »
So far, not to downgrade the awesomeness of this (because it is), it looks kinda of like a N64 remake with better graphics :P (And obviously handheld.)

It seems though that the 3D part of this is just introducing better graphics and such instead of systems like head tracking and such. I could be completely wrong though, I haven't done any research on this. That is just what I've kinda seen from the images and such.

For the power button I'm assuming its going to be a "hold" type of system where you have to hold the button for a few seconds before it shuts down. Would at least make more sense if it is.
Regardless I would still find it nice, though. Even if it was the exact same game as the 64, since we would no longer need a N64 or emulator+ROM to play it, not to mention they generally add bonus features when they re-release games now. :)
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SirCmpwn

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Re: Nintendo 3DS
« Reply #61 on: June 16, 2010, 03:16:37 pm »
3D WabbitDS, anyone?

Offline ztrumpet

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Re: Nintendo 3DS
« Reply #62 on: June 16, 2010, 03:18:14 pm »
What if we had Wabbit in 3d and could see behind the pixels. O.o

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Re: Nintendo 3DS
« Reply #63 on: June 16, 2010, 03:19:13 pm »
TI-83+ Doom on a Nintendo 3DS, anyone?

Offline DJ Omnimaga

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Re: Nintendo 3DS
« Reply #64 on: June 16, 2010, 03:39:15 pm »
Lol. That would be weird XD

Idk what would be the use, though, since the point of WabbitDS would be to emulate a calc as it would run on real hardware
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SirCmpwn

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Re: Nintendo 3DS
« Reply #65 on: June 16, 2010, 03:43:21 pm »
I've always thought it would be cool for emulators to offer extra opcodes that would assist in debugging, ones that would only work out of an emulator.  It's an interesting idea.  I may try it in the tiDE emulator.

Offline DJ Omnimaga

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Re: Nintendo 3DS
« Reply #66 on: June 16, 2010, 03:44:59 pm »
tiDE has an emulator? o.o I thought you used WabbitEmu one
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Re: Nintendo 3DS
« Reply #67 on: June 16, 2010, 03:49:54 pm »
Woops, looks like I gave something away DX
Well, I might as well tell a bit more about it, then.
If anyone has ever used the Visual Studio or SharpDevelop debugger, you know that it hits breakpoints and lets you step through them in the code, and you can view the values of variables and such.  tiDE will have a similar method that will make it millions of times easier to debug code.  You can hover your mouse over a register or address and see the value of that register or the value at a certain address, as well as some other things.  If you have used the Visual Studio debugger, you will already be familiar with the debugger in tiDE.
In order to support any of these things, I have to write my own custom debugger, or extend Stetson.  I would rather write my own and have a little control over it, seeing as Stetson works off of an external z80 emulation library, and that is a dependency I don't need.
I can't extend WabbitEmu or the like because I don't know C++ and tiDE uses C#/.NET, making the two incompatible for the kind of emulator/ide integration I'm looking for.

Offline DJ Omnimaga

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Re: Nintendo 3DS
« Reply #68 on: June 16, 2010, 04:05:39 pm »
Yeah but what I wonder: are you totally writing an entire new calc emulator to emulate games and stuff? The thing is that it would be hard to compete against the already existing ones, and I am not sure if it would be received well in the community (people would be like: We already have WabbitEmu and PindurTI, why reinvent the wheel?). If it's just a debugger with more features, then I guess it would be fine, though
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Re: Nintendo 3DS
« Reply #69 on: June 16, 2010, 04:12:53 pm »
It's not an emulator per-say, its more of a debugger.  Technically, it is a debugger, but it won't be available outside of tiDE.  It's sole purpose is to be a debugger that can integrate with the IDE.  I would really rather integrate WabbitEmu, but it is not compatible with .NET without some *serious* porting work.
« Last Edit: June 16, 2010, 04:13:26 pm by SirCmpwn »

Offline ztrumpet

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Re: Nintendo 3DS
« Reply #70 on: June 16, 2010, 06:41:47 pm »
That sounds awesome!  I should put tiDE higher on my list! :D
« Last Edit: June 16, 2010, 06:59:41 pm by ztrumpet »

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Re: Nintendo 3DS
« Reply #71 on: June 16, 2010, 06:58:56 pm »
Not to nitpick, but tiDE, not TiDE.  It's cased that way for a reason.

Offline ztrumpet

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Re: Nintendo 3DS
« Reply #72 on: June 16, 2010, 07:00:24 pm »
Sorry, I forgot it's a t.  :-[
Feel free to feed me to the lobster now. :P

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Re: Nintendo 3DS
« Reply #73 on: June 16, 2010, 07:08:49 pm »
Sorry, if it didn't have special casing, I wouldn't care.  You can call Mosaic whatever the hell you like, for instance, I don't care if it's mosaic or Mosaic or MoSaIc.

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Re: Nintendo 3DS
« Reply #74 on: June 16, 2010, 08:07:07 pm »
i really hope the 3ds has head tracking
here's another cool thing that uses it =D