Author Topic: TI 89  (Read 17954 times)

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Offline DJ Omnimaga

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Re: TI 89
« Reply #15 on: December 03, 2009, 05:56:03 pm »
9) would be also true on the 83+. I can't count anymore how many 82/83+ programs I tried that forgets to turn axises off on startup. It's annoying.
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Offline Fryedsoft

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Re: TI 89
« Reply #16 on: December 03, 2009, 07:24:28 pm »
Yeah. it's still true with the 83/86, but there's a lot more settings on the 89 that when changed, will cause numbers to display wrong, disable draw functions, or just really be a nuisance with your program layout.

Most of the 92 programs get axes off, but forget things like setting the graph to something other than 3D or disabling any graphs defined. I think most of the ff7 patches dealt with these settings.

It's got to the point that the Landel engine is going to have 2 programs that only deal with loading and restoring graph/mode settings when the game is run. I figured I can't miss one if I change them all to default settings, then set them back when you close the program. The only issue I see with this is it might force me to require AMS 2.0 or higher to handle multiple languages, but since all 89's support higher than AMS 2.0, that shouldn't be a problem.
« Last Edit: December 03, 2009, 07:27:38 pm by Fryedsoft »

Offline ztrumpet

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Re: TI 89
« Reply #17 on: December 03, 2009, 07:45:29 pm »
9) would be also true on the 83+. I can't count anymore how many 82/83+ programs I tried that forgets to turn axises off on startup. It's annoying.
It's also incredible the number of programs that don't turn the Stat Plots off.  I normally have to add that in myself.

Offline DJ Omnimaga

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Re: TI 89
« Reply #18 on: December 03, 2009, 11:46:35 pm »
One thing I dislike about 68k BASIC too, altough this can be remedied to by using ASM libraries, is how you can't get rid of the TI-89 menu bar at the top and the status bar at the bottom (where it says RAD AUTO and battery status, for example)
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Offline TIfanx1999

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Re: TI 89
« Reply #19 on: December 04, 2009, 07:53:00 am »
Yea, I agree completely. Really limits the benefit of the higher resolution. >_<

Offline Fryedsoft

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Re: TI 89
« Reply #20 on: December 04, 2009, 11:25:08 am »
158x76 screen size should be enough for anybody. :)

In the older Ti-92 AMS's, there was a bug that would hide the toolbar, but if I remember correctly, you couldn't get it back without a calc reset.
« Last Edit: December 04, 2009, 11:28:02 am by Fryedsoft »

Offline TIfanx1999

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Re: TI 89
« Reply #21 on: December 04, 2009, 11:47:32 am »
Nah, I want it all!(although Kevin said you can utilize it all with an ASM lib anyway) That, and 158x76 isn't divisible by standard 8x8 12x12 or 16x16 sprites. 160x100 is better as the horizontal is divisible by those(except 12) even though the vertical isn't. By the way, is that gif in your sig a preview of your upcoming game? I'm liking the Slayers inspired graphics.
« Last Edit: December 04, 2009, 11:49:05 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: TI 89
« Reply #22 on: December 04, 2009, 10:52:16 pm »
I don't mind smaller resolution, I just kinda hate when I make a game HUD/gui/layout to be stuck with that default bar. As for the TI-92, I had this glitch happen when triggering a self-test once, altough I did not run the self test, just went on its main screen
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Offline Fryedsoft

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Re: TI 89
« Reply #23 on: December 06, 2009, 02:22:59 am »
158x76 isn't divisible by standard 8x8 12x12 or 16x16 sprites.
while that's true, it's never been that serious of a problem. I know Nene's adventure used sprites, although I tend to avoid tilemaps on the 89 and stick with full screen pictures since there's enough memory to go around, especially on the titanium. You'll probably hit the 2400 variable limit before you fill the archive on one of those.

If you want box like sprites, the Voyage 200 is probably the way to go, its got a 238x102 screen and 17x17 tiles will work just fine there. I'd get one if I didn't already have a Ti-92. That, and if other people actually had them.

By the way, is that gif in your sig a preview of your upcoming game? I'm liking the Slayers inspired graphics.
That's was one of the animation cutscenes for the original Legend of Landel project. Hiryu did a great job making up that animation, and he made that over 7 years ago. He's redrawing a lot of those graphics since his drawing style has gotten better over the years, so the actual game should have even better ones.

As for Slayers, A lot of Legend of Landel is influenced by that anime. Even the engine it uses was going to be used to make a Slayers game once FF7DE fell through, but the project was scrapped for Punisher X-Treme, then PunXtreme got Canned for LoL. There's also the Slayers RPG for the 92 that Hiryu Made.

Offline TravisE

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Re: TI 89
« Reply #24 on: December 06, 2009, 10:37:06 pm »
1 ) use output. Don't. Pxltext does the same thing with the same coordinates and you can show pictures to boot.

I don't see anything wrong with using Output if you only need to display text. This way you don't have to mess with graphing modes, saving/restoring GDBs, etc. I've only used Pxltext and graphics commands when actually using graphics.

You give some good pointers, though.

I kind of like the 68k BASIC better since it seems easier to me (I like being able to indent code and give variables descriptive names and so forth) and can do a lot of things that I wished I had back in my 82/85/86 BASIC days. It's not perfect, though, and I have lots of gripes about it after working with it for many years. And like others have said, it sucks that you can't use the whole screen. If the menus were optional like on the 86, the effective screen resolution would have been even better and you could eliminate the clutter of the inactive menu bar which might confuse users who are new to the calculator when they run your program.
« Last Edit: December 06, 2009, 10:38:26 pm by TravisE »
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Offline Fryedsoft

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Re: TI 89
« Reply #25 on: December 07, 2009, 12:02:10 am »
I don't see anything wrong with using Output if you only need to display text. This way you don't have to mess with graphing modes, saving/restoring GDBs, etc. I've only used Pxltext and graphics commands when actually using graphics.
Most of what I was talking about was specific to gaming. if it's all text based then output is fine, but I wouldn't use it for any kind of gaming when you got advanced grahpics to play with.

I kind of like the 68k BASIC better since it seems easier to me (I like being able to indent code and give variables descriptive names and so forth) and can do a lot of things that I wished I had back in my 82/85/86 BASIC days. It's not perfect, though, and I have lots of gripes about it after working with it for many years. And like others have said, it sucks that you can't use the whole screen. If the menus were optional like on the 86, the effective screen resolution would have been even better and you could eliminate the clutter of the inactive menu bar which might confuse users who are new to the calculator when they run your program.
About the only gripe I've had when it comes to the 89/92 is that you can't use all three built in fonts for text output, Especially on the 89 and it's smaller screen. Frankly that would solve a lot of screen issues for me almost immediately.

Offline jsj795

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Re: TI 89
« Reply #26 on: December 07, 2009, 12:21:45 am »
So I am thinking of buying the HW4, since there seems to be patches for me to be able to play games, and have fastest processor (or so TI-Edu claim) and biggest memory ^^
How much is it tho, in staples and such? I want the new one, with the CD and instruction manual, not one of those used ones in ebay o.o


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Offline DJ Omnimaga

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Re: TI 89
« Reply #27 on: December 07, 2009, 12:55:05 am »
Over here in Canada:

TI-83+: $128
TI-84+: $147
TI-84+SE: $177
TI-Nspire: $185
TI-89T: $187

When school year begins, sometimes the TI-83+ is only like $90 and the TI-84+ $128, though. Also, back in 2008, we could get the TI-Nspire for like $160 then eventually $170 until it rose back to $185

I got some calcs, like my Nspire, on Ebay, though.
« Last Edit: December 07, 2009, 12:55:39 am by DJ Omnimaga »
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Offline TIfanx1999

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Re: TI 89
« Reply #28 on: December 07, 2009, 06:17:32 am »
I don't know if they package them with instruction manuals anymore, If I remember right, when my brother got his ti-84+SE 2-3 years ago it didn't come with one. It shouldn't be that big of a deal though. They should all be available for Texas Instruments website in pdf format. Personally I prefer my Old TI-89. Grayscale looks the best on the old one. =) It does have less memory though. As far as price goes I'm not sure. I haven't priced them in a while, but they were around 150 USD last time I checked.
« Last Edit: December 07, 2009, 06:18:46 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: TI 89
« Reply #29 on: December 07, 2009, 11:27:35 am »
Now they put smaller instructions manuals with new calcs. You need to either use a TI CD or go on their site to access the full one. I think the TI-83+ still comes with a large manual, though, but I could be wrong.

That said, if you checked another topic by me on the forums, the TI-84+ manual, while being much smaller than the 83+ one, is far less bad than the TI-83+SE one

As for 84+ it's best to get an old one as much as possible, so TI-Boy SE, RealSound, Omnicalc( RestoreMem and Emu8x works on them. You have to get one where the serial number at the back of the calc ends with the letter G or lower, because there was a RAM chip hardware change afterward
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