Author Topic: NDS development  (Read 11866 times)

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Offline Halifax

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« Reply #45 on: October 18, 2007, 02:52:00 pm »
*Halifax
There are 10 types of people in this world-- those that can read binary, and those that can't.

Liazon

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« Reply #46 on: October 18, 2007, 03:17:00 pm »
QuoteBegin-Halifax+18 Oct, 2007, 20:07-->
QUOTE (Halifax @ 18 Oct, 2007, 20:07)
Oh I don't use online vendors. I get it straight from the stores at EB Games since it is right down the street from me(more like 1 mile, which is a fairly short bike ride).

I didn't know they sold that kind of stuff.  I always thought that since pirating was illegal, they'd be in trouble if they sold it

why don't you put this in the projects? i mean sdl

Offline DJ Omnimaga

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« Reply #47 on: October 18, 2007, 03:19:00 pm »
would SDL be along with HACC project?
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Offline bfr

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« Reply #48 on: October 18, 2007, 03:47:00 pm »
DJ_Omnimaga: Probably not.  HACC is for the TI-83 Plus series anyway, while Halifax's is saying that he is planning to port SDL to the 68K calculators.

Offline DJ Omnimaga

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« Reply #49 on: October 18, 2007, 05:46:00 pm »
oh wait darn i missed the 68k part x.x

I hope to see both come out anyway x.x
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Offline TIfanx1999

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« Reply #50 on: October 19, 2007, 12:48:00 pm »
what is SDL?

Offline bfr

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« Reply #51 on: October 19, 2007, 12:59:00 pm »
http://libsdl.org/

QUOTE

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."

Offline TIfanx1999

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« Reply #52 on: October 19, 2007, 01:06:00 pm »
ahh ok, that is pretty interesting.

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« Reply #53 on: October 20, 2007, 12:58:00 am »
It's pretty useful.  Though for 68k, I think it'll need to incorporate FAT in order to run 3D.  Unless someone wants to write an even better 3D lib.

Offline Halifax

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« Reply #54 on: October 20, 2007, 04:25:00 am »
ClosedGL anyone? Haha, but on a serious note. I will have to cut some things out of SDL to get it working on the 68k.

btw ClosedGL is pretty fast since the author implemented that floating point library. The only thing I wish is that he released the source before leaving the community so that someone could improve it by writing it in assembly, and possibly optimizing his library. :/confused.gif
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Offline DJ Omnimaga

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« Reply #55 on: October 20, 2007, 08:08:00 am »
ClosedGL libs seems quite slow to even be implemented in a game from the demos I tried on my calc. It takes a minimum of one seconds to render most frames
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« Reply #56 on: October 20, 2007, 12:56:00 pm »

Offline DJ Omnimaga

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« Reply #57 on: October 20, 2007, 02:02:00 pm »
ydah thats  what I tried on my calc
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Offline JoostinOnline

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« Reply #58 on: November 09, 2007, 08:57:00 am »
http://www.consolesource.com/ecomm/catalog/index.html is a great place to buy mods for game systems.
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Offline DJ Omnimaga

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« Reply #59 on: November 09, 2007, 12:44:00 pm »
Ooh thanks for the link :)smile.gif

Nice to see you here btw :)smile.gif
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