Author Topic: Graviter  (Read 165773 times)

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Offline leafy

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Re: Graviter - Axe
« Reply #330 on: April 04, 2011, 06:24:23 pm »
I'll post a screenshot later today or early tomorrow if I have time.

Things I've improved:
Engine speed (massive improvements)
Added horizontal gravity directions

Things I have yet to do because of optimizations:
Holding boxes
Enemy spike things
switch/doors

The screenie i'll post is a sample of a middle to early campaign level.
In-progress: Graviter (...)

Offline Darl181

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Re: Graviter - Axe
« Reply #331 on: April 12, 2011, 07:50:56 pm »
Just got a random slew of ideas for some reason, so here goes

• Something that shoots at you
• Ability to shoot back
• Something that the ninja-spike-run-over-player thing can run into/over and be killed by
• Death animation for when the ninja-thing-which-kind-of-needs-real-name dies, like when the char explodes
• Level editor.  Need.
• Some sort of enemy that follows the walls around
• Land mines?
• Ability to win level (finish block) :P

I think that was it...
« Last Edit: April 12, 2011, 08:00:42 pm by Darl181 »
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Offline ztrumpet

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Re: Graviter - Axe
« Reply #332 on: April 12, 2011, 09:07:54 pm »
I really want to see another enemy that can be killed by the ninja-guys-without-a-name that you sometimes need to flip switches with.  Basically, then you'd have to protect both yourself and that enemy from the unkillable-nameless-ninja-thing.  (And yes, I don't think it should be killable.)

Progress sounds great.  I can't wait to see more screenies! ;D

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Re: Graviter - Axe
« Reply #333 on: April 12, 2011, 10:19:23 pm »
I like ztrumpet's idea, it sounds great!

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #334 on: April 13, 2011, 01:14:29 am »
Yeah I agree. I hope to see new progress on this soon by the way. I'M glad it was still worked on recently. :)
« Last Edit: April 13, 2011, 01:15:03 am by DJ_O »
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Offline Munchor

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Re: Graviter - Axe
« Reply #335 on: April 13, 2011, 04:26:30 am »
Just got a random slew of ideas for some reason, so here goes

• Something that shoots at you
• Ability to shoot back
• Something that the ninja-spike-run-over-player thing can run into/over and be killed by
• Death animation for when the ninja-thing-which-kind-of-needs-real-name dies, like when the char explodes
• Level editor.  Need.
• Some sort of enemy that follows the walls around
• Land mines?
• Ability to win level (finish block) :P

I think that was it...

I really want to see another enemy that can be killed by the ninja-guys-without-a-name that you sometimes need to flip switches with.  Basically, then you'd have to protect both yourself and that enemy from the unkillable-nameless-ninja-thing.  (And yes, I don't think it should be killable.)

Progress sounds great.  I can't wait to see more screenies! ;D


I like all those ideas, especially mines :P

Offline Darl181

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Re: Graviter - Axe
« Reply #336 on: April 13, 2011, 04:43:41 am »
Yessss, I've just about finished this leveBAM!  Awesomeness...

Definitely make it possible to win the level tho...
« Last Edit: April 13, 2011, 04:44:47 am by Darl181 »
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Offline Munchor

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Re: Graviter - Axe
« Reply #337 on: April 13, 2011, 07:53:58 am »
Yessss, I've just about finished this leveBAM!  Awesomeness...

Definitely make it possible to win the level tho...

I tried playing the last eversion in Wabbit, and it's *very* hard, on-calc is much easier I'd like to shift my calculator sometimes though.

Offline leafy

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Re: Graviter - Axe
« Reply #338 on: April 13, 2011, 07:37:44 pm »
I've been really busy, so I haven't had the chance to work on any of my projects, but I'll definetely push some updates ASAP. I like the ideas ^^
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #339 on: April 16, 2011, 03:47:20 am »
Sorry to hear. I hope you don't quit calc programming or something. :( (people tend to do that a lot around this time of the year and in the middle of Summer)
« Last Edit: April 16, 2011, 03:47:41 am by DJ_O »
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Ashbad

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Re: Graviter - Axe
« Reply #340 on: April 16, 2011, 12:12:36 pm »
hope this gets finished :) it's really cool so far! ;D

Also, hope you find a new form of motivation soon ;)

Offline leafy

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Re: Graviter - Axe
« Reply #341 on: April 16, 2011, 12:36:57 pm »
Yup sorry guys I had pneumonia for a week and I couldn't stop coughing/vomiting >.<
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #342 on: April 17, 2011, 02:04:51 am »
Sorry to hear, I hope you feel better soon. X.x
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Offline BrownyTCat

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Re: Graviter - Axe
« Reply #343 on: April 17, 2011, 02:16:25 am »
This game is proof that a concept being done before doesn't mean it can't be done better- just what Graviter did. Just might wanna put a limit on gravity switches or a cooldown in certain cases where it would be to easy to float by mashing ALPHA.

Offline Darl181

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Re: Graviter - Axe
« Reply #344 on: April 17, 2011, 02:32:22 am »
In the last version he put in a protection so a) the key had to be released and b) the little armless guy had to be on the ground/ceiling.
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