Author Topic: Graviter  (Read 164715 times)

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Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #345 on: April 24, 2011, 03:53:42 pm »
Actually I didn't run into any floating problem yet.
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Offline BrownyTCat

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Re: Graviter - Axe
« Reply #346 on: April 26, 2011, 11:17:17 am »
In the last version he put in a protection so a) the key had to be released and b) the little armless guy had to be on the ground/ceiling.

That was really smart of him.

Offline leafy

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Re: Graviter - Axe
« Reply #347 on: April 26, 2011, 09:49:27 pm »
Yes I am quite smart and stuff. Very modest, too. :P
In-progress: Graviter (...)

Offline leafy

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Re: Graviter - Axe
« Reply #348 on: April 27, 2011, 02:42:05 am »
Alrighty. Updates. Haven't had those in quite a while.

Bouncy blocks. Preserve momentum when jumping off them. Useful in puzzles.
Destroyable blocks that are destroyed by spike thingies.

On another note, the level editor is a work in progress, because I can't actually finish it without knowing all the game elements. I have a better idea of what to do, though.

EDIT: All game elements are nearing completion. Pretty soon I'm going to lock down the game mechanics and begin really working on putting the entire thing together. If I can get phenomist to help me make more awesome levels.

Also, I will TRY to get a screenshot up soon but that may take a while. Wabbit's having issues.
« Last Edit: April 27, 2011, 03:41:46 pm by leafiness0 »
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #349 on: April 29, 2011, 08:08:49 pm »
Sounds nice, and I'm glad there will be a level editor. :D I'm happy to see this is still alive. About Wabbit issues, mind about posting them in http://www.omnimaga.org/index.php?board=155.0 ?
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Offline ztrumpet

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Re: Graviter - Axe
« Reply #350 on: April 29, 2011, 11:57:12 pm »
Oooh, cool!  I like the Bouncy idea, but the Destroyable blocks have so much puzzle potential.  I can't wait! ;D

Offline leafy

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Re: Graviter - Axe
« Reply #351 on: April 30, 2011, 01:00:55 am »

Quick menu screenie.
In-progress: Graviter (...)

Offline ZippyDee

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Re: Graviter - Axe
« Reply #352 on: April 30, 2011, 01:04:25 am »
Whoa! That's an awesome effect!! It looks fantastic! The one thing I'd say is that the U and the I in QUIT are kind of close together...I read it as QUT at first >.<
There's something about Tuesday...


Pushpins 'n' stuff...


Offline leafy

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Re: Graviter - Axe
« Reply #353 on: April 30, 2011, 05:01:19 pm »
I'll space out the text more evenly if I have time. BTW, when I select new that thing that pops up is supposed to be a level selector. I'm coding it right now, but this text command is really bloody slow. Screenie later today (hopefully, my spring break is running out)

Also I updated the screenshots and most releases sections so hopefully people don't come here talking about some long gone version.
« Last Edit: April 30, 2011, 06:09:57 pm by leafiness0 »
In-progress: Graviter (...)

Offline leafy

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Re: Graviter - Axe
« Reply #354 on: April 30, 2011, 07:10:48 pm »
Okay, new menu with updated new level selection screen and transitions.
« Last Edit: April 30, 2011, 07:12:21 pm by leafiness0 »
In-progress: Graviter (...)

Offline leafy

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Re: Graviter - Axe
« Reply #355 on: May 01, 2011, 03:50:15 pm »
Bloody hell, ram cleared my menu while scrolling to an error without any backups.
Sigh.
In-progress: Graviter (...)

Offline JustCause

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Re: Graviter - Axe
« Reply #356 on: May 01, 2011, 03:57:47 pm »
Sorry to hear that! Looked effing cool too.
See you, space cowboy...

Offline leafy

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Re: Graviter - Axe
« Reply #357 on: May 02, 2011, 06:33:53 pm »
No problem, recoded from scratch in 10 mins ^^
In-progress: Graviter (...)

Offline BrownyTCat

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Re: Graviter - Axe
« Reply #358 on: May 02, 2011, 06:46:56 pm »
THAT. Is true calculator graphics.

Offline leafy

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Re: Graviter - Axe
« Reply #359 on: May 02, 2011, 07:08:41 pm »
I am no artist :P
In-progress: Graviter (...)