Author Topic: Graviter  (Read 165390 times)

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Offline Eeems

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Re: Graviter
« Reply #465 on: September 16, 2011, 07:23:09 pm »
wow that is looking epic, I can't wait to be able to play this!
/e

Offline ztrumpet

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Re: Graviter
« Reply #466 on: September 16, 2011, 09:14:22 pm »
That is insane! O.O  I can't wait to try this with the ropes. :D

Offline Hayleia

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Re: Graviter
« Reply #467 on: September 17, 2011, 10:19:00 am »
...
o.o
O.O
(  ).(  )
:w00t:
nothing said but enough said :P
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Offline leafy

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Re: Graviter
« Reply #468 on: September 21, 2011, 07:14:34 pm »
Awright! I got the new Zedd engine implemented, but there are some quirks I need to iron out, and then moar updates! ^^
In-progress: Graviter (...)

Offline leafy

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Re: Graviter
« Reply #469 on: September 23, 2011, 03:10:54 am »
Okay. The zedd engine 2 is now fully implemented, but im still waiting on builder to fix some friction issues. That being said, ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest. That doesnt mean ill be sacrificing quality, however, so stay tuned!
In-progress: Graviter (...)

Offline Wellen

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Re: Graviter
« Reply #470 on: September 23, 2011, 05:01:19 am »
ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest.

Oh God. This will be an epic win if you submit it to this contest.
Very happy you'll be able to release a demo ! On the other hand, sad cuz i'll loose the contest  :D
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Offline leafy

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Re: Graviter
« Reply #471 on: September 24, 2011, 01:46:37 am »
ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest.

Oh God. This will be an epic win if you submit it to this contest.
Very happy you'll be able to release a demo ! On the other hand, sad cuz i'll loose the contest  :D

It's not over till it's over! I don't even know if I'll be able to finish because I have a load of work junior year >> So keep working on your entry!
In-progress: Graviter (...)

Offline Wellen

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Re: Graviter
« Reply #472 on: September 24, 2011, 05:02:27 am »
So keep working on your entry!

No worries, I didn't stopped to
:D
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Offline Stefan Bauwens

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Re: Graviter
« Reply #473 on: September 24, 2011, 12:48:49 pm »
So I've gotten Zedd fully integrated into Graviter, and this is just a simple example of a couple more levels I have already mapped out.



Download below, same controls as always, but you can't swap gravity with alpha in this level. It's one of those levels before you get that ability.
What happened to the portal sprite?


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Offline Darl181

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Re: Graviter
« Reply #474 on: September 24, 2011, 01:04:35 pm »
Hey guys, I decided that I'm sick of robbing PortalX's sprites, so my next few updates will feature a radically different art style :O
;)

This is looking pretty good.  Only thing that really sticks out to me is how there's this empty space around the level..maybe center it and/or put a sort of frame there so it's not just a blank?
« Last Edit: September 24, 2011, 01:05:42 pm by Darl181 »
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Offline leafy

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Re: Graviter
« Reply #475 on: September 24, 2011, 06:24:42 pm »
So I've gotten Zedd fully integrated into Graviter, and this is just a simple example of a couple more levels I have already mapped out.



Download below, same controls as always, but you can't swap gravity with alpha in this level. It's one of those levels before you get that ability.
What happened to the portal sprite?

I decided to switch out sprites to give the game a cleaner and higher-tech feel for the plot I have in mind ^^


Hey guys, I decided that I'm sick of robbing PortalX's sprites, so my next few updates will feature a radically different art style :O
;)

This is looking pretty good.  Only thing that really sticks out to me is how there's this empty space around the level..maybe center it and/or put a sort of frame there so it's not just a blank?

Done ^^
In-progress: Graviter (...)

Offline leafy

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Re: Graviter
« Reply #476 on: September 24, 2011, 06:52:16 pm »
New screenshot with a random very old level and random very new title.


In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter
« Reply #477 on: September 24, 2011, 07:23:04 pm »
You really are putting that rope lib to good use O.O It looks epic!  I especially like the new title screen :3

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Re: Graviter
« Reply #478 on: September 24, 2011, 07:24:28 pm »
That looks fucking amazing.
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Re: Graviter
« Reply #479 on: September 24, 2011, 09:18:38 pm »
 O.O

I watched this, and this is seriously what I just said:
"What? <pause>  What?  <pause>  What?  <pause>  Oh my.  <pause>  What?"

I'm speechless.  Awesome job, man.