Author Topic: Graviter  (Read 165376 times)

0 Members and 1 Guest are viewing this topic.

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: Graviter
« Reply #480 on: September 24, 2011, 09:21:26 pm »
Wow! Rope physics add so much to this game!

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Graviter
« Reply #481 on: September 24, 2011, 10:53:12 pm »
Well, I watched the screenie again, and this time I said "unbelievably tight."

Can you please post a screenie of another level?!  I'd love to see another mind-blowing screenie of awesomeness. :D

Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter
« Reply #482 on: September 25, 2011, 02:49:30 am »
Still reeling from that last shock? Here's an infinetely more mind-blowing screenie:



^^
In-progress: Graviter (...)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Graviter
« Reply #483 on: September 25, 2011, 02:57:26 am »
I think I'm in love with this game
/e

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Graviter
« Reply #484 on: September 25, 2011, 09:41:43 am »
Oh my.  Wow.  That's awesome.  Wow.  I can't wait to use this!

Will a level editor be included?  If so, please find a way to make level packs so sharing a lot of levels is easier. :D

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Graviter
« Reply #485 on: September 25, 2011, 10:52:38 am »
And this is all an original game... Brilliant. Absolutely brilliant.




Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter
« Reply #486 on: September 25, 2011, 11:53:39 am »
Oh my.  Wow.  That's awesome.  Wow.  I can't wait to use this!

Will a level editor be included?  If so, please find a way to make level packs so sharing a lot of levels is easier. :D

In the works. I've made sure everything is based off data so this would be easier. My biggest challenge is probably learning how to make dynamic appvar names.
In-progress: Graviter (...)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Graviter
« Reply #487 on: September 25, 2011, 12:38:34 pm »
Epic. Absolutely Epic.

Dynamic Appvar names shouldn't be hard. All you need is a custom input function (unless the newer Axe Input thingy is better. The one I used in .5.3 kinda sucked.)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Graviter
« Reply #488 on: September 25, 2011, 04:04:58 pm »
What do you mean by custom input function?
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Graviter
« Reply #489 on: September 25, 2011, 04:12:07 pm »
Hm what do you mean by "dynamic" appvar names?  Do you mean having the program edit the string to reference a different appvar or having the user input the name?
Vy'o'us pleorsdti thl'e gjaemue

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: Graviter
« Reply #490 on: September 25, 2011, 04:16:25 pm »
Why is it white on black? It should be black on white (works better).

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: Graviter
« Reply #491 on: September 25, 2011, 05:02:50 pm »
Wow, that screenie looks epic!
* mrmprog wants demo!

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Graviter
« Reply #492 on: September 25, 2011, 05:58:39 pm »
What do you mean by custom input function?
Like in Cube Droid, Axe Snake, Jump, and Papi Jump (all in my sig).  The routine I use it this one: http://ourl.ca/4129/122465

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Graviter
« Reply #493 on: September 25, 2011, 06:28:12 pm »
in all honesty, it doesn't have to be a custom input function, you could use the built in axe one. All you need is a function that allows the user to type in the name of the appvar they want to create, save it to a string with the necessary one-byte prefix (decimal 21 or hexadecimal 15), and call the GetCalc function.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Graviter
« Reply #494 on: September 25, 2011, 06:32:56 pm »
in all honesty, it doesn't have to be a custom input function, you could use the built in axe one. All you need is a function that allows the user to type in the name of the appvar they want to create, save it to a string with the necessary one-byte prefix (decimal 21 or hexadecimal 15), and call the GetCalc function.
Yes, but the built-in one is a bcall that is, well, a little buggy.