Author Topic: Graviter  (Read 164728 times)

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Offline JustCause

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Re: Graviter - Axe
« Reply #210 on: February 28, 2011, 09:55:55 am »
In PortalX I get an average of 40-60 bytes per level, and thats with the same screen dimensions as you.
Whuh. Cubes breaks 600 regularly.

Anyway, Graviter looks epic. Keep up the amazingness.
See you, space cowboy...

Offline leafy

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Re: Graviter - Axe
« Reply #211 on: February 28, 2011, 07:09:08 pm »


Haha! I churned out a level in about 2 periods at school.
(Yes, I know there's an easier way to do the first part)
« Last Edit: February 28, 2011, 07:12:01 pm by leafiness0 »
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #212 on: February 28, 2011, 07:24:52 pm »
Whuh. Cubes breaks 600 regularly.
How big is your map?  How many tiles?

And OMG that is an awesome level O.O This game is going to be so amazing when it comes out!

Offline ztrumpet

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Re: Graviter - Axe
« Reply #213 on: March 01, 2011, 05:50:27 pm »
That's ridiculous.  I can't wait for a demo of this. ;D Wow.

Offline leafy

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Re: Graviter - Axe
« Reply #214 on: March 01, 2011, 11:39:51 pm »
ima be releasing a small demo soon, then holding back on screenshots to prevent spoilers.
Also builder how do you deal with combining objects into level data? Because i use subroutines to add objects. I was thinking using tiles, but that would be a pain and cost me tiles.
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #215 on: March 02, 2011, 12:44:09 am »
Right after my compressed tilemap code, i have object code, which is basically this.  First byte is the number of objects.  From then on, object data is a byte specifying the type of object, followed by all the data needed to define that object.  Locations are compressed into a single byte that represents the tile that the location is in.

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #216 on: March 02, 2011, 12:56:49 am »
Wow I checked the new screenshots and it's getting even better. Nice job leafiness!
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Offline TIfanx1999

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Re: Graviter - Axe
« Reply #217 on: March 02, 2011, 11:17:52 am »
Awesome level on the most recent screenshot. That new object is really sweet! =)

Offline leafy

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Re: Graviter - Axe
« Reply #218 on: March 03, 2011, 10:02:38 pm »
I'm finishing a couple of new elements. I don't have a miniusb at the moment, so I can't put up the demo I prepared D:
Hopefully I get my grubby hands on one soon XD
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #219 on: March 04, 2011, 02:02:02 am »
I can't wait for a demo. That's certainly going in news :D
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Offline leafy

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Re: Graviter - Axe
« Reply #220 on: March 04, 2011, 07:21:11 pm »
I don't think it deserves a news article, but nevertheless it has arrived!
This demo features 3 levels, one from the previous screenshot and 2 never-before seen ones. Level 2 is another puzzle, and level 3 is a reflexology thing :) Have fun.
Use + or - to cycle through the levels.
Reply if there are any problems.
No spoilers - also post feedback on these levels.

EDIT: Best played in real life or slowed down in Wabbit.
EDIT2: Progress is going to slow down a bit because I need to study for APs and because phenomist keeps making levels with not-yet implemented features xD
« Last Edit: March 04, 2011, 07:52:00 pm by leafiness0 »
In-progress: Graviter (...)

Offline jsj795

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Re: Graviter - Axe
« Reply #221 on: March 04, 2011, 08:35:45 pm »
Are... those levels even possible to win? The first one, I actually did win after gazillion tries, and the second one, I had no idea what to do, and the third one, I always die on the second row :/

Otherwise, the overall gameplay seems really really good :) I would love to play in a bit easier level LOL


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Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Broseph Radson

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Re: Graviter - Axe
« Reply #222 on: March 04, 2011, 08:57:09 pm »
Yey!

Offline phenomist

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Re: Graviter - Axe
« Reply #223 on: March 04, 2011, 09:03:48 pm »
Are... those levels even possible to win? The first one, I actually did win after gazillion tries, and the second one, I had no idea what to do, and the third one, I always die on the second row :/

Otherwise, the overall gameplay seems really really good :) I would love to play in a bit easier level LOL

I think that his demo is an illustration as to just how diverse Graviter gameplay can be. I can vouch that there will indeed be tutorial and easy levels :P
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline program4

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Re: Graviter - Axe
« Reply #224 on: March 04, 2011, 09:56:38 pm »
Wait, I am confused. What happened to the easier levels in earlier versions of Graviter? Are they going to be included again?   ???

Well, good luck on this project; it's looking great so far!  :)