Author Topic: Graviter  (Read 164783 times)

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Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #270 on: March 10, 2011, 11:40:47 pm »
Lol don't worry about it, asking questions and getting/giving help is pretty fine. :D

I hope to see new progress on this game soon. Are the levels from the previous demo going to be included in the next one?
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Offline leafy

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Re: Graviter - Axe
« Reply #271 on: March 10, 2011, 11:52:29 pm »
I've inputted a couple of ones my friends gave me, bringing the total count to somewhere around 15 or so. I've got 3 levels graphed out, and I need to input two of phenomist's more ridiculous levels (21 frickin doors?)
I'm also doing some heavy optimizing. I've added level transitions as well (nothing major) and I'll post a couple of screenshots soon. I don't want to post too much because it would be spoilery.
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #272 on: March 10, 2011, 11:55:09 pm »
Cool, by the way are the levels I saw designs of in earlier posts already part of the current version? I wish I could get past level 1 x.x
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Offline phenomist

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Re: Graviter - Axe
« Reply #273 on: March 11, 2011, 12:29:57 am »
@leafiness0: I have another level concept ready. It's rather environmentally friendly (in terms of object conservation) and we only have to import a single enemy from the wild.
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[Disclaimer: I can't program for my life.]

Offline leafy

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Re: Graviter - Axe
« Reply #274 on: March 11, 2011, 12:39:08 am »
Ah. I was getting tired of having my wrists slashed. Maybe we should use a net in the future. Like a steel mesh net.
Yes, the easy levels have been stored and are awaiting RLE treatment before being stored into an appvar. I'm leaving them uncompressed for now to allow for easier editing.
In-progress: Graviter (...)

Offline ztrumpet

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Re: Graviter - Axe
« Reply #275 on: March 11, 2011, 04:56:31 pm »
This sounds awesome.  I'm liking the progress. :D

I've inputted a couple of ones my friends gave me, bringing the total count to somewhere around 15 or so. I've got 3 levels graphed out, and I need to input two of phenomist's more ridiculous levels (21 frickin doors?)
21 doors O.O
« Last Edit: March 11, 2011, 04:56:39 pm by ztrumpet »

Offline phenomist

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Re: Graviter - Axe
« Reply #276 on: March 12, 2011, 12:46:42 am »
Wow, leafiness0 just gave me rights to Graviter until summer break (3 months from now)

I guess I'll have to start learning the more specialized functions of Axe :P

Some stuff you might be seeing if I am successful at learning this:
- Graphical Level Editor! <- This is a priority of mine
- More levels! Some easier levels, too!
- Possibly optimized, faster gameplay!
- (?) New gameplay elements?
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline leafy

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Re: Graviter - Axe
« Reply #277 on: March 12, 2011, 01:00:52 am »
I"m doing this because I have a ton of AP's to study for (AP Chinese? I don't even speak Chinese >.<)
So yeah. Phenomist gets the rights until all my tests are over, and I'll be working on The Slime, which shouldn't take as much time as Graviter.
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #278 on: March 12, 2011, 04:18:42 am »
Wow 21 doors? O.O That seems like a massive level! How big is it in map size?

Also sorry to hear about your lack of time. I hope get more free time soon and that you don't give up on the game D:
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Offline ztrumpet

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Re: Graviter - Axe
« Reply #279 on: March 12, 2011, 12:05:28 pm »
Aww, too bad.  I hope this gets completed sometime. :)

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Re: Graviter - Axe
« Reply #280 on: March 12, 2011, 07:55:42 pm »
This game has so much potential, but it is just too damn hard.  I have died way too many times.  It needs to be easier to jump over things.  I hate dying over and over again because I can't get out of/into some stupid hole.

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Re: Graviter - Axe
« Reply #281 on: March 12, 2011, 07:58:18 pm »
Better than being too easy :P

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Re: Graviter - Axe
« Reply #282 on: March 12, 2011, 08:04:24 pm »
By the 200th try on the 3rd level it isn't.

Offline phenomist

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Re: Graviter - Axe
« Reply #283 on: March 12, 2011, 08:17:53 pm »
I'm sorry. (Though, that 3rd level is probably going to be one of the levels on the tail end, or possibly not even packaged in the main game itself, as a "challenge level pack")
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Offline leafy

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Re: Graviter - Axe
« Reply #284 on: March 12, 2011, 10:45:08 pm »
Hint: Jump instead of reversing gravity for the first and third rows of level 3. (first and third being from the bottom up).
In-progress: Graviter (...)