Author Topic: Graviter  (Read 165525 times)

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Offline Deep Toaster

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Re: Graviter
« Reply #525 on: October 03, 2011, 07:31:18 pm »
I think if you added two more rays to the area that doesn't always get any it'd look really awesome.  I noticed that especially on the second one.
Seconded. It looks great.




Offline Michael_Lee

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Re: Graviter
« Reply #526 on: October 03, 2011, 07:47:45 pm »
I think if you added two more rays to the area that doesn't always get any it'd look really awesome.  I noticed that especially on the second one.
Seconded. It looks great.

Third-ed.  You don't even have to add more rays -- perhaps just spread the existing ones around more equally.

Also, the exit blob looks a bit out of place compared to the geometric lines of the level and the epic jumping spinning flashing (?) character -- I'd think the exit sprite would look cooler if it were a bit more geometric, like a collection of oscillating/expanding/shrinking rectangle/squares/circles or something.

This game gets more awesome with each update -- I can't wait to play the full release :)

Also, it it just me, or does anybody silently hear/pretend to hear a sort of boom-boom-boom-boom shaking sort of noise when the rays shoot out and the screen starts shaking?
« Last Edit: October 03, 2011, 07:49:15 pm by Michael_Lee »
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Offline ztrumpet

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Re: Graviter
« Reply #527 on: October 03, 2011, 07:49:50 pm »
Also, the exit blob looks a bit out of place compared to the geometric lines of the level and the epic jumping spinning flashing (?) character -- I'd think the exit sprite would look cooler if it were a bit more geometric, like a collection of oscillating/expanding/shrinking rectangle/squares/circles or something.
Agreed.  I see what you were trying to do but I think it would look even better if it were more geometric. :)

Offline boot2490

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Re: Graviter
« Reply #528 on: October 03, 2011, 08:28:15 pm »
Whose blob did you use? I can make a better one either way. I had a better idea on how to do it.
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Offline Eeems

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Re: Graviter
« Reply #529 on: October 03, 2011, 08:58:10 pm »
Also, it it just me, or does anybody silently hear/pretend to hear a sort of boom-boom-boom-boom shaking sort of noise when the rays shoot out and the screen starts shaking?
Not quite boom-boom-boom, more of a thunderous roar.
/e

Offline Deep Toaster

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Re: Graviter
« Reply #530 on: October 03, 2011, 10:54:59 pm »
leafiness0 is magic.




Offline DJ Omnimaga

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Re: Graviter
« Reply #531 on: October 05, 2011, 03:27:55 pm »
Darn this is epic leafy and now you even got portals. It will be like Portal but on steroids.
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Offline squidgetx

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Re: Graviter
« Reply #532 on: October 05, 2011, 03:43:15 pm »
Lol portal on steroids.

I agree with Michael_Lee on the portals being geometric. Everything else especially the ray animation looks epic :O

Offline Hayleia

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Re: Graviter
« Reply #533 on: October 06, 2011, 12:05:35 pm »
* Hayleia 's eyes burn for having been looking at the screenshot for too long :P

Awsum.

An idea also came to me: after the rays appeared, you could erase the screen then redraw it without the portal and the character, like if he was teleported in a flash of light.
This is just an idea, note that I don't tell you how to make your game.

If I made grammar fails that cause you to not understand, feel free to tell me that my English is bad :P
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Offline boot2490

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Re: Graviter
« Reply #534 on: October 06, 2011, 09:29:28 pm »
English your good.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline leafy

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Re: Graviter
« Reply #535 on: October 08, 2011, 01:13:40 am »
Okay, I tried something but it didn't look too good due to Axe's lack of clipped lines:



Quote from: Hayleia
An idea also came to me: after the rays appeared, you could erase the screen then redraw it without the portal and the character, like if he was teleported in a flash of light.
This is just an idea, note that I don't tell you how to make your game.
I was thinking of doing the same exact thing ^^ Great minds think alike (or not great minds xD)
« Last Edit: October 08, 2011, 01:15:44 am by leafiness0 »
In-progress: Graviter (...)

Offline Eeems

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Re: Graviter
« Reply #536 on: October 08, 2011, 01:15:40 am »
Okay, I tried something but it didn't look too good due to Axe's lack of clipped lines:


still looks amazing
/e

Offline Darl181

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Re: Graviter
« Reply #537 on: October 08, 2011, 01:27:46 am »
*.*
Would that lead to a splashscreen or something?
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Offline ztrumpet

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Re: Graviter
« Reply #538 on: October 08, 2011, 09:14:37 am »
That looks awesome just as is.  I really like it! :D

Offline Wellen

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Re: Graviter
« Reply #539 on: October 08, 2011, 09:20:54 am »
 *.*
Woa.

Would this be possible to enlarge the squares, so that it looks finally like we really go trough a tunnel ? Just a suggestion

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« Last Edit: October 08, 2011, 09:21:30 am by Wellen »
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