Author Topic: Doors CS 7.1 Released!  (Read 4994 times)

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Offline Jonius7

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Re: Doors CS 7.1 Released!
« Reply #15 on: December 17, 2010, 10:02:10 pm »
This is very nice, cool to see a new update so quickly, Kerm :)
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Offline qazz42

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Re: Doors CS 7.1 Released!
« Reply #16 on: December 18, 2010, 09:18:57 am »
heheh, just my ESCAS problem and everything is set. I should probably use some DCS libs again :/

Offline DJ Omnimaga

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Re: Doors CS 7.1 Released!
« Reply #17 on: December 18, 2010, 03:44:37 pm »
What does ESCAS stands for? Is it a computer/calc project you're working on?
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Offline ztrumpet

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Re: Doors CS 7.1 Released!
« Reply #18 on: December 18, 2010, 04:58:27 pm »
No, it's a DCS glitch.  It's a program accidentally left behind on occasion.  It happens rarely, so Kerm is having trouble determining what's happening. :)

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Re: Doors CS 7.1 Released!
« Reply #19 on: December 18, 2010, 06:55:42 pm »
Oh ok, I see now. Seems like a bug that will be annoying to fix. I hate bugs that are hard to re-create. X.x
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Offline KermMartian

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Re: Doors CS 7.1 Released!
« Reply #20 on: December 18, 2010, 07:08:45 pm »
heheh, just my ESCAS problem and everything is set. I should probably use some DCS libs again :/
More specifically, it happens with prgmCSTLE (Castlevania), which is so huge that you have to delete almost everything else on the calculator to shrink the VAT enough to fit it in RAM.  In case people missed it, Doors CS 7.1 and CALCnet2.2 were mentioned on Hackaday and Slashdot this past Thursday. :)



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Re: Doors CS 7.1 Released!
« Reply #21 on: December 18, 2010, 07:13:23 pm »
Wow great! I didn't knew they featured it. This is nice! Congrats. :)

Also is it a Castlevania-specific bug? Or does it happen with other files too? Castlevania and Gemini can be problematic due to their single file sizes. I know Reuben Quest also had this VAT problem, but it was split in multiple files and was mostly in BASIC, so I guess it's different.
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Re: Doors CS 7.1 Released!
« Reply #22 on: December 18, 2010, 09:39:43 pm »

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Re: Doors CS 7.1 Released!
« Reply #23 on: December 18, 2010, 10:54:44 pm »
Really? Weird, that one isn't even that large. This looks like a cool game by the way. Is it some sort of helicopter game clone?
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Offline JosJuice

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Re: Doors CS 7.1 Released!
« Reply #24 on: December 19, 2010, 02:52:40 am »
Really? Weird, that one isn't even that large.
It can even happen on WFRNG... ;_; Although that's a different issue, I think.

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Re: Doors CS 7.1 Released!
« Reply #25 on: December 19, 2010, 05:17:21 am »
Oh that's from where your issue about getting WFRNG to crash comes from X.x. I think I remember you mentionned that before, or maybe it was someone else.
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