Author Topic: TI-Boy SE Beta pre-release  (Read 139298 times)

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Offline Deep Toaster

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Re: TI-Boy SE Beta pre-release
« Reply #240 on: May 07, 2011, 12:12:23 pm »
Off-topic, but Kirby's Dreamland suddenly seems less graphic-intensive after taking advantage of some new options...
Makes it a bit easier to play actually :P

Full 4-level grayscale simply looks awesome though :D
« Last Edit: May 07, 2011, 12:12:45 pm by Deep Thought »




Offline Darl181

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Re: TI-Boy SE Beta pre-release
« Reply #241 on: May 07, 2011, 12:21:37 pm »
Personally I don't really like it when it's zoomed out and on grayscale mode, it's kind of distracting IMO
But zoomed in, YES.
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Offline qazz42

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Re: TI-Boy SE Beta pre-release
« Reply #242 on: May 07, 2011, 12:32:43 pm »
omg, I tried out Yu-Gi-Oh Duel Monsters, and aside from the fact it is in japanese(only gb yugioh game x.x) it worked just fine, even under the lowest zoom it looked and worked perfect :D

Offline aeTIos

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Re: TI-Boy SE Beta pre-release
« Reply #243 on: May 07, 2011, 02:08:22 pm »
All those things make me wanna put it on my calc, but it won't send... :'(
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Offline z80man

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Re: TI-Boy SE Beta pre-release
« Reply #244 on: May 12, 2011, 12:31:43 am »
I'm just wondering if sound is supposed to work on this version. I just tried TI-Boy a few nights ago (I know I should of tried it earlier, but I was working on Prizm stuff :P) . Unless of course the games I'm playing don't use sound. They are Link's Awakening and Kirby dreamland

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: TI-Boy SE Beta pre-release
« Reply #245 on: May 12, 2011, 12:37:12 am »
As said in a few pages ago, sound support was removed permanently from TI-Boy SE. It's because interrupts were rendered unuseable by his new emulation technique and sound needed those interrupts.
« Last Edit: May 12, 2011, 12:41:09 am by DJ_O »
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Offline z80man

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Re: TI-Boy SE Beta pre-release
« Reply #246 on: May 12, 2011, 01:07:05 am »
OK thanks for the info. I tried to find something that said sound was discontinued, but I gave up around page 8 :P

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: TI-Boy SE Beta pre-release
« Reply #247 on: May 12, 2011, 03:06:41 am »
Yeah that topic went big pretty fast. One day I checked and I was like "Wtf? 230 posts!". I guess that's what happens with TI-Boy SE and such projects, though. :P
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Offline z80man

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Re: TI-Boy SE Beta pre-release
« Reply #248 on: May 12, 2011, 03:21:38 am »
Yeah that topic went big pretty fast. One day I checked and I was like "Wtf? 230 posts!". I guess that's what happens with TI-Boy SE and such projects, though. :P
Yeah I remember it was about 1.5 years ago when I first sent TI-Boy to my calc and was greeted with the bad hardware message :P After all this time I finally get to enjoy its greatness.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline ikemike

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Re: TI-Boy SE Beta pre-release
« Reply #249 on: May 16, 2011, 07:51:41 pm »
For some reason, my save files from my previous alpha version of Pokemon don't work. Is it because of the new 7 character limit on app name, as my alpha version of pokemon had 8 characters? Can you rename appvar files to accomodate it? It produces new save files for the beta app.

For reference:
My alpha version - name:"PokemonR", savefilenames:"POKEMON1", "POKEMON2", etc.
My beta version- name:"Pokemon", savefilenames: "Pokemon1", "Pokemon2", etc.

Is there any hope?
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Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #250 on: May 16, 2011, 07:56:42 pm »
For some reason, my save files from my previous alpha version of Pokemon don't work. Is it because of the new 7 character limit on app name, as my alpha version of pokemon had 8 characters? Can you rename appvar files to accomodate it? It produces new save files for the beta app.

For reference:
My alpha version - name:"PokemonR", savefilenames:"POKEMON1", "POKEMON2", etc.
My beta version- name:"Pokemon", savefilenames: "Pokemon1", "Pokemon2", etc.

Is there any hope?
I think it might be the capital letters that are the issue. Appvar names are case-sensitive.
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Offline ikemike

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Re: TI-Boy SE Beta pre-release
« Reply #251 on: May 16, 2011, 07:59:12 pm »
Is there any way to rename them? I'm not familiar on how to rename programs.
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Re: TI-Boy SE Beta pre-release
« Reply #252 on: May 16, 2011, 08:05:23 pm »
Is there any way to rename them? I'm not familiar on how to rename programs.
It would be pretty easy to do.  I'd do it with CalcSys. :)

Offline Anima

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Re: TI-Boy SE Beta pre-release
« Reply #253 on: May 17, 2011, 06:55:55 am »
Pretty awesome. o_____________O


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Re: TI-Boy SE Beta pre-release
« Reply #254 on: May 19, 2011, 07:59:28 pm »
HELP ME PLEASE I use ti-connect USB mini A - mini B cord I try to transfer Mortal Kombat 3 it transfers fine, plays, but everything except the fighters are black I cannot play this way it is to hard to play when everything except me and my opponent is black PLEASE HELP ME
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