Author Topic: TI-Boy SE Beta pre-release  (Read 139255 times)

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Offline Darl181

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Re: TI-Boy SE Beta pre-release
« Reply #270 on: May 30, 2011, 05:00:31 pm »
Looking good!

I had noticed that in metroid, I just thought that was the way it was supposed to be :P
« Last Edit: May 30, 2011, 05:00:38 pm by Darl181 »
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Offline ztrumpet

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Re: TI-Boy SE Beta pre-release
« Reply #271 on: May 30, 2011, 06:24:53 pm »
That looks great, calc84.  Nice job, as always.
I really should try this sometime. :P

Offline Deep Toaster

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Re: TI-Boy SE Beta pre-release
« Reply #272 on: May 30, 2011, 08:46:25 pm »
Nice I was wondering about the plant in pipe: why it was visible
I think he explained that already.

I think he meant he was wondering before he saw that post.

Fixes be awesome! Anybody got some instructions on converting a TI-83 Plus into an 84? ;D
« Last Edit: May 30, 2011, 08:46:35 pm by Deep Thought »




Offline annoyingcalc

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Re: TI-Boy SE Beta pre-release
« Reply #273 on: May 31, 2011, 08:33:56 am »
Nice I was wondering about the plant in pipe: why it was visible
I think he explained that already.

I think he meant he was wondering before he saw that post.

Fixes be awesome! Anybody got some instructions on converting a TI-83 Plus into an 84? ;D

I wish, I have two ti-83 pluses but a ti-84PSE
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Offline Hayleia

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Re: TI-Boy SE Beta pre-release
« Reply #274 on: June 01, 2011, 02:20:00 pm »
Hello, I'm new here and French so sorry for bad English.
First, I had a bug during playing Kirby Dreamland: My calc turned off and doesn't want to turn on anymore. Maybe this is not due to TI-boy but this is not due to the batteries or the Clear key.
I also had an idea, maybe impossible (i'm a noob at asm programming and a non initiated at pc programming): couldn' we (you) make one TI-boy app and little "GameProgs-Cartridges-Whatever" next to it that would be launched by the app? Because we can't put a lot of TI-boy games as it is done. Maybe it will be placed at the very bottom of your to-do-(or-not)-list.
But don't worry, your work is already great.
« Last Edit: June 01, 2011, 02:24:25 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline DJ Omnimaga

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Re: TI-Boy SE Beta pre-release
« Reply #275 on: June 01, 2011, 02:34:14 pm »
Heya and welcome on the forums. :) Personally to check if batteries are nearly dead I just launch the GarbageCollect command in the Catalog menu and if it immediately says low batteries, it's time to change them. However otherwise I am unsure really, because I didn't have issue with Kirby Dreamland.
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Offline Hayleia

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Re: TI-Boy SE Beta pre-release
« Reply #276 on: June 01, 2011, 03:19:34 pm »
It's not the fault of the batteries: I changed them recently and when my 84+SE turned off, I checked them and changed the only one dead. But no answer from my 84+SE.
I have to say that I remember already having this problem with my old 83+ once. Everything became back to normal after one night, and I didn't even know about the existence of TI-boy. Maybe my 84+SE will turn on tomorrow, we'll see... But I don't hink this is the fault of TI-boy, it was just to warn you of a problem that may arrive to you when using TI-boy.
« Last Edit: December 08, 2011, 01:26:37 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #277 on: June 01, 2011, 03:21:40 pm »
Hello, I'm new here and French so sorry for bad English.
First, I had a bug during playing Kirby Dreamland: My calc turned off and doesn't want to turn on anymore. Maybe this is not due to TI-boy but this is not due to the batteries or the Clear key.
I also had an idea, maybe impossible (i'm a noob at asm programming and a non initiated at pc programming): couldn' we (you) make one TI-boy app and little "GameProgs-Cartridges-Whatever" next to it that would be launched by the app? Because we can't put a lot of TI-boy games as it is done. Maybe it will be placed at the very bottom of your to-do-(or-not)-list.
But don't worry, your work is already great.
You're running Beta 0.1.05, right? It's possible I broke something that caused it to crash, who knows. I did get a crash when trying to exit Metroid in my current dev version, but it was fixed by the auto-recovery.
And as for one emulator app and multiple cartridge data, I'm afraid that just isn't possible. Storing as an APP is the only way to align the data how I need it to be. The emulator part of the APP only takes 16KB, anyway.
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Offline ztrumpet

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Re: TI-Boy SE Beta pre-release
« Reply #278 on: June 01, 2011, 09:18:21 pm »
I just tried this, and I'm very impressed.  Thanks, calc84! ;D
App names can only be 7 characters long though, right?  If so, you may want to change MakeApp to reflect this. ;)

Offline calcdude84se

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Re: TI-Boy SE Beta pre-release
« Reply #279 on: June 01, 2011, 10:37:44 pm »
App names can only be 7 characters long though, right?  If so, you may want to change MakeApp to reflect this. ;)
They can be up to 8 chars long as I understand. ;) (e.g. DoorsCS7)
Also, I need to remake the apps that are currently on my calc...
(Feature request: have an on-calc patcher program that updates the emulator attached to the app, thus making a resend with a newer version unnecessary.)
« Last Edit: June 01, 2011, 10:38:04 pm by calcdude84se »
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Re: TI-Boy SE Beta pre-release
« Reply #280 on: June 01, 2011, 10:44:07 pm »
App names can only be 7 characters long though, right?  If so, you may want to change MakeApp to reflect this. ;)
They can be up to 8 chars long as I understand. ;) (e.g. DoorsCS7)
Yes, but doesn't calc84 need one additional character for the name(s) of appvars?  Or did I understand him wrong?

Offline Darl181

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Re: TI-Boy SE Beta pre-release
« Reply #281 on: June 01, 2011, 10:44:15 pm »
iirc it's limited to 7 letters if it's a 4-appvar save or needs the full 32kb ram or something like that. (pokemon limits to 7, for example)  Normally it's 8.
« Last Edit: June 01, 2011, 10:45:03 pm by Darl181 »
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Offline calcdude84se

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Re: TI-Boy SE Beta pre-release
« Reply #282 on: June 01, 2011, 10:48:15 pm »
Oh, you didn't mean app names in general, oops :-[
I think Darl's right, though.
« Last Edit: June 01, 2011, 10:48:29 pm by calcdude84se »
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Offline Hayleia

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Re: TI-Boy SE Beta pre-release
« Reply #283 on: June 02, 2011, 08:04:05 am »
Hello, I'm new here and French so sorry for bad English.
First, I had a bug during playing Kirby Dreamland: My calc turned off and doesn't want to turn on anymore. Maybe this is not due to TI-boy but this is not due to the batteries or the Clear key.
I also had an idea, maybe impossible (i'm a noob at asm programming and a non initiated at pc programming): couldn' we (you) make one TI-boy app and little "GameProgs-Cartridges-Whatever" next to it that would be launched by the app? Because we can't put a lot of TI-boy games as it is done. Maybe it will be placed at the very bottom of your to-do-(or-not)-list.
But don't worry, your work is already great.
You're running Beta 0.1.05, right? It's possible I broke something that caused it to crash, who knows. I did get a crash when trying to exit Metroid in my current dev version, but it was fixed by the auto-recovery.
And as for one emulator app and multiple cartridge data, I'm afraid that just isn't possible. Storing as an APP is the only way to align the data how I need it to be. The emulator part of the APP only takes 16KB, anyway.
Yeah that's what I thought about the app.
No I'm running on 0.1.04.
Maybe it is the fault of the little backup batterie ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #284 on: June 02, 2011, 08:30:36 am »
Maybe you should try the trick detailed in the readme for reinstalling your OS. Hold DEL while inserting a battery, then you can send a new OS. By the way, how exactly did the glitch occur? Just during normal gameplay?
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