Author Topic: TI-Boy SE Beta pre-release  (Read 139252 times)

0 Members and 1 Guest are viewing this topic.

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #345 on: August 22, 2011, 05:57:05 pm »
Suggestions about camera:

when zoomed in and set to follow a sprite in say, link's awakening, if you move the camera using the numbers on the keypad, the camera does not center back on the sprite when you release the button. iirc the alpha version did that. Sometimes useful, like when just checking how many hearts left or something. Maybe an option to do that?

Also it moves very slowly when panning the camera. It's smoother but not as quick as alpha. So I can't check something not in the camera quickly. I think it would be better if it moved faster, more like the alpha version.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: TI-Boy SE Beta pre-release
« Reply #346 on: August 22, 2011, 10:07:30 pm »
From what I've seen on IRC there's a sort of Picture-in-Picture thing planned, which would work well for a thing like that ;)

I haven't tried this in a while due to the amount of space it takes on a BE, but I don't remember it scrolling really slowly... ???
Vy'o'us pleorsdti thl'e gjaemue

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #347 on: August 22, 2011, 10:17:59 pm »
I do need to speed up the scrolling and stuff, I think I've had the same speed since about the first beta version. I never got around to fixing it.

Edit:
Also, remember you can refocus on the sprite by pressing the 5 button.
« Last Edit: August 22, 2011, 10:26:41 pm by calc84maniac »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #348 on: August 23, 2011, 07:20:01 pm »
Lol, forgot about that.

EDIT: another question, lol.

Why does the sound on tiboy seem different from when playing the game on an actual gameboy?
Does tiboy play the original music files from the rom or does it modify them?
Either way the sound is kind of scratchy.

Not saying its bad, just want to know the reason for the difference.
« Last Edit: August 24, 2011, 12:18:12 pm by uiblis »

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #349 on: August 25, 2011, 11:28:40 am »
it is slower but I think calc84 is working on making it faster ATM on IRC he said he found a way to make it faster
This used to contain a signature.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #350 on: August 25, 2011, 05:26:18 pm »
Lol, forgot about that.

EDIT: another question, lol.

Why does the sound on tiboy seem different from when playing the game on an actual gameboy?
Does tiboy play the original music files from the rom or does it modify them?
Either way the sound is kind of scratchy.

Not saying its bad, just want to know the reason for the difference.
It's because I'm trying to emulate the 8-bit sound using 1-bit outputs, controlled by the CPU (since the calculator doesn't have a sound chip). The sound quality could be better if I devoted more CPU time to it, but that would unacceptably slow down the rest of the emulation. For what it is, it's fairly good.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #351 on: August 25, 2011, 05:44:45 pm »
Ok at least we have sound
Spoiler For irrelevant and dont look in:
YOU LOOKED ps does project M have sound?
« Last Edit: August 25, 2011, 05:44:58 pm by annoyingorange »
This used to contain a signature.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: TI-Boy SE Beta pre-release
« Reply #352 on: August 26, 2011, 06:20:46 pm »
I've tried marioland on it, and it works great. But when I turn on the sound, I heared that the backgroung music is really slow (1 note every 5 secs), while the effects (like smashing a block) are still at the correct speed. Is that the way it is on a real gameboy, or a bug in ti-boy?

BTW: this is on a 1 year old calc, so it hasn't got the extra ram pages.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #353 on: August 26, 2011, 10:00:40 pm »
I've tried marioland on it, and it works great. But when I turn on the sound, I heared that the backgroung music is really slow (1 note every 5 secs), while the effects (like smashing a block) are still at the correct speed. Is that the way it is on a real gameboy, or a bug in ti-boy?

BTW: this is on a 1 year old calc, so it hasn't got the extra ram pages.
I think it's a bug related to not emulating the gameboy's timer hardware correctly. It's probably fixable.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #354 on: August 26, 2011, 10:35:48 pm »
Yes I would like it to be fixed
This used to contain a signature.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #355 on: August 30, 2011, 05:48:36 pm »
I cant post a screenshot but when i ran a gameboy hombrew game it went random on off pixels and I tested it on an emulator and it was fine
This used to contain a signature.

Offline Billeekid

  • LV2 Member (Next: 40)
  • **
  • Posts: 25
  • Rating: +4/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #356 on: September 21, 2011, 07:05:32 pm »
WAIT NVM, I just realized I still had OS 2.71MP on O.O
   I think I'm missing something, I have 2.55MP, I can't send the app to my calc It's a TI-84 Plus SE,  revision number R.  I am using a USB cord.  What things are different about this created app and the one I made with the TI-Boy SE.  My TI-Boy SE version of the app would begin to transfer with TI connect and then stop midway with concerns to RAM.  Help me please, I do appreciate it.  Maybe I should be asking what is Silverlink?
« Last Edit: September 21, 2011, 07:10:35 pm by Billeekid »

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: TI-Boy SE Beta pre-release
« Reply #357 on: September 21, 2011, 07:11:32 pm »
2.71 OS is a joke, made on april fool's day and designed to crash randomly.

What game are you trying to transfer?  There's something about Pokemon not working with USB..
Vy'o'us pleorsdti thl'e gjaemue

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #358 on: September 21, 2011, 07:12:09 pm »
WAIT NVM, I just realized I still had OS 2.71MP on O.O
   I think I'm missing something, I have 2.55MP, I can't send the app to my calc It's a TI-84 Plus SE,  revision number R.  I am using a USB cord.  What things are different about this created app and the one I made with the TI-Boy SE.  My TI-Boy SE version of the app would begin to transfer with TI connect and then stop midway with concerns to RAM.  Help me please, I do appreciate it.  Maybe I should be asking what is Silverlink?

It sounds to me like you don't have enough space left on your calculator.  Try deleting the Apps you don't use (like the ones  that aren't in English) from the [2nd] [Mem (+) ] [2] menu.

Offline Billeekid

  • LV2 Member (Next: 40)
  • **
  • Posts: 25
  • Rating: +4/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #359 on: September 21, 2011, 07:54:26 pm »
  That makes sense, I will remove a bunch of stuff. Oh, and I am trying to install Zelda Links Awakening.  It says insufficient memory so I gues that means archive space.
« Last Edit: September 21, 2011, 08:06:55 pm by Billeekid »