Author Topic: Nostalgia - An Axe RPG  (Read 132554 times)

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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #195 on: August 30, 2010, 01:12:53 am »
I hate when parents punish everyone for the action of one x.x

Nice FinaleTI. I think the damages should probably be white fonts surrounded by black border, though, or maybe show up below, above or besides the enemy
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #196 on: August 30, 2010, 08:17:20 pm »
The enemy can now harm the player! Here's an actual battle. :)
Only physical attacks inflict damage currently, but hey, it works. ;D

I actually needed the ability to draw sprites to arbitrary buffers, or my life would have been horrible trying to figure out a different way of doing it. I'm so glad this was implemented, because I use up to 4 buffers currently (counting L6 and L3), for the battle engine alone.

Once I add magic damage, I can work on putting multiple members in both parties, as well as exporting alot of the data to appvars to save space in the app.
I need all the space for executable code I need, since the battle engine with all the data currently sits at >10,000 bytes!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #197 on: August 31, 2010, 03:58:46 am »
More progress being done! Keep up the good work :)
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #198 on: September 03, 2010, 02:51:45 pm »
Well, I have some bad news.  :'( My Axe backup of ABATTEST (the battle engine) was mysteriously corrupted today. The code is perfectly intact until the casting animation subroutine, then it replaces everything between it and the enemy's damage formula with a copy of the data I defined at the beginning of ABATTEST.

I should be able to recreate the sub-routines, as I'm estimating I only lost 5-6 and most of them were animations. The only core things I lost were drawing stats and numbers.

I think I can fix it, given I have a 3-day weekend now and that I don't have a full week of school in September; I'm just not sure how much this sets me back.

Edit: A glimmer of hope shines! I found a back-up on my computer I forgot I had that is really only lacking the stats! I hope to have the stats fixed by tonight, but we'll see.
« Last Edit: September 03, 2010, 03:00:12 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #199 on: September 03, 2010, 03:15:15 pm »
Ahhhh yuk :( Axe backups failed you?? thats no good at all :( I hope you can recover your lost work!

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #200 on: September 03, 2010, 06:24:13 pm »
Darn sorry to hear :/. I hope the lost work isn't too major :/. I hate when this happen, especially so close before deadline. You should probably report this to Quigibo, in case. Personally I would also backup on the computer or another calc, in case, for now.
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #201 on: September 03, 2010, 06:51:27 pm »
The work isn't that bad. In fact, a lot of what I lost was based on the original HP drawing sub, which I've almost reconstructed. :)

I've also managed to mock-up the status screen. ;D What do you guys think?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #202 on: September 03, 2010, 06:52:38 pm »
Oh, too bad. Definitely report it :-\ Good luck, though.

EDIT: Ninja'd with good news :)
« Last Edit: September 03, 2010, 06:53:18 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #203 on: September 03, 2010, 06:52:43 pm »
Wow looks great! Much better than anything I ever did before and it reminds me a bit the stuff Zera did in terms of quality. Nice job :)
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Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #204 on: September 03, 2010, 06:53:38 pm »
I still feel like that text is a bit hard to read...
That may just be me getting old...
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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #205 on: September 03, 2010, 06:55:03 pm »
For some reasons it seems fine to me actually... maybe the D is a bit hard to read, but otherwise, it seems quite good to me.
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Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #206 on: September 03, 2010, 07:35:55 pm »
perfect!  I'll load this to my bro's calc on 9/16 and say its his present.  :P  His bday is 9/16.  and of course, I'll tell him who made it.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #207 on: September 03, 2010, 09:13:17 pm »
I still feel like that text is a bit hard to read...
That may just be me getting old...
It does look clearer on calc in my opinion.
perfect!  I'll load this to my bro's calc on 9/16 and say its his present.  :P  His bday is 9/16.  and of course, I'll tell him who made it.  ;)
I have to reconstruct my battle engine, of course. But after all that, I'd consider that an honor to be recognized like that. Don't forget you'd be in the credits too, though. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #208 on: September 03, 2010, 09:59:19 pm »
A sad Raylin appears.

Was Raylin going to be mentioned in those credits? :c
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #209 on: September 03, 2010, 10:02:04 pm »
* DJ Omnimaga hopes, lol since you did some sprites :P

Else, you can cooliojazz Finale TI at the end of the contest :P
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