Author Topic: Crimson warfare the ti game  (Read 45373 times)

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Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #120 on: January 09, 2010, 05:25:44 pm »
Nice, will check this soon!
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #121 on: January 09, 2010, 05:51:55 pm »


here is the menu with mode 3


(btw i suck at making screenies )
« Last Edit: January 09, 2010, 05:57:05 pm by Geekboy1011 »

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #122 on: January 09, 2010, 06:13:59 pm »
Nice, I didn't check yet but does it let you place a user-defined amount of options and user-defined menu size anywhere on the screen?
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Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #123 on: January 09, 2010, 06:26:01 pm »
yes it does


it takes your input in STR1  and figures out how many args it has then displays them in a list XD


and it can be put any where on the screen as Well :)

Offline Eeems

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Re: Crimson warfare the ti game
« Reply #124 on: January 09, 2010, 06:28:47 pm »
sweet! it reminds me of the menu system I used in TBP it does kind of the same thing, but I think you have to build the actual menu part yourself, it just will "open" the window for you
(slide it open out, then up)

EDIT: here is my routine for that:
Code: [Select]
:Ans→L6
:identity(1,L6(5),1
:For(θ,0,L6(3)/2)
:¦ real(12,9,L6(1)-1-θ,L6(2)-1,L6(1)+1+θ,L6(2)+1,1
:End
:For(θ,0,L6(4)/2)
:¦ real(12,9,L6(1)-1-(L6(3)/2),L6(2)-1-θ,L6(1)+1+(L6(3)/2),L6(2)+1+θ,1
:End
:identity(1,L6(6),1
syntax for use:
Code: [Select]
:{X LOC,Y LOC,Width,Height,Recall PIC,Drawn PIC, :prgmZW

X LOC: the X location of the centre of the window
Y LOC: the Y location of the centre of the window
Width: the width of the window
Height: the height of the window
Recall PIC: The original screen before the window was drawn
Drawn PIC: the screen after the widow was drawn (good for redrawing the menu if you have stacked another on top)
« Last Edit: January 09, 2010, 06:39:55 pm by Eeems »
/e

Offline Geekboy1011

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Re: Crimson warfare the ti game
« Reply #125 on: January 09, 2010, 06:36:49 pm »
awsome thanks Eeems

Offline Eeems

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Re: Crimson warfare the ti game
« Reply #126 on: January 09, 2010, 06:40:30 pm »
np I found it quite usefull
/e

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #127 on: January 09, 2010, 07:02:38 pm »
nice, actually it's a bit similar to ROL4 menu routines
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Offline ztrumpet

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Re: Crimson warfare the ti game
« Reply #128 on: January 09, 2010, 10:20:26 pm »
Very nice!  Great job!

Offline Ti-newb

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Re: Crimson warfare the ti game
« Reply #129 on: January 09, 2010, 10:21:45 pm »
ROL4? is that a Game?

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #130 on: January 09, 2010, 10:57:58 pm »
There were two attempts at a ROL4 project. One during Fall 2004. I lost motivation, thanks to Arcane Wizard on UTI and the project large size and only a few maps were done and parts of the menu or npc convo. This one had a menu routine too but only for borders, because in options you could change how the menu windows looks like, kinda like Chrono Trigger options.



And there was another ROL4 project in June 2007 but I lost motivation after finishing the menu :(

(I think these runs at 30 fps, so Firefox and Opera recommended)


Back on topic I can't wait to see more progress and maybe screenies of Crimson
« Last Edit: January 09, 2010, 11:07:48 pm by DJ Omnimaga »
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Re: Crimson warfare the ti game
« Reply #131 on: January 09, 2010, 11:53:01 pm »
Yes, i cant wait till we get screenies of crimson too T_T. Btw Geek!!! The Menu is only a Menu, dont worry about my menu, just work on Crimson lmao, and ask me for help if needed. or anyone else

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Re: Crimson warfare the ti game
« Reply #132 on: January 10, 2010, 11:46:12 am »
Geek, Atm, im planning the sprites to go on the Right of the Words.. This Prgm is not done but for the sake of showing u =D i will post it

Offline JoeyBelgier

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Re: Crimson warfare the ti game
« Reply #133 on: November 17, 2010, 05:38:22 pm »
 /necrowhine

:'(

Offline DJ Omnimaga

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Re: Crimson warfare the ti game
« Reply #134 on: November 18, 2010, 08:23:33 pm »
Hey JoeyBelgier how have you been?

Sadly this game is no longer in the works, though. :(
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