Author Topic: OmniRPG - Main Topic  (Read 53174 times)

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Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #120 on: December 07, 2012, 07:50:17 pm »
You need a github account before I can add you to the git repo.

Also, it just occurred to me that doing this just before the christmas break may not have been the best idea :P
« Last Edit: December 07, 2012, 07:51:11 pm by willrandship »

Offline TIfanx1999

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Re: OmniRPG - Main Topic
« Reply #121 on: December 07, 2012, 07:52:58 pm »
Yea, probably won't be much activity during the break, but ah well. :P
*edit*Joined as A0C since it wouldn't let me use underscores for some reason.....
« Last Edit: December 07, 2012, 07:59:31 pm by Art_of_camelot »

Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #122 on: December 07, 2012, 08:05:49 pm »
Ok, you're added as a collaborator.

Offline Scipi

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Re: OmniRPG - Main Topic
« Reply #123 on: December 07, 2012, 10:12:01 pm »
You need a github account before I can add you to the git repo.

Also, it just occurred to me that doing this just before the christmas break may not have been the best idea :P

Actually, in my case it came at just the right time. My semester is ending next week for the break and I'll have the next month completely free minus work :D

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline epic7

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Re: OmniRPG - Main Topic
« Reply #124 on: December 08, 2012, 12:27:00 am »
Lol, an extended period of time where there's no school and little work would, if anything, make me more productive :p

Offline TIfanx1999

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Re: OmniRPG - Main Topic
« Reply #125 on: December 08, 2012, 02:47:02 am »
btw, github has the project being listed at omnimaga.com instead of omnimaga.org. :p

Offline willrandship

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Re: OmniRPG - Main Topic
« Reply #126 on: December 08, 2012, 04:28:38 am »
I fail. :P Chrome has spoiled me with its name autocompletion.

It's fixed now.
« Last Edit: December 08, 2012, 04:35:24 am by willrandship »

Offline Matrefeytontias

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Re: OmniRPG - Main Topic
« Reply #127 on: December 08, 2012, 01:33:05 pm »
I think I can help for all sorts of code-based animations (I meant without too much sprites). I'm also good at heavy attacks animations such as lasers, explosions and this kind of things.

I also can help for coding (in Axe and ASM) :)

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #128 on: December 08, 2012, 04:18:33 pm »
I could help with coding menus :P

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Offline epic7

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Re: OmniRPG - Main Topic
« Reply #129 on: December 08, 2012, 04:30:16 pm »
I can help with coding anything that doesn't require that much axe knowledge :P

Offline Xeda112358

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Re: OmniRPG - Main Topic
« Reply #130 on: December 08, 2012, 05:48:14 pm »
I have seen Sorunome's menus and I like them o.o Also, I started a little coding >.> I will be posting in the appropriate topic soon.

Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #131 on: December 08, 2012, 05:48:53 pm »
I have seen Sorunome's menus and I like them o.o Also, I started a little coding >.> I will be posting in the appropriate topic soon.
that means you vote for me making menus? *yay* thanks :D

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Offline stevon8ter

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Re: OmniRPG - Main Topic
« Reply #132 on: December 08, 2012, 05:56:46 pm »
I wanna help as well but nobody tells me what i could do ;( xp

But yeah i don't think i'dd be a huge help :/

But whatever, if you guys need someone to do something, i could always try to help
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Offline Sorunome

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Re: OmniRPG - Main Topic
« Reply #133 on: December 08, 2012, 05:57:13 pm »
you could do sprite or map design or help with engine coding

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Offline Xeda112358

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Re: OmniRPG - Main Topic
« Reply #134 on: December 08, 2012, 05:59:45 pm »
Yes, I would vote for you, Sorunome :D And @stevon8ter: You might have fun trying to make graphical effects. Since this is an RPG that will likely incorporate magic, special effects will be useful :D

EDIT: Here is a screenie of my start to a scrolling map. It starts at 6MHz with a Pause 100 in the main loop, then I remove the Pause, then finally I show the scrolling at 15MHz. It is only doing left/right scrolling (more difficult and slower than up/down, I believe). It supports a variable size tilemap, but in the image, I think I have 16x13 with some simple 8x8 sprites. See the Coding discussion for other info.