Author Topic: Balltrix (ported by Xeda)  (Read 8464 times)

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Offline Xeda112358

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Balltrix (ported by Xeda)
« on: April 10, 2011, 09:47:50 pm »

Offline ztrumpet

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Re: Balltrix (ported by Xeda)
« Reply #1 on: April 10, 2011, 10:31:04 pm »
Nice!
To clarify, this was in a gamepack that inspired mine by DJ_O that he made in 2002, I think.  I made a version of it, and Zeda copied that version to produce her version. :)

Looks great! :D

Offline Xeda112358

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Re: Balltrix (ported by Xeda)
« Reply #2 on: April 10, 2011, 10:32:31 pm »
hehe, yeah, what he said :D I mentioned in the readme that DJ made it in 2002 and then it was in Homescreen Game Pack and that I got the idea there, too, just to make double sure :D

Offline Munchor

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Re: Balltrix (ported by Xeda)
« Reply #3 on: April 11, 2011, 05:03:58 am »
Zeda: Maybe you could include BatLib App in the folder when you upload it :)

Awesome job eitherway.

Offline TIfanx1999

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Re: Balltrix (ported by Xeda)
« Reply #4 on: April 11, 2011, 05:26:08 am »
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)

Offline Munchor

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Re: Balltrix (ported by Xeda)
« Reply #5 on: April 11, 2011, 05:29:47 am »
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)

Mainly Recode.

Offline Xeda112358

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Re: Balltrix (ported by Xeda)
« Reply #6 on: April 11, 2011, 08:19:12 am »
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)
yeah, it is all ReCode at this point :)
Zeda: Maybe you could include BatLib App in the folder when you upload it :)

Awesome job eitherway.
I normally would do that, since BatLib continues to be updated, if I upload a version with a program, it will soon be outdated :) Plus, if users already have the latest copy, I don't want them to have to reinstall a downgraded version :D

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Re: Balltrix (ported by Xeda)
« Reply #7 on: April 11, 2011, 09:54:53 am »
Wow, that's really fast! Was this done with Batlibs functions, or Recode? Looks nice either way. =)
yeah, it is all ReCode at this point :)
Zeda: Maybe you could include BatLib App in the folder when you upload it :)

Awesome job eitherway.
I normally would do that, since BatLib continues to be updated, if I upload a version with a program, it will soon be outdated :) Plus, if users already have the latest copy, I don't want them to have to reinstall a downgraded version :D

Ok, then just including the link in the readme is fine :)

Offline DJ Omnimaga

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Re: Balltrix (ported by Xeda)
« Reply #8 on: April 11, 2011, 04:03:11 pm »
This seems nice. Only thing: I would include the old title screen or a variation of it I think, and I would make controls a bit slower, since it seems very sensitive.

Offline Xeda112358

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Re: Balltrix (ported by Xeda)
« Reply #9 on: April 11, 2011, 09:26:51 pm »
Hmm, what did the old title screen look like? And I definitely agree that the controls are a bit sensitive :/ Before I had it so it wasn't very sensitive, so I think I over corrected. I think the controls are easier on an actual calc, though XD

Offline ralphdspam

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Re: Balltrix (ported by Xeda)
« Reply #10 on: April 11, 2011, 09:30:26 pm »
It is very sensitive.  Whenever I press a button, the hole flies to the side.  :P  (It does add to the challenge factor, though.)
Btw, is there a way to change the cpu speed in the game?
« Last Edit: April 12, 2011, 01:27:08 am by ralphdspam »
ld a, 0
ld a, a

Offline Xeda112358

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Re: Balltrix (ported by Xeda)
« Reply #11 on: April 11, 2011, 09:58:18 pm »
No, but the cpu is set to 6MHz mode because it was absolutely ridiculous at 15 MHz. If you want, you can change the line that starts to FullFill(0 to:
:Full
Fill(0→...
That should let you try out 15 MHz XD

Edit: Uploaded a 15MHz screeny :D

Offline Munchor

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Re: Balltrix (ported by Xeda)
« Reply #12 on: April 12, 2011, 07:23:00 am »
No, but the cpu is set to 6MHz mode because it was absolutely ridiculous at 15 MHz. If you want, you can change the line that starts to FullFill(0 to:
:Full
Fill(0→...
That should let you try out 15 MHz XD

Edit: Uploaded a 15MHz screeny :D

It doesn't seem *that* hard.

Offline Xeda112358

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Re: Balltrix (ported by Xeda)
« Reply #13 on: April 12, 2011, 10:09:12 am »
Yeah, I managed to get a score of 38 on an actual calc, though 15MHz is rather difficult. Also, I tried adding a Pause 1 in the loop and it made the controls a bit easier.
EDIT: a byte easier :P

Offline Munchor

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Re: Balltrix (ported by Xeda)
« Reply #14 on: April 12, 2011, 10:17:30 am »
Yeah, I managed to get a score of 38 on an actual calc, though 15MHz is rather difficult. Also, I tried adding a Pause 1 in the loop and it made the controls a bit easier.
EDIT: a byte easier :P

Have you thought of adding a Shade( or a Line(0,96,0,64,1 command to turn the screen black randomly at times (frequence rises with time) to spice up things a little bit? I made that in Blockeat, but it's not the kind of game for it, whereas Balltrix is.