Author Topic: Lost Legends Status  (Read 13182 times)

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Offline tr1p1ea

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Re: Lost Legends Status
« Reply #15 on: October 19, 2008, 10:28:57 pm »
Shame this game looked cool. That said im sure it could be easily picked up since its is extremely well planned and some of the coding has begun. I might even have an engine lying around that could be adapted to it O_o.
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Offline DJ Omnimaga

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Re: Lost Legends Status
« Reply #16 on: October 19, 2008, 11:04:30 pm »
8 level grayscale Lost Legends by tr1p1ea <(^.^<)
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Offline JonimusPrime

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Re: Lost Legends Status
« Reply #17 on: October 24, 2008, 02:56:52 pm »
Shame this game looked cool. That said im sure it could be easily picked up since its is extremely well planned and some of the coding has begun. I might even have an engine lying around that could be adapted to it O_o.
Well I would be willing to help as long as I have a more experienced coder to help me. I have made a few other utilities since then and my coding skills have improved but I still don't think I could handle it by myself.

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Offline DJ Omnimaga

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Re: Lost Legends Status
« Reply #18 on: October 24, 2008, 06:36:44 pm »
I wonder if such game could be done in MLC... but then a 83+ version would be unlikely to happen within a year for sure and the 68k version 6 months at least
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Offline Jon

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Re: Lost Legends Status
« Reply #19 on: January 22, 2009, 12:17:09 am »
I'll code it in z80 ASM. I've saved all the source code on my computer, and I'll adapt my 8x8 tilemapper to it (i don't know the tile dimensions of the artwork, but I'll break it up into 8x8 for the sake of my sanity). I'll post updates here.  However, expect a long ETA, as I don't get around to coding often and I tend to put in time rather intermittenly...

Offline simplethinker

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Re: Lost Legends Status
« Reply #20 on: January 22, 2009, 12:25:28 am »
It's good to see someone pick this up.  Good luck ;D
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Offline DJ Omnimaga

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Re: Lost Legends Status
« Reply #21 on: January 22, 2009, 12:53:54 am »
by z80 ASM I assume it also include in app format, right? I think app format would be the right solution for such big game due to graphics. I'm glad you're resuming work on this though, I was sad to see Liazon leave developpement. I'm glad the source was avaliable though with everything else.
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Offline kalan_vod

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Re: Lost Legends Status
« Reply #22 on: January 22, 2009, 01:50:35 am »
I am with kevin on this one, I would love to see the beauty of this project (story + graphics) finished! Good luck sir!

Offline Jon

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Re: Lost Legends Status
« Reply #23 on: January 22, 2009, 02:07:42 am »
Yes. Definitely an app.

Offline JonimusPrime

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Re: Lost Legends Status
« Reply #24 on: January 22, 2009, 07:11:00 pm »
Woot, glad to see that there is some progress on this again.

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Offline Speler

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Re: Lost Legends Status
« Reply #25 on: January 22, 2009, 08:50:38 pm »
Yeah, awesome to see someone picking this project up.

Offline Madskillz

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Re: Lost Legends Status
« Reply #26 on: January 23, 2009, 01:59:45 pm »
Glad to hear it as well this always looked and sounded like it would be a great game!

Offline TIfanx1999

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Re: Lost Legends Status
« Reply #27 on: January 23, 2009, 11:40:14 pm »
Hey that's good news!, I really would like to see this completed someday. The original tiles are 16x16 BTW.

Offline kalan_vod

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Re: Lost Legends Status
« Reply #28 on: January 24, 2009, 02:27:07 pm »
Hey that's good news!, I really would like to see this completed someday. The original tiles are 16x16 BTW.
He can still make it work for 16x16 and still use 8x8s

Offline DJ Omnimaga

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Re: Lost Legends Status
« Reply #29 on: January 24, 2009, 04:01:42 pm »
I think he's planning to change the entire tile/sprite sheet anyway, because as he said on IRC he would like to make this 3 level grayscale instead of 4 level
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