Author Topic: Pokemon Purple  (Read 50672 times)

0 Members and 1 Guest are viewing this topic.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Pokemon Purple
« Reply #45 on: June 30, 2014, 02:04:30 pm »
Cool to hear you plan to finish it ! :D This is one of the projects I checked out back when I was a newb and necroposted Ash:Phoenix. Looking forward to it ! ;)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Purple
« Reply #46 on: June 30, 2014, 03:57:14 pm »
If you make a CSE version, will it use home screen for scrolling or xLIB?

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #47 on: June 30, 2014, 04:13:58 pm »
For the CSE version, I'll be going all out with xlibc sprites and the like. No sense in just going part way, will hopefully be able to use the non color as a basis for it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Purple
« Reply #48 on: June 30, 2014, 04:15:56 pm »
Ah ok  I was wondering since for the 84+SE version your goal was to make it as pure BASIC as possible like with Illusiat 13 and even today most of your CSE programs are still pretty much pure BASIC with minimal Celtic2CSE usage (for example, none of your programs are fullscreen).

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #49 on: June 30, 2014, 06:09:16 pm »
Well, I dunno, LibHelper takes up tons of screen ;) lol

Trust me, I have plans for the CSE, and xlib usage. I would like to bring Age of Darkness Revenge to life like it never could have been on the older calcs (or it could have been had I taken time to work with xlib then)

I have a hundred ideas, and not enough time to implement them all. :< Eventually, Pokemon Purple will be pretty on the CSE screen, and all shall celebrate \o/
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline neuronix

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 108
  • Rating: +0/-0
    • View Profile
Re: Pokemon Purple
« Reply #50 on: July 06, 2016, 05:30:56 am »
Pokemon Purple have been abandoned?

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Pokemon Purple
« Reply #51 on: July 06, 2016, 09:54:19 am »
Pokemon Purple have been abandoned?

I can't definitively say anything about the state of this project, but it would definitely be nice if it's still in progress. In the meantime, if you're looking for a finished Pokemon game for the 83+/84+, I would recommend Pokemon Topaz. To avoid hijacking this thread, though, any further discussion about Pokemon Topaz should happen in its thread.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Pokemon Purple
« Reply #52 on: July 06, 2016, 01:06:02 pm »
From what I can see on Cemetech it isn't https://www.cemetech.net/forum/viewtopic.php?t=8704&start=20
/e