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Messages - 123outerme

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421
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 22, 2014, 03:00:31 pm »
Just as a reminder, if you choose 15-20 levels in the poll, some of them might be repetitive due to my limited idea pool (if I decide to do 15-20 levels, that is). If I do less, then my ideas will be fresh, but there will be less play time, except for the postgame, which I'm definitely gonna make.
Also, I'm running out of ideas for plausible levels, so if you could suggest some fresh ideas, that would help me a lot!
One more thing: Source Seekers now has its own OmnomIRC channel! Just do "/join Source Seekers" in the OmnomIRC chat.

422
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 22, 2014, 02:32:38 pm »
Quote
123outerme: @google hello
Derpy: dj ain't either :P
DerpyBot: [google] HELLO! Online: celebrity & royal news, magazine, babies, weddings ... - hellomagazine.fakelink.com/
123outerme: Uh, that's not what I was going for :P

423
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 21, 2014, 07:49:49 pm »
Version 0.8 is out with level 4 (introduced in 0.7.5) and level 5, as well as some more plot development. Check it out, and I will need testers very, very soon! I have an off day tomorrow, so I will be able to get a lot done, maybe even the rest of the game! When I do finish the game, I will also add DLC packs onto the existing game.  Testers will get one long before the rest of the populus. Click this link to submit a form to become a tester for my games.

424
KnightOS / Re: Official KnightOS nightlies
« on: May 21, 2014, 08:43:43 am »
Yeah, I figured :/
That's fine, I can always test the CSE stuff.

425
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 20, 2014, 09:20:57 pm »
6324: (where C means if I create code to convey messages, and 1 is yes and 0 is no)
If C:Then:Pause "TRUE STORY:Else:End
TRUE STORY

426
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 20, 2014, 09:10:36 pm »
I decided to give you all version 0.7.5, which includes the fourth map screen, but removes the need for prgm(theta)GAME. If you have previously tested this game before, you can delete that program now. All of it's code has been relocated and is working.

427
TI Z80 / Re: My first game
« on: May 20, 2014, 08:59:21 pm »
wait friction on what?
I would make it so that characters don't slide around when they run and then stop inputting a direction. I may be wrong on this, but based on the screenshot, it looks like they are on ice :P
Seriously, though, I could've never done this. Probably because I'm only interested in programming in pure BASIC, but, oh well.

428
KnightOS / Re: Official KnightOS nightlies
« on: May 20, 2014, 08:55:20 pm »
How are you coding this? I'd love to help, but I am only familiar in pure BASIC, so no ASM stuff for me :(

429
TI Z80 / Re: My first game
« on: May 20, 2014, 08:51:52 pm »
It looks great! The only thing I would change is add a little more friction.
I can't wait to see the final product!

430
News / Re: Reuben Wiki opens its doors
« on: May 20, 2014, 06:54:23 pm »
When looking through the site, I saw the Illusiat section. Is DJ ever going to complete Illusiat 13, or did it die?

431
Humour and Jokes / Re: Omni meme compilation !
« on: May 20, 2014, 04:29:30 pm »
^ *cough*Phrasing*cough*

432
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 19, 2014, 05:34:08 pm »
Add the (true story) thingy then. :P
I thought it would be repetitive if I did it for all three, so I just put it at the end.

433
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 19, 2014, 05:24:09 pm »
6320: Your friend isn't surprised that you have your calculator in your pocket at all times.
6321: You look at every game you play and your first thought is how you could emulate/recreate it on the calculator
6322: Your teacher knows that when you have a calculator in your hands, you're not doing math.
All of these are true stories.

434
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 19, 2014, 05:09:14 pm »
Gone to work on designing the next three levels, one of which involves a puzzle. I can't decide if I want magic weapons in the game or not. The way that they would work is that the magic projectile would fire two squares to the right (Like this: "G_0" where the magic projectile is a G), or fire in both directions as such.


Edit: Working on getting Level 4 to work, and I may add magic. From here on out, updates will include the addition of multiple levels. Oh yeah, there was also a problem with the HUD on a non-color calc, but this will be fixed (already has for me) in 0.8.
Edit 2: Just remembered that the width of a non-color calc's screen (in characters) is 16, not 8. Whoops. Anyway, got Level 4 to work, but I'm not uploading it yet, as stated previously.
Edit 3: Screenshot! :)

435
Humour and Jokes / Re: Weird/funny pictures thread
« on: May 19, 2014, 05:04:28 pm »
http://www.youtube.com/watch?v=U7XVcqZodAM
"Evil will always triumph because good is dumb."

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