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Messages - 123outerme

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436
News / Re: Ndless 3.6 becomes reality!
« on: May 19, 2014, 04:55:29 pm »
Is it possible that you do not spam this post everywhere ? Thank you.
I believe it's a spambot, so that might be a "no".
This bot is actually kinda pointless, now that I think about it.

437
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 18, 2014, 10:44:08 pm »
Fixed both of the bugs, done a few improvements as well, and uploaded it.
Just so you know, only major bug fixes, adding plot development, and other major changes will change the version number. Small fixes like these will keep the same version number, though.

438
TI Z80 / Re: Portal Epilogue [Alpha]
« on: May 17, 2014, 10:38:19 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P

Looks nice. I would try to add portals next!
Yeah, I saw, but I was suggesting that he changed it both so that he could be proud of his originality and because it looks a bit off :P

439
TI Z80 / Re: Portal Epilogue
« on: May 17, 2014, 09:32:36 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

440
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 17, 2014, 08:54:39 pm »
Version 0.7 is out with Level 3, a storyline, flavor text to go along with the artifacts when you get them, and many fixes, but two bugs, including the one mentioned above this post.
See the first post for more information about this revolutionary update.
Edit: Fixed the bug that isn't the one that's mentioned the post above this one.
Edit 2: Fixed the bug mentioned in the post above this one (and in this post, for that matter).

441
TI Z80 / Re: Desktop Simulator
« on: May 17, 2014, 01:12:40 pm »
This project is not dead, but is put on hold, due to the development of Source Seekers. Thanks everyone!

442
TI Z80 / Re: Project: OuterAI
« on: May 17, 2014, 01:12:21 pm »
This project is not dead, but is put on hold, due to the development of Source Seekers. Thanks everyone!

443
Art / Re: Mockups "please say this is going to be a game"
« on: May 17, 2014, 10:53:51 am »
That looks pretty cool! When it comes out (if it does), I am downloading it.

444
News / Re: Reuben Quest: Ev Awakening AXE
« on: May 16, 2014, 08:31:28 pm »
Wow, the screenshot given looks pretty cool! If it were not for the fact that the TI-84+CSE had a different screen resolution, I would totally download and play this game!
(Note: All smilies that I use that aren't familiar come from a different forum that I'm a member of, under the same name)

445
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 16, 2014, 07:57:49 pm »
Well, now you kill the standing enemy to get the second artifact. I thought that would be a great way to introduce the player to the enemies and to attacking. I uploaded a new version of 0.6 with a few more fixes, but there's still a minor problem, and that is with hit detection (not collision detection, detecting if you're standing on the same square as the enemy).

446
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 16, 2014, 06:44:16 pm »
6316: You check two times an hour or more for updates on any thread, whether it be calculator-related or not.

447
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 16, 2014, 05:35:02 pm »
The size of the (usable) graph screen on non-color calculators is 95*63 pixels, which is 1*1 smaller than the total screen size of 96*64 pixels. A typical window range for a 1:1 ratio of pixels to points is [0..94]*[0..62].

The size of the (usable) graph screen on the 84+CSE is 265*165 pixels, which is a fair amount smaller than the total screen size of 320*240 pixels. A typical window range for a 1:1 ratio of pixels to points is [0..264]*[0..164].

Not sure if this information is even helpful, but I'll just dump it here anyways.
It's helpful to +CSE users, I guess. I appreciate the information, and I know who to quote when someone's asking about the +CSE's graph screen.
Just to throw this out here, the +CSE's homescreen is 10 characters tall by 26 characters wide.
Update 0.6 is out! Check the first post and celebrate!


Edit: Attaching a  .txt document. Also, I just uploaded a new version of 0.6 with a few fixes, including adding the HUD bar to level 1, since I had to restore from a previous version when the Archive almost destroyed my work.
There's still an issue with opening the chest (letter "B") on level 2, and I will fix that in a moment.

448
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 16, 2014, 05:19:53 pm »
so then the xmax should be something like 318 and ymin something like -238 i believe, but I don't have a CSE to test anything >.<
Thanks! What I'm trying to do is make it so that whatever appears on the +CSE appears the same way on the 83 (and up).
Edit: I just remembered I tested it on a school calculator and it looked and worked fine, so I'm releasing 0.6!

449
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 16, 2014, 05:17:18 pm »
I just saw that it is for the CSE and I have no idea what the screen dimensions are there, sorry >.<
It's fine, the dimensions are 320 x 240 pixels (I have that written down on a .txt file XD).

450
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 16, 2014, 05:14:32 pm »
you start from 0,0

If you want that to be in the upper left corner like with other progs, you will have to make all y-values negative when drawing

Now, basic can't use the right-most column and the bottom-most row, so what you'll want to do is

0->Xmin
94->Xmax
-62->Ymin
0->Ymax

and then you can do stuff like
Line(0,0,10-10) which will draw a line from 0,0 to 10,10
Thanks! Could the dimensions be theoretically 96 x 64, though? My logo gets kind of messed up if the Xmax value is 94.

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