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Messages - Hot_Dog

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1
News / Re: It's here! Slova released!
« on: June 21, 2013, 02:14:26 pm »
Nice to see this released :)

I've played it for a while now, and the game itself works very nicely. There were some problems with the included files, though.

  • The Swedish pack is one of the old versions. The newest version is available here: http://ourl.ca/18129/341218
  • The Dutch pack uses some capital letters in Dutch words. The collectible versions of those letters are completely black, which makes it impossible to read them until they're collected and causes some collision issues. I've attached a version that only uses lowercase letters.
  • Right now, all of the source files are in the same folder as the readme and exectuable. It would be easier to find the files needed to run the game if the sources are in a separate folder.
  • There's a typo in the game's intro text: "INTELLEGENT" should be "INTELLIGENT".

Thanks!  I'll take care of those.  This is why I didn't release the game on ticalc.org yet :)

2
News / Re: It's here! Slova released!
« on: June 19, 2013, 01:45:54 pm »
Wow, this looks awesome, nice job O.O
and you are still active? :crazy:

Yes, but now I'm active as a music composer, which is what I did in college.

It looks great!
Are you planning on including an on-calc editor so you can easily and quickly add the words from a vocab list you have to study?

That would be a good idea, but I'm going to do almost no programming from this point.  And last time I tried to do an on-calc editor for something I tore my hair out.
Do you still plan to come here on a regular basis once you come back from Russia?

It's hard to say.  But I will admit that, without warning, I was gone for a very long time the last three months.   I'm hoping I won't disappear like that again for a while.

3
News / Re: It's here! Slova released!
« on: June 16, 2013, 01:14:09 am »
Wow, this looks awesome, nice job O.O
and you are still active? :crazy:

Yes, but now I'm active as a music composer, which is what I did in college.

It looks great!
Are you planning on including an on-calc editor so you can easily and quickly add the words from a vocab list you have to study?

That would be a good idea, but I'm going to do almost no programming from this point.  And last time I tried to do an on-calc editor for something I tore my hair out.

4
News / It's here! Slova released!
« on: June 15, 2013, 04:37:41 pm »
After fixing several bugs and adding features, Slova is here!  Slova, a fan-made sequel to Word Rescue, is a 2D platformer aimed at helping you learn a new language.  Your goal is to match English words with words in another language.  Use nuclear weapons to kill the gruzzles that are trying to stop you, and collect E-book readers and letters to increase your high score!

Better yet, you can customize Slova!  You can create language packs for Spanish, French, German, anything you want.  Furthermore, full source is provided.

Included are 4 language packs -- Russian, Dutch, Swedish and English Rhymes.

Enjoy the game, and let me know of any bugs!

http://www.omnimaga.org/index.php?action=dlattach;topic=16480.0;attach=15405

     

     


5
Music Showcase / Re: DaEpicPimathPiano
« on: May 03, 2013, 11:55:31 am »
Pimath, thanks for sharing!  This is a cool piece!  And I like your style :)

I think you ripped a midi file from the internet and used fruityloops studio. I can tell because you simply replaced every channel with a piano sound including the drums.

You don't have any proof.  But whether you do or not, this is not youtube.  Leave that kind of thing out of Omnimaga.

Whatever the case, I've been playing piano and writing music for 13 years, and my major in college was in music composition.  It's quite common to use the piano as a percussion instrument, so there is no reason to believe that this is not his own work.

6
Miscellaneous / Re: Creating my own linguistic language
« on: April 04, 2013, 02:01:52 am »
This is very interesting!  I think it'd be cool if you included a couple of non-English vowel sounds, but it's awesome the way it is as well

7
TI Z80 / Re: Slova progress
« on: March 31, 2013, 12:46:09 am »
At chickendude's suggestion, you won't die immediately upon hitting a hazard or getting too close to a nuke.  The problem was how to make this work because of hazards such as water and lava.

I finally decided that the player will jump in the air upon touching a hazard, like you see in some cartoons.  Hitting any hazard will make you lose a shield, so the shield count have been raised to 5.

The exception will be the city in the clouds level (level 12).  Because the player dies from falling off the clouds and descending toward the earth in this level, it doesn't make sense to have him jump out of the way of "gravity"

8
News / Re: 160x240 CSE scrolling speed test gives promising results
« on: March 30, 2013, 11:25:32 pm »
It's sad how long it takes to actually draw everything before the scrolling :(  Still, great discovery!  If only the vertical part could be cut in half as well!

By the way, what are scrolling registers?

9
Miscellaneous / Is this true about America?
« on: March 24, 2013, 12:13:34 pm »
There were some students in my Russian class who had some problems with the way I taught.  But instead of bringing their problems to me, they brought their problems to one of their friends, who would share the problem with me and not disclose who the others were.  This is quite appropriate in Russia.

Even though it could happen in America, from what I know it's not appropriate, especially in business.  Am I correct?  I want to address this to my students who hope to do business in America.

10
Gaming Discussion / Re: Guest passes for "Heart of the Swarm?"
« on: March 12, 2013, 07:35:24 am »
Apparently guest passes are included in the game.  Does anyone know if they work with HOTS or only with WOL?

11
News / Re: Test SLOVA, a language-learning game!
« on: March 11, 2013, 12:57:46 pm »
I agree with all of those. (except I like the big worlds)  I especially agree with the death one since the levels get really hard once you reach the volcanoes.  I'll see what I can do.

As a rule of thumb, you're too close if the enemy is 16 pixels \ one tile away.

EDIT: I'll just take the deaths as shields.  A water death or nuke death will take a way a shield.  Did you find yourself running into grizzles quite frequently?  If so I'll do 6 shields instead of the usual 4 to take into account water and suicides

12
TI Z80 / Re: Slova progress
« on: March 11, 2013, 07:54:35 am »
So close!  I'm testing my appvar, then I need to make a correction to the manual "How to create language packs."  Also I need to fix a game bug.

13
News / Re: Blockmaster for the HP 50g
« on: March 09, 2013, 02:33:50 am »
This would be awesome to port to Ti calculators

14
TI Z80 / Re: Slova progress
« on: February 27, 2013, 08:17:33 am »
Oh, that makes sense!  I like it because then games can be saved without clogging the list of appvars.

15
TI Z80 / Re: Slova progress
« on: February 27, 2013, 06:28:00 am »
Cool, I hope you can find some down-time. This program has some really awesome potential.

Just as you said that I got some down-time ;D  I don't know when I will be finished, but I have 140 words left to add.

By the way, when a game automatically saves an application variable is created.  If you play using the appvar "RussianO", you should see an appvar "rUSSIANo."  But on my calculator, the appvars are invisible!  They're there, I'm just not seeing them in the Memory menu.  Does anyone else have this problem?

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