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Messages - BuckeyeDude

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196
Pokemon Red / Re: Pokemon Red
« on: August 13, 2010, 12:28:25 am »
Yeah ok so thats what I thought you meant. Interestingly its not exactly what I thought (although thats part of it). The main problem was the shadow and the way your eye was perceiving the ground relative to it. This should be better

197
Pokemon Red / Re: Pokemon Red
« on: August 06, 2010, 03:30:00 pm »
Not sure what you mean by the double jump thing. The jump animation sucks because i have to move a certain number of pixels in a time period, and your eye doesn't like how it looks when i skip that many pixels moving your character.
As for the glitch between pewter and route 3 and why route 4 isn't attached, its because I assume that maps are directly centered over each other. For most  maps this works fine and saves me some space, but it isn't always the case. I'm not sure exactly how I want to handle this yet so for now it will just be like this.
Viridian forest is not done, if somebody wants to make all the new tiles and map them out go for it. Fyi if you add a new tile that is collidable, I need you to give me the tile number, otherwise it won't be collidable in game

198
Pokemon Red / Re: Pokemon Red
« on: August 05, 2010, 11:50:02 pm »
Magic Banana I love you. I'm working on implementing what you gave me right now. For skuller972, thanks for the new maps, heres Pewter City for ya

199
Pokemon Red / Re: Pokemon Red
« on: August 05, 2010, 12:41:00 am »
Uh, oh, it sreated a bunch of variables, apparently they are in the ram, and each one takes up more memory then the actuall RAM it self, attempting to delete one, causes a freeze, and then a battery pull...........
Thats just your vat getting corrupted because bumping it down to 8k wasnt enough RAM :/
If this is on the new version, I have no clue. It seems fine from my minute or so of testing

200
Pokemon Red / Re: Pokemon Red
« on: August 04, 2010, 06:41:54 pm »
Heh sorry guys, I caught this one, but I forgot it was in the released version. I tried to save some of your memory but no go :/

201
Pokemon Red / Re: Pokemon Red
« on: August 01, 2010, 11:56:32 pm »
Right here sorry. Not much is new content-wise, the big thing is the improved 83 Plus/Nspire support

202
Pokemon Red / Re: Pokemon Red
« on: August 01, 2010, 10:08:53 pm »
No worries I will be making a blue version as well. 99% of the source is the exact same :P And yes the source will be released when it is done, but nobody is allowed to look at it because its pretty bad :/
Also anybody who's never played a pokemon game go buy a gameboy color and red version, lock yourself in your room and emerge in a couple weeks ;)

And there is no need to make a seperate version of this for the Nspire, just use calc84s gbc emu :P

203
Pokemon Red / Re: Pokemon Red
« on: August 01, 2010, 01:40:35 am »
Ya, in theory that should work. Only main differences, if I remember correctly, is that the pokemon set is different.
Correct. Red has better pokemans thus I'm making that one :P Cuz seriously who doesnt want an Arcanine or Electabuzz?

Anyway what I do need is the text that occurs when you use a move that is non damaging, or has a secondary effect (does more than damage). For example Growl says: "Enemy _'s attack fell!". I can find most of the effects online, I just don't know what the text for each of them is. It'd be helpful if you could go through each move you have in your current team and tell me what it says when you use the move successfully and unsuccessfully.

204
Pokemon Red / Re: Pokemon Red
« on: August 01, 2010, 12:27:48 am »
This would possibly help a little, though you'd have to start from scratch :( (By the way, I don't think it does, if that for some reason violates something please just remove the link or tell me and I'll change this post, thanks.)
That is actually quite awesome, I didn't know they had it online ;)
I do have KiGB and a couple of save states, but nothing really beyond route 2, since that is what I have been focusing on up to now

205
Pokemon Red / Re: Pokemon Red
« on: July 31, 2010, 09:55:53 pm »
I have SoulSilver on me, I could see what it says if you like.
We'll have to verify it on the original red game, but I'll put in what you give me and change it as necessary

206
Pokemon Red / Re: Pokemon Red
« on: July 31, 2010, 09:29:54 pm »
Hmm well I do need a little bit of help with some of these moves. If a move has a secondary effect I need to know what the text is after it. I'm assuming you guys have some old saves on your gameboys, bust them out and if you could tell me the text for all moves excluding Growl, Tail Whip, Sand Attack, Growth

207
Pokemon Red / Re: Pokemon Red
« on: July 31, 2010, 07:22:17 pm »
Don't burn your archive, yes the issues are present. I fixed them today, I'm working on adding in code for the moves too, after that I'm going to do some items code

EDIT: forgot to say, I'll be posting a new version by the end of today

208
Other Calculators / Re: Dumping a TI-84+ Silver Edition ROM
« on: July 29, 2010, 01:42:31 am »
Hm... how about opening the ROMPDUMP directory in Windows Explorer, shift-right-clicking, and choose "open command window here"
Then you only need to type the last line.
Handy trick only works on vista and greater :(
Another tip you can do with the command line is use tab to cycle through the folders in the current path. Also useful, if you go into the wrong dir cd .. will take you back to the previous level

209
S.A.D. (Seek and Destroy) / Re: Groups of Similar Units in S.A.D.
« on: July 27, 2010, 10:08:50 pm »
So my question is, a. can i still switch unit manufacturing? and b. if yes what happens to my massive army of degrussers, when i desperately need some splitrons?

If the answer to a is no then I would switch my answer from yes to no

210
General Calculator Help / Re: Help with sending new OS to TI 83+ SE
« on: July 17, 2010, 01:31:10 pm »
Press and hold delete for a couple seconds, then while still holding del, pop a battery. The screen to send the OS should pop up and you can try to resend the os again.

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