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Messages - Hot_Dog

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61
News / Re: Test SLOVA, a language-learning game!
« on: January 24, 2013, 11:30:03 am »
I'm assuming that testing is going well and that there are no bugs.  If you plan on including a language with Slova, now is the time to tell me.  Otherwise the game will be released in a week or after annoyingcalc's japanese font is done, whichever comes later.

62
News / Re: TI-84 Plus C Color official press release
« on: January 18, 2013, 03:12:08 pm »
I don't think this thing has 153kB video ram (320*240*2 for 16 bit color). The images show that only a section of the screen can be used for full color graphics. I'm not sure if this is just a mode.

Maybe the screen has its own RAM and the calculator no longer uses "plotsscreen"

63
News / Re: TI-84 Plus C Color official press release
« on: January 18, 2013, 03:09:38 pm »
It says that there will be a SDK.  I wonder if they'll update the old one with new B_CALLS / information, or simply leave the current SDK the way it is

64
TI Z80 / Re: Slova -- A language-learning game
« on: January 13, 2013, 12:39:03 pm »
Nothing new to report since the game is being tested.

Yes, I myself am using the game to learn Russian!  I'm using Excel to create the word lists -- Excel can be quite effective if you know what you're doing :D

65
News / Re: First TI-84 Plus C Silver Edition interface screenshots!
« on: January 12, 2013, 11:54:41 am »
Quote
Hopefully it is possible to change graphing to full screen via the MODE menu or using this area via ASM libraries.

While I'm not sure of the former, notice that on the WINDOW screen text is everywhere, so it's definitely possible to access the area with ASM.  If not by a TI ASM library, someone will write another library :)

66
News / Re: Test SLOVA, a language-learning game!
« on: January 11, 2013, 11:06:18 am »
So how are you all doing?  Have you found any levels too hard?  Too boring?  Too fun?

67
Computer Projects and Ideas / Re: 1TB USB Stick
« on: January 11, 2013, 01:28:37 am »
It goes without saying that in a few years it will cost no more than $20.  If ever I need 1 TB I'll wait till then.

Actually I have 8GB, which is way too much for me

68
News / Re: Test SLOVA, a language-learning game!
« on: January 11, 2013, 01:18:52 am »
This reminds me of an old DOS game called Word Rescue:


btw, the youtube tags don't like https links...

Oh, did I mention that this a "sequel" to Word Rescue? :D  I had so much fun playing that game when I was younger

69
Gaming Discussion / Re: Favorite Mega Man Games
« on: January 09, 2013, 02:50:02 pm »
this poll would make a lot more sense if broken up into serieses, e.g.
Megaman Classic
Megaman X
Megaman ZX
Megaman Legends
Megaman Battle Network
other (Megaman Soccer goes here :P)

I didn't realize that there were that many.  I'm renaming the topic to "Classic" games

70
Gaming Discussion / Favorite Classic Mega Man Games
« on: January 09, 2013, 01:50:36 pm »
I only played Mega Man 3, but I absolutely loved it!  The music, the graphics, the gameplay, and the music, the music, the music!  Did I say the music?

71
News / Re: Test SLOVA, a language-learning game!
« on: January 09, 2013, 01:43:20 pm »
Yay, nice work. And wonderful how you can create your own language packs, that'll definitely be more useful than to compile a different app for every language.
So, here's my try on a dutch language packs, as far as i've tested it it works.

Well it was your suggestion!  It took a lot of work, but I agree with you, and it was worth the effort.

72
News / Test SLOVA, a language-learning game!
« on: January 09, 2013, 12:49:02 pm »
Here it is!  A pre-release version of Slova!  Play this fun game to help you learn a new language.  Collect English words and their translations to score points, advance to the next level and keep vocabulary words fresh in your mind!

Included are 2 language packs, game instructions and instructions for creating your own language packs.

Download link: http://www.omnimaga.org/index.php?action=dlattach;topic=15532.0;attach=14476


EDIT: If you make any language packs during this time, post them here and I'll include them with the final game!


Special thanks to:

ChickenDude -- Tilemap routine
Iambian -- Pucrunch decompressor
Jacobly -- .8xp to .8xv converter



   
   

73
ASM / FlashToRAM on Ti-84+ BE?
« on: January 09, 2013, 06:36:37 am »
Are there any Flash pages on the TI-84+ that B_CALL _FlashToRAM won't work on?  Is there a workaround?

74
Other / Re: Custom calculator watch (with Brainf*ck interpreter)
« on: January 07, 2013, 05:11:41 pm »
Wow, this is awesome!

After reading about brainf**k, I think it's a great choice.  How much memory will be reserved for a brainf**k program on the watch?

75
Art / Slova -- Need help with "Paradise" level
« on: January 07, 2013, 03:37:24 pm »
Without giving away too many spoilers, one of my levels in Slova needs to look like an absolute paradise, somewhere you'd really want to live.  I tried my best to make it look appealing, but in my opinion it's not enough.

Can anyone give me hints and/or tiles?  Feel free to play around with this image :)

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