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Messages - Hot_Dog

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46
Miscellaneous / Re: Creating my own linguistic language
« on: April 04, 2013, 02:01:52 am »
This is very interesting!  I think it'd be cool if you included a couple of non-English vowel sounds, but it's awesome the way it is as well

47
TI Z80 / Re: Slova progress
« on: March 31, 2013, 12:46:09 am »
At chickendude's suggestion, you won't die immediately upon hitting a hazard or getting too close to a nuke.  The problem was how to make this work because of hazards such as water and lava.

I finally decided that the player will jump in the air upon touching a hazard, like you see in some cartoons.  Hitting any hazard will make you lose a shield, so the shield count have been raised to 5.

The exception will be the city in the clouds level (level 12).  Because the player dies from falling off the clouds and descending toward the earth in this level, it doesn't make sense to have him jump out of the way of "gravity"

48
News / Re: 160x240 CSE scrolling speed test gives promising results
« on: March 30, 2013, 11:25:32 pm »
It's sad how long it takes to actually draw everything before the scrolling :(  Still, great discovery!  If only the vertical part could be cut in half as well!

By the way, what are scrolling registers?

49
Miscellaneous / Is this true about America?
« on: March 24, 2013, 12:13:34 pm »
There were some students in my Russian class who had some problems with the way I taught.  But instead of bringing their problems to me, they brought their problems to one of their friends, who would share the problem with me and not disclose who the others were.  This is quite appropriate in Russia.

Even though it could happen in America, from what I know it's not appropriate, especially in business.  Am I correct?  I want to address this to my students who hope to do business in America.

50
Gaming Discussion / Re: Guest passes for "Heart of the Swarm?"
« on: March 12, 2013, 07:35:24 am »
Apparently guest passes are included in the game.  Does anyone know if they work with HOTS or only with WOL?

51
News / Re: Test SLOVA, a language-learning game!
« on: March 11, 2013, 12:57:46 pm »
I agree with all of those. (except I like the big worlds)  I especially agree with the death one since the levels get really hard once you reach the volcanoes.  I'll see what I can do.

As a rule of thumb, you're too close if the enemy is 16 pixels \ one tile away.

EDIT: I'll just take the deaths as shields.  A water death or nuke death will take a way a shield.  Did you find yourself running into grizzles quite frequently?  If so I'll do 6 shields instead of the usual 4 to take into account water and suicides

52
TI Z80 / Re: Slova progress
« on: March 11, 2013, 07:54:35 am »
So close!  I'm testing my appvar, then I need to make a correction to the manual "How to create language packs."  Also I need to fix a game bug.

53
News / Re: Blockmaster for the HP 50g
« on: March 09, 2013, 02:33:50 am »
This would be awesome to port to Ti calculators

54
TI Z80 / Re: Slova progress
« on: February 27, 2013, 08:17:33 am »
Oh, that makes sense!  I like it because then games can be saved without clogging the list of appvars.

55
TI Z80 / Re: Slova progress
« on: February 27, 2013, 06:28:00 am »
Cool, I hope you can find some down-time. This program has some really awesome potential.

Just as you said that I got some down-time ;D  I don't know when I will be finished, but I have 140 words left to add.

By the way, when a game automatically saves an application variable is created.  If you play using the appvar "RussianO", you should see an appvar "rUSSIANo."  But on my calculator, the appvars are invisible!  They're there, I'm just not seeing them in the Memory menu.  Does anyone else have this problem?

56
TI Z80 / Re: Slova progress
« on: February 26, 2013, 06:18:34 am »
I'm actually making a small change to the game, in that word lists will be selected sequentially rather than randomly.  I should have done this before, because then people can go to a level with a "specific" word list

Off-topic: Try to be careful when driving in Russia or even if someone drives you somewhere. I heard that there's basically no driving law in Russia and about 20 million of people die in car accidents everyday there. Well... maybe not THAT bad but I often heard that it made Quebec City roads look safe.

And you're right :)  Actually I usually take public transportation because I can't afford a car, but I certainly have to watch my step when walking

57
TI Z80 / Re: Slova progress
« on: February 24, 2013, 12:54:32 am »
Sorry, I didn't have much time to check new updates, I'll have to check the topic again in case I missed any beta to test when I have more time. It might be hard, though, since there are 2 people on me who want me to test their programs lately x.x

Oh, no worries, there have been no new updates ever since my "news post" about Slova.  But I think it's pretty much done except for my language pack.

I'm teaching again

Teaching? What do you teach? How do you like it? I've been thinking about teaching a C/C++ class at the local community college here.

Hope you're able to find time to finish Slova. :)

I teach English.  I'm living in Russia as a teacher, and it's fantastic!  But the classrooms and classroom management are definitely different from the US

I'm teaching again, which has slowed down my progress with the Russian language pack.  (I know that at least two people want it, and I want it to be good rather than just "thrown together")
If i'm not included in those two people, then three :)

Lol, I remember that you and Xeda want it ;D

58
TI Z80 / Slova progress
« on: February 23, 2013, 10:05:48 am »
Slova is pretty much done since no one has found any bugs or unusual difficulties.  So I just wanted to let you know why I haven't released it -- I'm teaching again, which has slowed down my progress with the Russian language pack.  (I know that at least two people want it, and I want it to be good rather than just "thrown together")  Also, I'm waiting for annoyingcalc's Japanese language pack.

59
News / Re: Test SLOVA, a language-learning game!
« on: January 31, 2013, 04:08:32 pm »
I made a Swedish version. I didn't test it in gameplay much (since I'm a bit bad at this game :P), but I think it should work fine. Is it a problem if I used spaces in the English or Swedish words?

EDIT: I decided to get rid of the spaces in Swedish words since they weren't especially necessary (the only one that actually needs it is "hej då", but spelling it without a space should also work). The updated version also contains a minor font edit (upper two pixels of regular size Ä and Ö) to match the TI-OS font, and a new set was added for weekdays.

The only problem with spaces is possibly the in-game font.  Usually underscores would be better, but I might have forgotten to include that in the manual.

Thanks for the font!  I'll test it myself as well.  About the game's difficulty, do you think I need to tone it down?

60
Miscellaneous / Which Daffy Duck / Porky Pig cartoon was this?
« on: January 29, 2013, 02:48:11 pm »
I remember watching the beginning of a cartoon where Porky Pig and Daffy Duck were trying to escape when the ground was cracking open, but then the ground beneath them split open and they fell down into it, screaming. 

At that point I wasn't able to see any more.  Does anyone remember which cartoon this was so that I can watch it?

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