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Messages - Ranman

Pages: 1 ... 4 5 [6] 7 8 ... 92
76
Art / Re: Some Random Sprites
« on: February 05, 2013, 12:59:41 am »
I love the mockup titlescreens

Man... I'm loving the Prizm screen size more and more everyday!

77
Jumpman 68K / Re: Jumpman
« on: February 05, 2013, 12:41:44 am »
Request for user input:

For the level name display screen, which do you like better -- the old smaller font or the newer Apogee style font?



Edit: The larger font will limit the names of the levels to 20 characters.


78
News / Re: TI-83 Plus moves to TI-84 Plus case in France
« on: February 04, 2013, 09:20:27 pm »
My favorite is the TI-86. Until a few years ago, it was the TI-83 Plus Silver Edition, but I discovered that after a few years, it becomes a TI-83 Plus Gold Edition, in the same fashion as some SNES consoles and old computers:

...

My 83+Silver Edition is just ugly, now >.<

LOL... The headlights on my Honda Accord are doing the same thing. I must agree... TI-86 has a very nice case. T'would be nice to bring back the TI-86 with some flash memory.

79
News / Re: TI-83 Plus moves to TI-84 Plus case in France
« on: February 04, 2013, 07:09:44 pm »
Why does TI continue to perpetuate this awful case design!  :banghead:

I hate it!

80
Jumpman 68K / Re: Jumpman
« on: February 03, 2013, 10:20:40 pm »
I just completed the last level of Jumpman Junior. It is called Walls:



The walls can push you around, but they are not impenetrable. You can walk or jump against the wall to push through it.  :)

81
Jumpman 68K / Re: Jumpman
« on: February 02, 2013, 09:56:39 am »
Cool, what do you plan to use the font for?

The answer to your question is a level called Spellbound...



Spell the word or phrase correctly for additional bonus points!  :)

82
Jumpman 68K / Re: Jumpman
« on: February 01, 2013, 11:34:59 pm »
Created a new font based off the 1990s Apogee font:



Grand Puzzle 1 (last screenie) makes use of this new font when collecting a bonus bomb:




83
Jumpman 68K / Re: Jumpman
« on: February 01, 2013, 10:28:40 pm »
Oh, the thing in bold, that makes sense then >.<

BTW, i love the greyscale :D

Thanks Sorunome! A new demo is coming soon... Hopefully this weekend.  :)

84
Jumpman 68K / Re: Jumpman
« on: February 01, 2013, 10:25:55 pm »
with which button do you jump? D: I downloaded it now but can't figure out D:

Thanks for downloading. I hope you like it.

The readme file states the following ;)


  - 2ND key is the action key (you will get very familiar with this key)
    - used to start a new game from the titlescreen
    - used to fast forawrd through game over routine
    - used to fast forward through level title
    - used to make Jumpman jump
      - NOTE: jumping always requires a direction key (Up, Right, and Left)
    - at times may be used to allow Jumpman to execute a special ability




85
Jumpman 68K / Re: Jumpman
« on: February 01, 2013, 10:12:37 pm »
Grand Puzzle 1 is complete:



In this level you can build ladders and earn bonus points!

25 levels complete

86
TI Z80 / Re: [ASM] Legends
« on: January 29, 2013, 01:47:37 pm »
This game looks amazing indeed!

I realize it is 2 player game, but have you entertained the idea of a 1 player against the calculator option? Not at all necessary... some of my favorite games growing up were 2 player games played by a single player (me).

87
Jumpman 68K / Re: Jumpman
« on: January 28, 2013, 02:32:12 pm »
Hatchlings is complete:



All I can say is... you better not stand around.

24 levels complete

88
TI-Nspire / Re: Mode 7 engine
« on: January 26, 2013, 11:02:38 pm »
Lookin' mighty fine t0xic_kitt3n!

89
Jumpman 68K / Re: Jumpman
« on: January 26, 2013, 01:49:12 am »
Look at Lionel's signature.

90
Jumpman 68K / Re: Jumpman
« on: January 26, 2013, 01:15:16 am »
Interesting. I'll try to download it asap then. :D
Yeah, about Cyanoid, I think the main reason for the bug was that I used a piece of code I didn't quite understand. And since I didn't know any replacement for that code, also not knowing what exactly caused it, I decided to leave it, since solving it was "beyond my knowledge". However, I think that if I make a fresh start on it(reprogram it completely) I may be able to fix the problem.
However, I'm currently not running any z80, and I'm looking into making something on my (trusty) TI-89. :)
Thanks for the compliments by the way. :D
You are welcome! I sure hope you decide to finish it at some point (nudge... nudge...). I'm excited to see that you want to do another project for your TI-89. ;)

Why do you prefer GCC4TI over TIGCC? (and is there a IDE for GCC4TI?)
GCC4TI and TIGCC look and function nearly identical (they are based off the same code base). As far as I know, TIGCC is no longer being updated. The lead maintainer of the code also removed support for auto sending images to VTI.

GCC4TI continues to support the VTI emulator and has the latest updates (thanks Lionel Debroux!)

Here is what the GCC4TI & TIGCC IDE look like:


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