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Messages - Ranman

Pages: 1 ... 5 6 [7] 8 9 ... 92
91
TI 68K / Re: DOA
« on: January 26, 2013, 12:59:32 am »
Woo hoo!

Ranman breakdances and moonwalks

92
News / Re: New black TI-82 Stats in Germany
« on: January 26, 2013, 12:55:07 am »
Dude!!! That is one sweet looking calculator.

Finally... a calculator that actually looks better than my HW1 TI-89.

Ranman ducks for cover

93
TI Z80 / Re: [Contest] Cyanoid
« on: January 25, 2013, 03:36:44 am »
This game looks great! I hope you pick it up again and try to find those pesky & elusive bugs.

94
Jumpman 68K / Re: Jumpman
« on: January 25, 2013, 03:34:36 am »
It's awesome, but since my calc got reseted at my exam I haven't yet put it back on. (The farthest I got was level 8 or 9 iirc).
I hope you put it back on your calc. By the way... I will be releasing a new demo within a week. It will have at least 24 levels divided up into 2 or 3 level packs. ;)

I hope you pick up Cyanoid again and find those pesky bugs. Looks like a great game!

Good news, i ordered a silverlink and amazon says it will arrive on Wednesday, so i'll be able to try it out! :D

EDIT: Oh, and did you program it in asm or TIGCC?
Awesome!

It is coded in C and assembly. I use GCC4TI as my development environment.

He usually programs in GCC4TI ;)

GCC4TI rocks!!!

95
Jumpman 68K / Re: Jumpman
« on: January 24, 2013, 03:37:22 am »
Wow, glad to see you working on this Ranman! These screenies look better than ever. I might have to go out and get some fresh AAAs.
Thanks so much Madskillz!! I hope you enjoy it. :)

Wow, that is looking too awesome >.<
Thanks for your support Sorunome!

I managed to complete a few more levels:



All of these levels were originally included in the Jumpman level set. In Robots III, the enemies make even smarter movements. In Runaway, the bombs get up and move. And Jungle is just plain ol' hard!

I now have 23 levels completed.

96
Jumpman 68K / Re: Jumpman
« on: January 21, 2013, 02:34:49 pm »
How about some Robots 2:



This level was originally included in Jumpman. It features robots enemies that make "smart" random movements rather than the use of waypoints.

97
Jumpman 68K / Re: Jumpman
« on: January 20, 2013, 03:13:04 pm »
w00t, this is awesome, i'll maybe be even able to play it as soon as I get a silverlink as I have a 89 now :D
Thanks Sorunome! TI-89 is a great calculator even to this day. If you are adventurous, you could always attempt to make your own link cable. I think Ticalc has some schematics.

Looks awesome! I might get an 89Ti soon, so I'll try this if I do.
Thanks TheNlightenedOne! As I told Sorunome, the TI-89 is a great calculator you will love it!

98
Other Calculators / Re: Where to get calcs for cheap?
« on: January 17, 2013, 04:28:34 pm »
Amazon is always a good choice.

Here's another decent site:

http://www.calculatorsource.com/ti-92plus.html

99
Other Calculators / Re: [Lua] Cellular Automata
« on: January 17, 2013, 01:04:36 pm »
edit: check this out :)


A stormtrooper!!!! (with some imagination)

I see a dragon looking directly at me... a hungry dragon!

I remember doing a Conway's Game of Life project in one of my undergrad courses. I really enjoyed that exercise.

Nice job Nick!  :)

100
TI-Nspire / Re: DrillMiner
« on: January 17, 2013, 12:54:45 pm »
I just doubled the speed of the program, and now it runs at a good speed and is still quite smooth

What optimization strategies did you implement to double the speed?

Update:

Working collisions!
It's about time!

Also, horizontal movement is now smooth.
Gravity is still linear; it's giving me more trouble than horizontal scrolling.

I'm loving it!!!  :)

101
Jumpman 68K / Re: Jumpman
« on: January 17, 2013, 10:50:38 am »
It's been a while but here's another screenie:



This level is called Robots 1. It was originally part of the Jumpman level set. When Jumpman picks up a scriptable bomb, the script instructs the Robots to move to their next position defined by a list of waypoint vectors.

You will also see a rudimentary level pack selection screen. This list is populated during game initialization. Any file on the calc with a file extension "jml" along with a certain magic number embedded within the file is considered to be a level pack.

High score saving is also working. In the screenshot you may notice that a file called jms.jms is created and archived. This file is the high score file. This file is opened (or created and opened if it does not exist) at game initialization. The file is updated and archived when the user exits the game.

102
General Discussion / Re: Watcha Been Listening To?
« on: January 17, 2013, 12:57:06 am »
Bob Seger & The Silver Bullet Band, Oak Ridge Boys, Don Williams (aka The Gentle Giant), Twisted Sister, and Metallica.

103
Other / Re: TI84+ soundchip - arduino SID emulator
« on: January 16, 2013, 02:33:16 am »
Also: I have to come up with a cool name:
TIMID (TI+MIDI+SID)
Zound80
*insert more idea's here*

How about Zid80?

104
TI Z80 / Re: Chambers
« on: January 15, 2013, 02:49:45 pm »
T'is always fun to come up with new & improved methods. Love the titlescreen!

Keep up the great work!

105
Other / Re: TI84+ soundchip - arduino SID emulator
« on: January 15, 2013, 08:34:58 am »

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