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Messages - Siapran

Pages: 1 ... 3 4 [5] 6
61
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 26, 2014, 07:18:46 am »
waaaaaaah TAT
Sorunome stole my reason
waaaaaaaaaaah

62
Casio Calculators / Re: [C] Minesweeper
« on: January 25, 2014, 03:29:07 pm »
I had originally planned on making this minesweeper a grayscale game:



however, the HITACHI compiler had this very annoying obsession of building timer-based add-ins that systematically send out a magnificent EXCEPTION BLOCKED RESET on run.
so after a few turned over tables and smashed keyboards, I calmly decided to downgrade the graphics to monochrome:



I then reworked the sprites to a slightly different style.

63
Art / Re: Post your random sprites!
« on: January 24, 2014, 01:29:50 pm »
should I make a topic for this game?
this way I could post some of the lore of it too.

64
Miscellaneous / Re: Rubik's Cube
« on: January 24, 2014, 01:26:55 pm »
ever tried the megamix (dodecahedron)?

65
Gaming Discussion / Re: Your best video game pickups.
« on: January 23, 2014, 04:30:10 am »
a few years ago, I got The Legend of Zelda Collector's Edition for 12€
this gamecube disc contains:
LoZ 1
LoZ 2
LoZ Ocarina of Time
LoZ Majora's mask
and a Wind Waker demo.

I checked later on the internet, I could've easily sold it for ten times the original price.
current e-bay price

66
Art / Re: Post your random sprites!
« on: January 22, 2014, 01:20:16 pm »
y-yes master! o///o


EDIT: time to compare!
before:

after:

67
Art / Re: Post your random sprites!
« on: January 22, 2014, 10:43:49 am »
well thanks I guess o///o
I really need to get on with those though (while I still have the motivation push)

68
Casio Calculators / Re: [C] Minesweeper
« on: January 22, 2014, 08:03:26 am »
v0.9.1 UPDATE

~ fixed timer
~ SH4 compatibility [EDIT] apparently not...


control explanations:

69
Art / Re: Post your random sprites!
« on: January 22, 2014, 05:27:59 am »
I reworked on the sprint animation. I had really messed it up badly.

old:

new generic:

70
TI Z80 / Re: Bad Apple SE
« on: January 21, 2014, 02:43:31 pm »
there are no words to describe how bad-ass this is

71
Casio Calculators / Re: [C] Minesweeper
« on: January 21, 2014, 04:57:40 am »
fixed the double post

by the way, feel free to suggest new features/improvements/eyecandy
The next big step is to add a menu, so that the player can chose the dimension of the grid, and manage saves

72
Casio Calculators / Re: [C] Minesweeper
« on: January 20, 2014, 05:50:56 pm »
(v0.9) UPDATE

~ game autoloads and autosaves on launch and exit (F5 and F6 don't do anything anymore)
~ exit keys are MENU or EXIT
~ the game now handles victory and failure
~ the game is now complete for v1.0
~ the game's code needs some cleanup
~ the game

video incoming :3


73
Casio Calculators / Re: [C] Minesweeper
« on: January 20, 2014, 01:19:48 pm »
you can still grab the SDK and try it out on the emulator: SDK
Install the SDK, open the project file, and run the game!

74
Art / Re: Post your random sprites!
« on: January 20, 2014, 01:14:43 pm »
*ssssh* you'll see in time

75
Art / Re: General purpose art thread
« on: January 20, 2014, 01:14:13 pm »
this is the third variation of the glider cutie mark I have seen

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