Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bfr

Pages: 1 ... 3 4 [5] 6 7 ... 60
61
Computer Projects and Ideas / Re: LPC Muds
« on: September 03, 2008, 06:13:13 pm »
Looks nice, I just connected and I'm creating my account.

62
Introduce Yourself! / Re: Helog!
« on: September 03, 2008, 06:03:27 pm »
Hey, welcome back! ;D  I'm doing OK, except that I'm really busy with school.

63
TI Z80 / Re: z80 Port?
« on: September 03, 2008, 05:58:20 pm »
Madskillz was working on the TI-83+ version but I haven't heard any news about it since the old forums closed. I think it's on hold.

Yeah, Madskillz is working on it (he recently told me that he was going to going to pick the project up again).

There was also a 86 version by TheStorm IIRC

He is? O.o burntfuse already finished the TI-86 MLC interpreter years ago.  The TI-86 MLC 2 interpreter was never finished, though, but I think MLC 2 might be kind of dead right now (I'm not sure if there are any other interpreters that support it - MLC 68K doesn't and I don't think any Casio ones fully do - and the MLC 2 specifications are kind of incomplete anyway).

64
TI 68K / MLC 68K
« on: August 29, 2008, 01:43:36 pm »
The Multi-platform Language for Calculators (MLC) was something originally thought up and made by a programming group called the Epic Programming Studios (web archive link), and they made MLC interpreters and programs for the Casio AFX and TI-86.  Besides being multi-platform, it's faster than TI-BASIC and supports grayscale, tile-mapping, and has a lot of commands that would be helpful to game programmers, like collision-detection ones.  The group broke apart a few years ago, but I thought the MLC project was pretty cool, so I made a MLC interpreter for the TI-89/TI-92+/Voyage 200 calculators - MLC 68K (some Casio people also continued the project as well). 

It's nearly complete (it supports every MLC variable and expression type, allowing for things like: %I+=@ARY(3*%VAR)+3-*PTR), but I still need to fix a few bugs and things.  Here are some screen shots of MLC games originally written for the TI-86 interpreter running on the MLC 68K interpreter:



And here's a short demo showing grayscale and tilemapping in MLC 68K;



Here are some screenshots of MLC games running on various interpreters, and here is some general information about MLC as part of some documentation I'm working on.

I also started working on an on-computer IDE for MLC which will be able to generate MLC programs for all supported calculators in the appropriate file formats (.86p for TI-86 MLC programs, etc.)

Download MLC 68K Alpha 1 - MLC sample programs (written by the Epic Programming Studios) included - MLC programs on 68K calculators are stored as text files and can be ran on the homescreen by doing: mlc2("progname").

Note that I don't think any of the sample programs work completely, so if anybody could figure out what exactly is causing them to not work, that'd be great. :)  And remember, there's some online documentation that's nearly complete here if you need help getting started programming with MLC.

Hopefully I'll have a new release within a few weeks of MLC 68K that has some bugs fixed, is compressed, has a "tokenizer" for smaller and faster programs, and has better key layouts on the TI-92+ and Voyage 200.

65
Music Showcase / grooving to the melody remix :D
« on: February 29, 2008, 06:31:00 pm »
Sounds great!

66
TI 68K / DOA - Dead on Arrival
« on: February 24, 2008, 02:50:00 pm »
Looks great!  I hope you're able to handle all of your work.

67
HP Calculators / Hp 50g
« on: February 20, 2008, 07:03:00 pm »
Quote
*edit* Looked into casios, they don't hold any intrest for me. For the 9860 series the screen rez is only slightly larger than that of the ti-86, and the processor is sligtly under 15 MHZ. The Class pad doesnt intrest me at all, as the res is much taller than it is wide, and I just don't care for the design. I can't even find specs for the processor speed on the class pad.
If I remember correctly, kucalc had a very helpful post on the old Omnimaga forums that said that the Fx-9860 could be over clocked to over 70MHz or something like that.  In addition, I think the Classpad and the FX-9860 series can be programmed in C.

Also, check out these calculator benchmarks (it's no surprise that they're on an HP website).

68
HP Calculators / Hp 50g
« on: February 19, 2008, 06:28:00 pm »
Get it if you really think it will be worth the money.  HP and Casio make some pretty good calculators, and in terms of hardware, they are generally better than TI's.  But do you really need it?  Are there some programs for it that you really want to try?  Do you plan to program for it?  If so, note that you'd be programming for a much smaller user base (and, in turn, there are probably less programs available for it).

I mean, yes, it's cool, it has good hardware and an SD card slot, but think about if you going to actually use it, or just let it sit around and admire it on occasion.  Whatever TI calculator you have - I'm guessing a TI-83+ or TI-84+ - can probably do whatever you need to do (and if not, then there's always the TI-89/TI-92+/Voyage 200 series, and now the TI-Nspire CAS too) and you're more familiar with it.

Also, if you still insist on buying a new calculator particularly because of its hardware, I suggest you take a look at other calculators too, such as the Casio ClassPad 330 and those in the Casio fx-9860 series, and also take a good look at the Casio fx-9860 Slim.  And then, of course, there is the TI-Nspire (CAS).

69
Art / art [warning, gorey]
« on: January 28, 2008, 07:00:00 pm »
:blink: That's ...scary.

I think a version without the blood on top of her nose (still under the nose, just not on top) might look good/scary too, and maybe a version without the blue.  The blue doesn't seem to match much (the red matches very well, though, and looks realistic and creepy, which I'm guessing you is what you were shooting for :P).

70
TI Z80 / Nyaar
« on: January 19, 2008, 02:21:00 am »
That looks pretty good.  I like how you kind of decorated the border between the characters and the stats with curvy lines.

71
Site Feedback and Questions / Invisionfree or Zetaboards?
« on: January 14, 2008, 12:49:00 am »
When I hover over "Preferences" in the test skin, btw, I get a blank area (the text is using the same color as the background, presumably).

Cool transparency effect. B)

72
TI Z80 / MTG-like card game
« on: January 10, 2008, 06:40:00 pm »
Welcome! :D

Although I never played Magic the Gathering, I did play Yu-Gi-Oh for a while, so I'm kind of familiar with these types of card games.

73
Escheron: Shadow over Ragnoth / Miscellaneous Lost Legends Stuff
« on: January 10, 2008, 01:29:00 am »
Note that it still really incomplete and that an executable .jar file (usually runnable through clicking on it - if that doesn't work, run it through the command prompt/terminal through java -jar cme.jar) can be found in the "dist" directory, :)

74
Escheron: Shadow over Ragnoth / Miscellaneous Lost Legends Stuff
« on: January 10, 2008, 01:00:00 am »
Click here for the entire NetBeans project, and click here for a screen shot.

75
Escheron: Shadow over Ragnoth / Miscellaneous Lost Legends Stuff
« on: January 09, 2008, 11:14:00 pm »
Coincidentally, I actually started working on a tile/map editor in Java some months ago.  I'll give you the source code once I get on the computer that it's stored on (I pretty much finished the layout of the GUI, but maps and tiles can't be edited yet).

Also, what IDE are you using for your Java programming?  If you're using NetBeans, I can give you the entire Netbeans project.

Pages: 1 ... 3 4 [5] 6 7 ... 60