Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 3 4 [5] 6 7 ... 77
61
Computer Projects and Ideas / Re: MC land - a little minecraft clone
« on: April 15, 2012, 03:47:10 pm »
Chrome thinks all executables are malicious :P

Most have actually been fine for me, just checking :D

62
Computer Projects and Ideas / Re: MC land - a little minecraft clone
« on: April 14, 2012, 09:58:24 pm »
Google chrome thinks the executable is malicious. Is it malicious?

63
Art / Re: Running guy
« on: April 14, 2012, 09:54:09 pm »
Is this for what I think it's for? ...looks nice :D

64
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: April 05, 2012, 09:18:20 pm »
Yeah, don't worry I'll stick around. Final release is out as soon as I get around to it :D

65
Computer Projects and Ideas / Re: Zak LeRoi, PC RPG
« on: April 05, 2012, 09:17:06 pm »
No, I'm famililar with removedfromgame, it's fine.

Anyways, here's a screenie of the notes page:

66
TI Z80 / Re: Essence
« on: April 03, 2012, 04:57:54 pm »
That looks gnarly - very nice work, I'm pretty excited for this.

67
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: April 03, 2012, 04:55:49 pm »
Sometimes I think designing levels is much harder than programming the game itself :/

Sometimes? I think that all the time. :D

Anyways, I have the final build all ready, but not on my calculator...well, it might be. For some reason the latest build was/is broken, but there's a full build on one of my friend's calculators, but with small annoyances...I'm pretty sure it's on my calc, I'll try and push out a release really soon.

So you all know, this is my last major calculator project - I'm "moving on", as it were, to computer programming, maybe entering a contest here and there with an Axe game. The community hasn't seen the last of me, don't worry! :D

68
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: April 02, 2012, 06:41:47 pm »
I think it really all is game specific. For designing levels, experiment with WAAAY-to-oh-my-fetching-crap too hard, and pushover-boring-super easy. So for example, I designed some levels that were ridiculously easy, seriously easy enough that my four year old sister could solve them, and I also made some levels that were so insanely hard it took me, the creator of the level, about five minutes to beat it, after I had already beaten it several times.

Anyways, the best way to design levels is to experiment with different mechanics, and see how you can plug them into your game. Design it with one way for the player to get from start to finish, but having multiple ways to get from start to finish is not necessarily a bad thing.

69
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 31, 2012, 06:37:17 pm »
TBH my level design isn't anything special, I'm not very good at coming up with levels and that sort of thing. Mostly what I did is experiment with different combinations of tiles, seeing how that looked, how it would affect gameplay, and trying to implement that in a level. By the end of making 20 levels of this, I was running out of ideas like crazy, so I guess it's a good thing I only decided to make 20 levels. :D

70
TI Z80 / Re: Axe Parser Developer's Kit 1.0
« on: March 30, 2012, 05:04:19 pm »
So is this a development environment, like XDE, or a set of libraries, or what?

71
TI Z80 / Re: Impromptu Programming Challenge
« on: March 30, 2012, 05:03:07 pm »
Wow, that's really impressive.

72
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 28, 2012, 06:25:44 pm »
uh...I don't really know. haha I guess I just love Zedd. In some later levels, tho, there are a few extra objects.

73
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 28, 2012, 05:18:50 pm »
No, I'm using Zedd, so it's all tile based collisions. Futility, on the other hand, used an entirely pxl-test based collisions engine.

74
TI Z80 / Re: [axe] 2D minecraft game
« on: March 28, 2012, 05:17:06 pm »
Not to be rude, but is there a particular reason the scrolling is kind of chunky?

75
Miscellaneous / Re: Rubber Duck Programming
« on: March 26, 2012, 03:49:45 pm »
haha NIck that's an excellent point. flyingfisch, I'm sure you'll be able to find it.

Pages: 1 ... 3 4 [5] 6 7 ... 77