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Messages - LincolnB

Pages: 1 2 3 [4] 5 6 ... 77
46
TI Z80 / Re: Super Awesome RTS Project
« on: June 01, 2012, 12:30:20 pm »
Ah, makes sense.

47
TI Z80 / Re: Super Awesome RTS Project
« on: June 01, 2012, 11:02:02 am »
OK, but what does that mean in context with the sprites?

48
TI Z80 / Re: Super Awesome RTS Project
« on: June 01, 2012, 10:45:32 am »
Wait, I don't get it. What does OP stand for?

49
TI Z80 / Re: Super Awesome RTS Project
« on: May 31, 2012, 01:11:51 pm »
Awesome! I will probably end up looking through the source at one point or another, mostly for my own learning purposes. I have a hard time seeing how I could contribute much of anything :D

50
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 29, 2012, 09:16:34 pm »
Pretty fun, does it have enemies and power-ups?

51
TI Z80 / Re: In Medias Res (Contest Entry)
« on: May 29, 2012, 09:06:51 pm »
Eh, actually I probably will, just with an FAQ and stuff

52
TI Z80 / In Medias Res (Contest Entry)
« on: May 29, 2012, 06:46:45 pm »
In Medias Res is a game that starts in the middle of things. You are thrust into an unfamiliar environment, and are forced to figure things out. Because of this I'll have to be pretty careful about the learning curve, and unfortunately I can't do any beta-testing before its due for the contest (at least not online, I might enlist my siblings or friends)

Anyways, all I have is an idea so far. I'm going to re-use the sprites from Base 671 (which is dead), so this isn't going to be a physics platformer like every single one of my previous games.

With help from Quigibo, I was able to set up a simple mod engine (it literally is one line of code) so that I can run any no-stub program from within another program. Because of this its a pretty unsafe engine, since the mods can do basically anything they want to. But hey, whatever.

53
I may or may not compete, depending on how motivated I feel ^^

Ditto here. If I do enter, it'll for sure be with Axe. Definite motivation will come from people announcing project ideas/screenshots. The hardest part for me will probably be coming up with something.

54
Other / Android vs iOS
« on: May 21, 2012, 06:08:02 pm »
Alright, I've been looking somewhat into Android development. Does anyone do app development? If so, I'd like to start a discussion/argument about which phone operating system is "better" all-around for programmers.

I'll start by making a case for Android dev:
1. Java (Android) > Objective-C (iOS)  Objective-C is an incredibly verbose language, as Apple seems to constantly be trying to change things simply to become the standard, even if the changes don't make sense.
2. Android costs less; it only costs 20$ to be able to submit apps to the market, versus Apple's 100$.
3. Android has less apps; from a developer's standpoint, I see this as a plus. If there are less apps out there on the market, you have less competition, and your app will probably do better.
4. Android is a more "open" phone; as an example, emulators such as programs that can load roms for NES/SNES/GB/GBC/GBA/N64 are allowed and in fact plentiful on the Android market. The way I understand it, emulators are not allowed on the iOS app store. Also, with Android you can even have things like Ubuntu for Android. I could be wrong, but I haven't seen anything like that for iOS.

That's the way I see it; correct me if I'm wrong, of course. What do you think?

55
Computer Programming / Re: Ti-84 emulator for ipod
« on: May 21, 2012, 05:53:00 pm »
I think Android is a much friendlier market, as far as emulators go - Google developed a much more open system, not as horribly closed as Apple's market. There are a bunch of emulators (NES/SNES, GB/GBC/GBA, even N64) out there on the Android market. Plus, Android developer fees are 20$, compared to Apple's 100$; that, and Java is a MUCH better language than Objective-C. Sounds like you don't have a lot of compy access; there's an app in the Android market that allows you to develop apps on the actual phone - a full IDE on an actual phone that (at least on the reviews) people say they've developed some apps with. TBH I didn't see it, my friend just told me about it at school but its certainly an idea to look into.

Of course, iOS has its advantages, such as a gajillion more apps and I would imagine some better game engines because obviously there are a ton of iOS app developers. Regardless of what you choose to code for, stick to it. Good luck with whatever.

56
Axe / Re: 3D in Axe - Isometric Projection
« on: May 01, 2012, 05:35:10 pm »
That looks very good, I hope you post the source.

57
Axe / Re: 3D in Axe - Isometric Projection
« on: April 27, 2012, 08:03:58 pm »
Looks really good, I'll have to check out the source sometime.

58
Fruit Ninja / Re: Fruit Ninja
« on: April 20, 2012, 05:10:51 pm »
I can't tranfer it by Ti-Connect T_T

Have you tried using TILP?

59
TI Z80 / Re: Zedd Physics Library
« on: April 20, 2012, 05:06:38 pm »
Small confusion...no need to lose your cool.

60
TI Z80 / Re: Zedd Physics Library
« on: April 19, 2012, 05:33:57 pm »
TBH the Zedd source is a lot more readable than I expected it to be. :) It's really optimized, and if you understand a few pretty easy-to-grasp Axe optimizations, some things will make a lot more sense. I think there's an official thread for Axe opts...

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