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Messages - miotatsu

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256
TI Z80 / Re: piworld
« on: October 16, 2009, 08:39:29 pm »
split piworld up into two topics, one for artwork and screenies, and this one for the main info and stuff

also updated my progress tracker that can be found in my sig

257
TI Z80 / piworld 83+ ScreenShots and Concept Art
« on: October 16, 2009, 08:37:58 pm »
ScreenShots:

Starting town:


West of Town:


The Maze:


South of Town:


unnamed area:


North of Town:


Talking to one of the NPC's:


GamePlay:


V1.0:


Creatures Loading:

258
TI Z80 / Re: piworld
« on: October 13, 2009, 05:47:49 pm »
thank you, i will give it a try soon :)

259
TI Z80 / Re: piworld
« on: October 13, 2009, 05:05:24 pm »
anyone know of an easy way to get access to normally inaccessible characters, im guessing there is an asm utility to do this but i haven't checked yet, i know mirage has the ability to enable lowercase font, so i made a program to store all the lowercase symbols to a str so that i can have access to them without asm, but i would also like access to the other characters (to be specific the character i most want access to is the lowercase pi symbol, i could improve my code a lot if i could have that symbol stored in a string)

260
TI Z80 / Re: piworld
« on: October 08, 2009, 05:59:21 pm »
i do keep piworld and everything backed up on the computer, and i can always use my sisters calculator unless she needs it for math stuff, but if i had lost it for good i would have had to payed for a replacement for myself and for a kid without a paying job, thats a lot of money, and would take a while to earn (im saving up for a laptop so i would have to either save up extra, or spend the money i had saved up) :(
i wasn't working on piworld while the calc was lost because i knew it would turn up in a matter of days and i didn't want to bother my sister in the meantime :p

261
TI Z80 / Re: piworld
« on: October 07, 2009, 05:22:05 pm »
I had lost my calculator for a few days but i found it so i will be working on it again, sorry for the inactivity while it was lost :X

262
TI Z80 / Re: Creature Demo
« on: October 02, 2009, 07:30:11 pm »
yeah, piworld won't use the same AI as this, so far its just been a test to make sure i can make this type of thing ^.^

263
TI Z80 / Re: Creature Demo
« on: October 02, 2009, 06:48:18 pm »
added the AI demo, it uses the same pic as the first demo
as of now i have yet to decide how i will do the fighting system, and yeah, all monsters will be animated

Edit: oops i need to change a few things in the AI demo quick, hold on :)

Edit Edit: it should be good now :D

264
TI Z80 / piworld 83+ Creature Demo
« on: October 01, 2009, 08:56:22 pm »
a quick demo of what the creatures will be like in piworld, this version is unoptimized and so it runs a bit slow, has a glitch with the health display, and could be better, but its my first attempt at creatures, and i think its a pretty good start, i hope you guys like it


265
TI Z80 / Re: piworld
« on: September 29, 2009, 06:22:48 pm »
i talked to him and it sounds like it probably wont be completed :[
hes really busy and doesnt have time to work on it really, but if he does have time to work on it from what i understand he feels like it would be too much work replicating the entire ti-basic syntax
also: i havent been feeling the best lately so i havent worked very much on piworld, but when im feeling back to normal im going to be working on a creature demo (which wont be released unless the community really wants to try it) but i will post a picture of it when its done so that everyone can get an idea of what it will be like when its implemented into the game. I'm also thinking about splitting the piworld topic up now that i have a sub-forum, but for now im to busy/lazy :P

266
TI Z80 / Re: piworld
« on: September 25, 2009, 04:52:37 pm »
yep, if pifreak finishes the BasiC++ project i will port it to that, and im also going to make the C++ version probably sometime over the summer this year.

267
TI Z80 / Re: piworld
« on: September 24, 2009, 09:59:37 pm »
I was on a short break ( i always take a small break after an update is released, but this one was extended so i could have time to play chips challenge) but i will be resuming work on piworld tomorrow :)

268
TI Z80 / Re: Metroid: Return to Maridia
« on: September 23, 2009, 07:16:48 pm »
As I continue to expand and modify the map (and get a decent water effect going), they will probably change.
i find squiggly lines to be good (although animated water is very appealing)
great job so far btw :D

269
News / Re: Chips Challenge released for the TI-83+
« on: September 22, 2009, 09:07:36 pm »
*drools* i cant stop playing x.x
literally, im taking a (small) break from piworld just to play this, its epic
i give it a rating of 9001/10
wonderfully done :D

270
News / Re: Miotatsu joins our ranks
« on: September 21, 2009, 04:52:44 pm »
thanks everyone ^.^

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