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Messages - miotatsu

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286
News / Re: Cooliojazz joins Omnimaga staff
« on: September 13, 2009, 03:17:03 pm »
congratz!

287
TI Z80 / Re: piworld
« on: September 12, 2009, 07:22:48 pm »
i am basing the lvling system around pi, internally it will be the same as in SAO, but externally it will look different, the displayed lvl will start at 0.10 (lvl 1) and increase by 0.1 (10 lvls would be lvl 1, 20 would be 2, 30 would be 3) when it reaches 3 you will still be able to gain lvls but because it will have capped, the will increase by .01 instead of .1, the max amount of .01 lvls that will be gainable will be 14, which would make the grand total of lvls to be 44, displayed as 3.14 (pi) on the screen, this is also a good lvl because in SAO i made an alt character and got it to 44 a while back, and it seemed like just the right amount of lvls if you are a serious grinder, its not so much that you get horribly sick of it, yet it is enough that it lasts a while before you reach it, with a calculator game the boringness factor will increase because you dont have music/color/people to chat with/pvp and thats why i wont make it necessary to reach the max lvl in the game. becasue the only gameplay piworld will have is talking to NPC's, exploring, and grinding, the game will be mainly grinding, and being that not many people like grinding, the easy mode might lower the minimum lvl needed to beat the game (lvl needed to get NPC's to move out of the way/kill the boss) to something in the 20's (or maybe even lower).

288
TI Z80 / Re: piworld
« on: September 12, 2009, 04:06:50 pm »
alright, this is the game im going to base the xp/lvling/stats/creatures off of (if the creator of said game gives me permission to use them that is):
http://www.ifthensoftware.net/StickAdventuresOnline/

its possible to get to lvl 30 in a single day if you grind a lot so for a casual player it would be possible to easily be at a high enough lvl to beat piworld withing a week, i think that is a small enough amount of time to not get to boring, while being long enough to last a while ^.^

289
TI Z80 / Re: piworld
« on: September 12, 2009, 03:31:53 pm »
i plan on using the same system that Stick Adventures Online uses for leveling, except that i am going to put a lvl cap at 44 (but you will not need to get that high to beat the game, 20-30ish will probably be what i chose as a minimum to beat it) if you dont know Stick Adventures, you could check it out, i wont post a link or anything becasue that might be seen as advertising, and i know most places dont like people advertizing other games/sites, but yeah, it should be decent, if people dont like it i can always make an "Easy" mode

290
TI Z80 / Re: piworld
« on: September 11, 2009, 07:46:21 pm »
i literally have in accumulation millions of xp in a game that's strongest creature gives 6xp a kill, the majority of which was gained by a creature that only gave 3 xp per kill, when i set my mind to something i see it through to the end, i wont give up :)
ontopic: i will be letting the beta testers also test the final Alpha release! :D

291
TI Z80 / Re: piworld
« on: September 09, 2009, 06:08:06 pm »
alright, that will be the beta testing team, i will try to get the first beta out relatively fast, but i dont know how long it will take. :)

292
TI Z80 / Re: piworld
« on: September 08, 2009, 07:38:16 pm »
welcome to the team :)

293
TI Z80 / Re: piworld
« on: September 08, 2009, 05:16:47 pm »
yes it will work with wabbit, i use picarc so the maps are actually stored in a .8xp file
so far i have the following people signed up for Beta Testing:
-TsukasaZX
-Eeems
-DJ Omnimaga
-the alpha testers
-Builderboy
-Geekboy1011

294
TI Z80 / Re: piworld
« on: September 07, 2009, 09:01:14 pm »
there have been a few things delaying the release of Piworldv1.0 however i will be hiring beta testers now, just post here, tell me on IRC, or PM me if you would like to join the team. the first beta test will be v1.1 so be prepared to wait. Also: i will only hire 4 more people max, first come first serve :)

295
General Calculator Help / Re: PC can't detect Calc
« on: September 04, 2009, 05:14:03 pm »
restarting still seems to be the best solution for me, hopefully we can get a solution figured out that will work for everyone tho

296
TI Z80 / Re: piworld
« on: September 04, 2009, 01:32:36 pm »
i dont plan on rewriting the engine again unless i decide to use it as a base for a second game, this game will use v1.0's engine for sure tho :)
also: added a screenshot of v1.0

297
General Calculator Help / Re: PC can't detect Calc
« on: September 03, 2009, 12:36:10 pm »
the only solution I've found to this problem (which happens a llot for me) is to restart your computer and possibly switch the cable to a different USB port (so that it is sure to detect it in a new port and not just go with where it was found last) however i would love to know if there is a better solution to this, i dont like having to restart my computer a lot >.<

298
Gaming Discussion / Re: Toss the Turtle
« on: September 03, 2009, 02:54:07 am »
:O

299
TI Z80 / Re: piworld
« on: September 02, 2009, 07:41:29 pm »
incase anyones been wondering, i havent updated anything in a while because im working on optimizing and recoding various things, what i mean by that is i scrapped the old design and started over from scratch, its a slow process but the end result will be very, very good. if you would like to keep up with my progress on recoding features, i keep my twitter updated with the boring details: http://twitter.com/Miotatsu when i've finished recoding things i will update my progress tracker and post here more regularly :)

300
well according to your post it runs on 2.40 and my sisters calc runs it fine and its 2.30, ill try upgrading to 2.43 and tell ya the results.

alright just upgraded and tested: 2.43 works wonderfully with ti-boy ^.^

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