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Messages - miotatsu

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271
TI Z80 / Re: piworld
« on: September 21, 2009, 06:32:49 am »
yeah, thats my one concern, if the creatures involve a lot of movement and aren't in the main loop it will have to toggle back and forth between subprograms and the main loop which would slow it down when you are near an enemy unless i find a faster subprogram routine while on the other hand if i stick them in the main loop it will slow the whole program down, i know other games have pulled off good speed with enemy's on-screen so i'm looking into different methods of approaching this.

272
Other Calculators / Re: TI-83+/84+ OS glitches compilation thread (all OSes)
« on: September 21, 2009, 12:56:16 am »
that for( bug is interesting, i'll have to pay more attention to my for loops in the future, i wasn't aware of that until now

273
TI Z80 / Re: Metroid: Return to Maridia
« on: September 21, 2009, 12:20:47 am »
looks awesome :OI

274
TI Z80 / Re: piworld
« on: September 21, 2009, 12:04:00 am »
apparently firefox 3.7 has problems with displaying .gifs properly, they seem to work on chrome, but its not a big problem so i'll deal with it, right now im considering whether i will need to code the creatures into the main loop or if i can get them to work as internal subprograms...

275
TI Z80 / Re: Mega Bricks - a rather interesting twist on breakout.
« on: September 19, 2009, 09:36:53 pm »
i would be able to make something to this effect without greyscale and running slightly slower than piworld in ti-basic, but i'm busy with piworld so hopefully someone who knows like asm could develop this, it would be very very cool :O

276
TI Z80 / Re: piworld
« on: September 19, 2009, 02:34:23 pm »
i would have used photobucket, but apperently they have limits on .gif images, i guess they are ok tho so it shouldnt matter, any way on a more important note, i havent started on the creatures yet, but i am going to later today (i was working on getting Fedora set up because i got sick of Vista.) I dont know how long it will take yet but i will keep this topic updated much more regularly seeing as now im not just recoding things, but actually adding new stuff ^.^

277
TI Z80 / Re: piworld
« on: September 17, 2009, 05:37:45 pm »
must be i guess

278
TI Z80 / Re: piworld
« on: September 17, 2009, 05:15:54 pm »
updated my sig, also: my .gif screenies are looking really messed up, is it just me or did imageshack do something to my images? x.x

279
TI Z80 / Re: piworld
« on: September 17, 2009, 07:04:23 am »
im going to start work on the creatures today, and update the progress tracker, i believe as of today ive been here 2 months as well :o *hint hint*

280
TI Z80 / Re: piworld
« on: September 15, 2009, 08:59:52 pm »
thats probably what i will have to do.

281
TI Z80 / Re: piworld
« on: September 15, 2009, 06:01:12 pm »
im /very/ confident that i will be able to program the boss/creatures and what-not without exceeding the available ram with optimization, and i know how to avoid memory leaks, but I've never done anything like it before so it will definitely be a challenge for me :D

282
TI Z80 / Re: piworld
« on: September 15, 2009, 05:45:49 pm »
ok i see now, its all good then, still a few more testers i havent gotten it to yet tho x.x

283
TI Z80 / Re: piworld
« on: September 15, 2009, 05:38:24 pm »
oh yeah i do want DJ to have it, i just didnt have time to email it yesturday and i just got back from school today, so did another beta testers send it to DJ, or will i still be emailing it?

284
TI Z80 / Re: piworld
« on: September 14, 2009, 08:38:19 pm »
piworldv1.0 is ready to be tested, just stop by irc and i can dcc send it, if anyone cant get on irc/doesnt like DCC just tell me and i'll upload it elsewheres for your downloading pleasures ^.^

285
TI Z80 / Re: piworld
« on: September 13, 2009, 03:27:03 pm »
i'll try to have v1.0 out sometime today, but it really depends on how hard some of these glitches are to fix, altho if any of the beta testers are good with figuring out other peoples code feel welcome to go right ahead and tinker with the code :p

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